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[?] Importing whole map in to 3Ds max?
Posted: 2011-11-15 07:33
by Pruskis
So have anyone tried? I have never worked with BF2 mod tools so decided to ask if anyone at least have an idea how to do it.
Re: Importing whole map in to 3Ds max?
Posted: 2011-11-15 11:28
by Tim270
Does not really work like that for a number of reasons.
You are going to want to break it down and export parts individually.
- Terrain is best done using the terrain tool rather than a static (as it lods itself) You might be able to bake out a heightmap of what you have in 3ds max and then convert it to terrain.
- Statics should be somewhat modular and share textures to save on performance.
- Vegetation should be exported by itself also.
So pretty much yeah you can model it all in max, but you will need to break it down before importing.
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OR are you asking to import a map from bf2 into 3ds max?
Re: [?] Importing whole map in to 3Ds max?
Posted: 2011-11-15 11:58
by Rhino
Can be done with the BF2 max tools for LMing as per above, but if your wanting to have everything with textures, it can be done but takes a shit load of work and expertises.
This tut covers the basics but again, only for 3DsMax LMing:
Advanced Lightmapping Tutorial (using 3dsmax) - Official BF Editor Forums
Re: Importing whole map in to 3Ds max?
Posted: 2011-11-15 15:38
by Pruskis
Tim270 wrote:
OR are you asking to import a map from bf2 into 3ds max?
Yes, importing a whole BF2

R map in to 3Ds max with textures and stuff.
Re: Importing whole map in to 3Ds max?
Posted: 2011-11-15 17:52
by Rhino
Pruskis wrote:Yes, importing a whole BF2

R map in to 3Ds max with textures and stuff.
And why do you want to do that?
You might want to check these topics:
https://www.realitymod.com/forum/f388-p ... rning.html
https://www.realitymod.com/forum/f388-p ... -maps.html
Re: [?] Importing whole map in to 3Ds max?
Posted: 2011-11-15 21:16
by Shovel
Do you have a secret trove of Muttrah WIP pictures? I have seen a few around the forum and they look awesome.