Page 1 of 3
[Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 05:21
by ZondaX15
G'Day
Scr3amX2 and I, have been attempting to think of a vehicle to replace the RHIB, we initially thhought of the LCM/LCAC, but according to
this thread
So for the last 7 hourse, I have been working on the LCU-1600. I attempted to make it half scale, as the real vehicle can carry 3 tanks or 400 troops.
Some WIP pics
Polys: 396
Tris: 1188
23 October
24 October

Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 08:30
by Rhino
ZondaX15 wrote:I attempted to make it half scale, as the real vehicle can carry 3 tanks or 400 troops.
What's the point of making it if you can't fit a tank, probably not even a HMMWV in it as its not wide enough? This isn't vBF2 where tanks are scaled down an AA guns are scaled up to make them easier to shoot, make it to 1:1 scale....
Anyways good luck with this but tbh, I think your way out of your depth with this one but I hope you prove me wrong.
Here's some refs that may help:
http://www.globalsecurity.org/military/ ... ha-2-5.jpg
http://img132.imageshack.us/img132/8887 ... 02p009.jpg
http://i715.photobucket.com/albums/ww15 ... 0J-111.jpg
http://i715.photobucket.com/albums/ww15 ... 0J-365.jpg
http://img.blog.yahoo.co.kr/ybi/1/24/56 ... 171069.jpg
http://xpda.com/junkmail/junk166/milita ... 4S-125.jpg
http://img38.imageshack.us/img38/434/ja ... 10036y.jpg
http://img710.imageshack.us/img710/9243 ... ations.jpg
http://img193.imageshack.us/img193/281/ ... 0a251b.jpg
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 09:48
by Reddeath
[R-DEV]Rhino wrote:What's the point of making it if you can't fit a tank
But can we even put a tank on it if it were to scale?
For the sake of realism though I would agree 1:1 scale is the way to go.
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 10:27
by Rhino
Reddeath wrote:But can we even put a tank on it if it were to scale?
Its kinda the entire point of an LCU, getting equipment and vehicles that are not amphibious, like tanks, onto a beach

Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 10:34
by ZondaX15
Way I figure it, a logi and a humvee do fit. I imported the models to the editor just to be sure.
The main reason I made it small scale, is because the carrier isn't to scale. We can't have a boat sticking 20m out of the back of the ship, taking up the entire boat bay. Sure if someone made a new carrier in a propper scale it would be ok, but at the moment, this is most logical.
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 10:37
by Rhino
Can you give me a picture of its r/l scale in the well dock of the USS Essex? Two side by side in the well dock and both a perspective looking in and top down wire + any others you think show it well plz

Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 10:46
by MonkeySoldier
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 12:50
by Arc_Shielder
What maps could we give use to a real life scale of the LCU-1600?
I think the OP made the right choice.
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 14:01
by Rhino
Arcturus_Shielder wrote:What maps could we give use to a real life scale of the LCU-1600?
Lets see, Muttrah, Jabal, Op Barra, basically any amphibious assault map can realistically use them... And having them not being able to take everything they can in r/l only reduces realistic usage and options...

Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 14:36
by karambaitos
but isnt it impossible to transport vehicles in the BF2 engine or has a workaround been found?
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 14:55
by Robskie
^^^^^^
was about to ask the same

Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 16:51
by Rhino
karambaitos wrote:but isnt it impossible to transport vehicles in the BF2 engine or has a workaround been found?
its not possible in the normal sense of thinking, ie, actually driving a tank on to a LCU and then have the LCU sail around with a tank on it, no. But that doesn't mean you can't do it in other ways

Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:08
by karambaitos
[R-DEV]Rhino wrote:its not possible in the normal sense of thinking, ie, actually driving a tank on to a LCU and then have the LCU sail around with a tank on it, no. But that doesn't mean you can't do it in other ways
well its either an ai script and it automatically drives to the beach along a set path,
or have it as a spawnable static type thing where you just drive the vehicles out of it, or maybe some crazy third option where the vehicles are a part of the LCU until a player does something and the vehicles become drivable
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:30
by AfterDune
The vehicle will be the projectile of a weapon, sort of

.
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:32
by Shovel
So, you make a "gun" on the boat that spawns a tank in front of it?
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:36
by karambaitos
Shovel wrote:So, you make a "gun" on the boat that spawns a tank in front of it?
boat propelled self discarding tank sabot round
[R-DEV]AfterDune wrote:The vehicle will be the projectile of a weapon, sort of

.
ok i get it now, but daym those are some hardcore workarounds
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:36
by AfterDune
Yes. The vehicle will be visible ammo, like rockets on jets.
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:40
by Shovel
And when it drops it you will be able to use it like a regular vehicle?
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:40
by sylent/shooter
and when you shoot it, it goes away

??
Re: [Vehicle] LCU-1600 [WIP]
Posted: 2011-10-23 17:51
by AfterDune
Shovel wrote:And when it drops it you will be able to use it like a regular vehicle?
No, it will just be a dummy.
(of course, that's the whole point

)