Remove Firebase explosion animation.
Posted: 2011-11-24 13:28
Situation
When a firebase/emplacement is destroyed by knifing, incendiary or simply being unbuilt for a certain length of time, it explodes violently sending dust significantly high into the air (roughly two stories), often giving the firebase position away and alerting nearby enemies, ruining a potentially good firebase location.
Problem
This is unrealistic for the following reasons:
Ideally, remove the entire animation so the firebase immediately changes state. Although unrealistic, the current animation does not cover up this instant transformation from built to un-built state so no subtraction would be made to the immersion factor.
Another alternative is to reduce the current animation by some 50%, so the explosion only occurs within a hemispherical radius of the firebase's diameter, instead of going up to some 10ft away.
Search results here. Couldn't find anything similar.
When a firebase/emplacement is destroyed by knifing, incendiary or simply being unbuilt for a certain length of time, it explodes violently sending dust significantly high into the air (roughly two stories), often giving the firebase position away and alerting nearby enemies, ruining a potentially good firebase location.
Problem
This is unrealistic for the following reasons:
- A simple disabling of an OP would include destroying equipment and emplacements, for gameplay's sake this would literally mean destroying the radio and tipping over the sandbags, not causing so much dirt and dust to fly around.
- When firebases are placed in a bugged location, they must be consistently built otherwise they will explode until they are replaced elsewhere. On numerous occasions my firebases have had this bug, and are constantly getting rebuilt and then exploding within the space of a few seconds, causing the explosion animation (and very loud sound) to initiate multiple times. On the flipside, I have seen poor squads be ambushed or found out due to the dust being visible from a long way off, simply because one squad member wasn't fast enough with his shovel.
Ideally, remove the entire animation so the firebase immediately changes state. Although unrealistic, the current animation does not cover up this instant transformation from built to un-built state so no subtraction would be made to the immersion factor.
Another alternative is to reduce the current animation by some 50%, so the explosion only occurs within a hemispherical radius of the firebase's diameter, instead of going up to some 10ft away.
Search results here. Couldn't find anything similar.