Page 1 of 2
[Request] Special static trees
Posted: 2011-10-31 11:23
by Pvt.LHeureux
Hey I would need some special static trees for one of my upcoming map. And maybe some other vegetation statics, no big work for good modders I guess, send me a PM if you're interested because I want to keep my map style a bit secret if you don't mind
Let a message here when you send it. Thanks

Re: [Request]Special static trees
Posted: 2011-10-31 13:32
by splatters
I'm trying to learn how to make trees and other vegitation for BF2 but it turns out to be much more difficult to find informatin on than regular static objects.
If anyone has any info or tutorials on it I'd appreciate, maybe I could help you LHeureux with your trees as well.
Re: [Request]Special static trees
Posted: 2011-10-31 14:38
by maarit
i like these trees from forgotten hope 2...
something like that would be nice.
Re: [Request]Special static trees
Posted: 2011-10-31 14:42
by splatters
Yes, Forgotten Hope has some very good looking trees.
Re: [Request]Special static trees
Posted: 2011-10-31 14:50
by Pvt.LHeureux
Maarit that isn't the kind of trees I'm looking at for my map, those are more west Germany kind of trees or Russia.
Just need a modder who could be ready to mod some trees for me, I'll send him so pciture of the kind of trees that I want.
And having references for vegetation isn't hard wtf? xD
Re: [Request]Special static trees
Posted: 2011-10-31 15:11
by Hulabi
Pvt.LHeureux wrote:Maarit that isn't the kind of trees I'm looking at for my map, those are more west Germany kind of trees or Russia.
Just need a modder who could be ready to mod some trees for me, I'll send him so pciture of the kind of trees that I want.
And having references for vegetation isn't hard wtf? xD
I believe he (splatters) meant information regarding how it's (vegetation) actually done with the Refractor 2 engine. Not the lack of reference images.
I am also very interested in learning how it's done.
Re: [Request]Special static trees
Posted: 2011-10-31 15:44
by Pvt.LHeureux
Oh, now I think that what he meant is that there's no tutorials to making vegetation, I still need those though!

Re: [Request]Special static trees
Posted: 2011-11-01 01:37
by Tim270
If you are looking for a spesific tree rather than a whole new mesh I suggest just editing the texture (alpha cards/planes not the trunk) to achieve what you want.
If you find nobody PM me and I can take a shot. Also GhostDance has a tut on here about exporting overgrowth.
Re: [Request]Special static trees
Posted: 2011-11-01 01:46
by Rhino
Pvt.LHeureux wrote:no big work for good modders I guess
Famous last words

Re: [Request]Special static trees
Posted: 2011-11-01 02:19
by Pvt.LHeureux
I am not a 3D moddeler at all so I really need someone up in this, and yes I need new meshes, it's a new kind of tree.
I'll PM you Tim270
Rhino, care to explain what you meant?
Anyway, here's the kind of tree I'm looking for :
They're called Acacia trees. Typical African trees.
Re: [Request]Special static trees
Posted: 2011-11-01 02:25
by Rhino
Pvt.LHeureux wrote:Rhino, care to explain what you meant?
What your asking isn't a simple task as you may think. Its a lot of work that would take quite a skilled person a few weeks to make well.
Re: [Request]Special static trees
Posted: 2011-11-01 02:27
by Pvt.LHeureux
Oh wow, weeks?

I can always try some other trees and see if it fits.
Where can I find the new jungles statics that ChiefRizza used for Operation Tempest? Can be usefull.
Thanks.
Re: [Request]Special static trees
Posted: 2011-11-01 03:13
by splatters
That kind of tree is probably one of the most difficult kind to make as far as modelling and optimizing goes, i.e. if you want it to look good and realistic.
Rhino, if you have any tuts on vegitation for PR I'd really like to see those!

I have no clue how to export vegitation :/
Re: [Request]Special static trees
Posted: 2011-11-01 03:18
by Rhino
https://www.realitymod.com/forum/f189-m ... rowth.html
Thats the only real tut on OG, other than that its pretty much the same as a staticobject other than any material with only a colour texture has alpha applied to it, is animated (waves about in the wind) and also has a back face automatically (ie, anything leaf like on normal trees) and bark etc is done via having both a colour and detail texture. Also a separate "lod" mesh needs to be exported.
Try looking at other trees in BF2/PR and see how they are made etc.
Re: [Request]Special static trees
Posted: 2011-11-01 04:10
by Tim270
Had a quick doodle. No where near a final product.
http://i.imgur.com/1QyQG.png
Main thing you need is textures. Bark I guess could be used from existing but it will need its own branches.
Re: [Request]Special static trees
Posted: 2011-11-01 04:59
by Rhino
Looks good Tim, and ye leaf textures are the hardest part

Re: [Request]Special static trees
Posted: 2011-11-01 06:37
by AFsoccer
Is 1600 tris a lot for a tree?
Re: [Request]Special static trees
Posted: 2011-11-01 07:12
by Rhino
Doesn't look to high to me? Looks pretty spot on in terms of detail, although possibly a few too many planes for the leaves but that depends on the texture.
Re: [Request]Special static trees
Posted: 2011-11-01 11:15
by Hulabi
[R-DEV]AFsoccer wrote:Is 1600 tris a lot for a tree?
The same tree is there twice, so it's less than 1600 for one tree

Re: [Request]Special static trees
Posted: 2011-11-01 15:54
by Pvt.LHeureux
Nice! Thanks Tim for giving a shot at it!
With the new African factions coming this kind of trees will be usefull for many mappers
