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[Texture] demonstration: Specact skins

Posted: 2011-10-23 23:17
by Insanitypays
I wanted to share some pics of a freaking nice skin I made over this week. i based them off of the BF3 and BC2 specact skins and a little bit off of the Arma: 2 Special Forces units.


Image Uploaded with ImageShack.us

Im thinking of releasing the skin to the public for personal mods and such depending if there is a demand for them.
Oh, and i know that under armor shirts are dangerous to wear in combat, this isnt supposed to be realistic, just cool looking.


I probably wont reply to many of the comments here, but I will on moddb

Re: [skin] demonstration: Specact skins

Posted: 2011-10-23 23:45
by rushn
looks like they just wore a bunch of random camo patterns MARPAT with BDU doesnt look very good

Re: [skin] demonstration: Specact skins

Posted: 2011-10-24 11:13
by Zemciugas
Looks nice, although I prefer more unique camos than simple marpat. I'm sure some mods will use it.

Re: [skin] demonstration: Specact skins

Posted: 2011-10-25 01:55
by Shovel
I like the top left one and the bottom two on the right. Nice work!

Re: [skin] demonstration: Specact skins

Posted: 2011-10-25 02:44
by USMC scout sniper
Nice job! I like it!

Re: [skin] demonstration: Specact skins

Posted: 2011-10-25 10:57
by Wakain
it's generally better to let others decide whether something's freaking nice or not ;)

I, for one, never liked mixes of camo, uniformity all the way!

Re: [skin] demonstration: Specact skins

Posted: 2011-10-25 11:01
by Rudd
as a texture they look good, though not something PR would use (especially since we have custom kit geos)

keep it up though mate, I'm sure there are a few BF2 mods around that would like these

the engineer in particular looks pretty badass

Re: [skin] demonstration: Specact skins

Posted: 2011-10-26 06:58
by Pvt.LHeureux
[R-DEV]Rudd wrote:as a texture they look good, though not something PR would use (especially since we have custom kit geos)

keep it up though mate, I'm sure there are a few BF2 mods around that would like these

the engineer in particular looks pretty badass
Because he's upside down right? :lol:

Anyway, good looking skins indeed. I have a question, what is the camo that US use in forest maps in PR? Never really looked, is it marpat?

Re: [skin] demonstration: Specact skins

Posted: 2011-10-26 19:50
by Rudd
what is the camo that US use in forest maps in PR? Never really looked, is it marpat?
USMC use marpat in PR, USA use ACU in all theatres (stoopid USA, I'd prefer multicam, but its a borderline decision regarding usage IRL as different American units use differnet camo)

Re: [skin] demonstration: Specact skins

Posted: 2011-10-26 23:20
by Spush
I thought about changing the US Army to Multicam a while back, but couldn't get the colors correct so I gave up. The USMC Desert needs to be fixed in my opinion, I botched that one, I have some newer ones with a clearer more defined Desert/Woodland Marpat, just need those to be finished. Plus newer vests for both factions :) .

Re: [skin] demonstration: Specact skins

Posted: 2011-10-27 12:46
by Pvt.LHeureux
Yeah I hate to see ACU everywhere :( . MultiCam would be awesome. Played some airsoft games and the only place where ACU was good was in dead grey branches lol

Re: [skin] demonstration: Specact skins

Posted: 2011-11-22 00:58
by Insanitypays
[R-DEV]Spush wrote:I thought about changing the US Army to Multicam a while back, but couldn't get the colors correct so I gave up. The USMC Desert needs to be fixed in my opinion, I botched that one, I have some newer ones with a clearer more defined Desert/Woodland Marpat, just need those to be finished. Plus newer vests for both factions :) .
I can give you my Multicam seamless if you want it. (it was originally a tiny(52x52 if i remember right) inaccurate attempt at multicam from google images that I messed with on CS2 and paint.net)

Just as something to think over: whenever I make camos and the colors seem messed up I tend to change the shape of the camo design for whatever layers I think are messing it up, 90% of the time it is the shapes that are making it look bad, not the colors.

(oh, and I just want to point out that all the camos i used here were ones i found online, I was feeling a little bit lazy)