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How is damage in PR measured?

Posted: 2011-11-11 00:20
by lukeyu2005
I've always wanted to know is damaged measured in game.

Is damage directly proportional (DP) to caliber size
Is damage (DP) to kinetic energy? hence Kinetic energy = 1/5mass x velocity^2
If so do bullets lose Kinetic energy over distance?


And it would be funny if damage was inversely proportional to COD rank. Lol jokes

but anyway. I'd like to know.
Because in some instances i swear i hit that guy with 7.62 and he's still alive and in some cases i do 1 shot kills with 5.56 to the chest.

Re: How is damage in PR measured?

Posted: 2011-11-11 00:37
by saXoni
lukeyu2005 wrote:Because in some instances i swear i hit that guy with 7.62 and he's still alive and in some cases i do 1 shot kills with 5.56 to the chest.
The hitbox is fucked. Nothing can be done about it, unfortunately. I've hit opponents in the head several times. A bit of dust appears, and the guy just keeps walking as if nothing has ever happened.

Other than that, I'm pretty sure the larger caliber the more damage it does.
I believe it does less damage on longer distances too.

Re: How is damage in PR measured?

Posted: 2011-11-11 00:40
by Rhino
to put it in simplest terms possible if all we are talking about is hand-held weapons vs infantry, different calibre sizes have different rates of damage, and how much damage they do dose depend on how much distance they have travelled.

Then there is also aspects of what body part you have hit, as well as some players don't ware body armour (insurgents etc).

There is also the lag factor, where you may see a bullet hit a guy on your screen, but actually due to the lag, you missed him which may explain why your round didn't kill him in some cases.

Also there is the factor of how much HP the player had before he was hit. If he was bleeding out with only 20 HP left, a pistol round to the leg might kill him :p

Re: How is damage in PR measured?

Posted: 2011-11-11 00:45
by saXoni
I've hit people in the head with a sniper-rifle. They're not moving. I just see a bit of dust. The guy is still alive.
That's the hitbox, right?

Re: How is damage in PR measured?

Posted: 2011-11-11 00:49
by Rhino
saXoni wrote:I've hit people in the head with a sniper-rifle. They're not moving. I just see a bit of dust. The guy is still alive.
That's the hitbox, right?
no, you "hit" the person fine, otherwise you would have not seen that bit of dust.

The problem is the location of the hit box (and the player itself) is different for you than it is on the server and at the end of the day, its the server that gets the final say as to if you hit him or not.

This may be due to the player moving just before/as you took your shot, but due to the ping, the movement hasn't quite got to the server, and then the server sending it out to all the clients.

But ye sometimes, its just buggy :p

Re: How is damage in PR measured?

Posted: 2011-11-11 01:03
by ChallengerCC
I notice this "lagging" more often, i could say i can reproduce it. Since the new Patch with increased moving speed.
Stay in front of an tree 10 m away, aim on it. One player, a frind or so moves (run) straid throu this line of fire.
You try to hit him with semi (single fire) when he pass between you and the tree and you will notice that you hit to 90% visible but he dont get any damage. (and dont move your crosshair/ironsight/scope what ever)

I think the increased speed increased the "lagging" problem and increased the action factor of the game and because of the useless of single fire everyone spreads more automatic fire since this (90%).

Re: How is damage in PR measured?

Posted: 2011-11-11 02:12
by Dev1200
saXoni wrote:I've hit people in the head with a sniper-rifle. They're not moving. I just see a bit of dust. The guy is still alive.
That's the hitbox, right?

You just can't hit anything saxoni xDD

Jokes aside, it's tard hitboxes, their lag, your lag, and server lag in a big lagfest of doom.

Re: How is damage in PR measured?

Posted: 2011-11-11 02:28
by Acecombatzer0
Does the Russian Militia faction or MEC have ballistic vests?

Same for the African Militia if anyone knows about that...

Re: How is damage in PR measured?

Posted: 2011-11-11 02:33
by Stealthgato
I remember once in Kozelsk I had a Dragunov as Milita and was fighting a Russian with a Dragunov aswell, at one time we were crouched with clear sights on each other, we waited for deviation to settle and we both opened fire, I could see rounds hitting him and dust coming off him and I could hear rounds hitting me and dust coming off me aswell and neither of us would die, eventually we had to change magazines and took cover. It was pretty weird.

Re: How is damage in PR measured?

Posted: 2011-11-11 03:09
by Dev1200
Acecombatzer0 wrote:Does the Russian Militia faction or MEC have ballistic vests?

Same for the African Militia if anyone knows about that...

All factions have Armor.

Militia has 1/2ish Armor.

Taliban and Insurgents have none.

Re: How is damage in PR measured?

Posted: 2011-11-12 16:14
by Lugi
You sure? I didn't even notice that insurgent are harder to kill, and im pretty sure that every kit ingame (including insurgents and militia, even civi) has armor set to "heavy", except the pilot and the unarmed kit. That's something what surprised me when I was looking through the files.

Re: How is damage in PR measured?

Posted: 2011-11-12 16:16
by saXoni
[R-DEV]Rhino wrote:But ye sometimes, its just buggy :p
Indeed.

Re: How is damage in PR measured?

Posted: 2011-11-12 16:35
by karambaitos
Stealthgato wrote:I remember once in Kozelsk I had a Dragunov as Milita and was fighting a Russian with a Dragunov aswell, at one time we were crouched with clear sights on each other, we waited for deviation to settle and we both opened fire, I could see rounds hitting him and dust coming off him and I could hear rounds hitting me and dust coming off me aswell and neither of us would die, eventually we had to change magazines and took cover. It was pretty weird.
the beauty of bf2s hit detection

Re: How is damage in PR measured?

Posted: 2011-11-12 16:37
by Tarranauha200
Bf2 hit dec has saved me so many times.

Re: How is damage in PR measured?

Posted: 2011-11-16 04:38
by Dev1200
Lugi wrote:You sure? I didn't even notice that insurgent are harder to kill, and im pretty sure that every kit ingame (including insurgents and militia, even civi) has armor set to "heavy", except the pilot and the unarmed kit. That's something what surprised me when I was looking through the files.
Having no armor = easier to kill