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(PR: 0.973 Map Pack) Tad Sae Offensive

Posted: 2011-11-26 20:55
by 22cal
I enjoyed this map a lot. Some important details is Teamwork. If you try going out by yourself you will be killed pretty easy from sqds dug in deep in some areas and that is why team work will win on this map. Also the flag layout is just bad on AAS. China has main base and 3 captured flags right from the beginning, and US only main with an uncapped flag. Would enjoy it if Each team starts with 1 flag or maybe none to even it out. The map is small, but worth all the wild when caught in a big fire fight. Lastly the lighting, you may argue its to dark, but in real life even the full moon wouldnt make the land scape that bright. Propbaly tone it down on the light.

Re: (PR: 0.973 Map Pack) Tad Sae Offensive

Posted: 2011-11-26 21:47
by AFsoccer
Thanks for the feedback 22cal. I'm glad you like it. :)

For the release version I may add another layer where the flags are all neutral at the start, but to me that seems like a better choice for civilian areas/flags or maps located in non-military locations. This map, on the other hand, takes place in a jungle controlled by PLA forces and there would certainly be soldiers already at a POW camp, right? So what I've tried to simulate is the US attacking (thus why it's called the Tad Sae Offensive) a PLA controlled area. For the northern AAS route, the POW Work Camp happens to be empty because it's night time, but then they have to physically invade the other locations, where there are already PLA troops. For the southern AAS route, the cave is a storage location for PLA ammunition, but the city is civilian and thus neutral. The other aspect of the set-up is that the US doesn't bleed tickets if the first flag is lost. After all, why would they? They are attacking territory they didn't control to begin with. However, if the US manages to push the PLA out of their territory and get "Ridgeline", the PLA bleeds heavily.

As for the moonlit environment, this is something I played with a lot... but I am more than happy to hear feedback specifically on this. To make sure we're all on the same page though, this is not a true night map. At this time we're not able to produce night maps due to some issues with night-vision goggles (NVGs), so I had to ensure there was enough ambient light to see. But it's a balance. In my opinion, any darker would make it frustrating but maybe I'll open a poll to see if that's what people want.

Thanks again... and others: please feel free to add comments here.

EDIT: Here's the poll https://www.realitymod.com/forum/f253-v ... nsive.html

Re: (PR: 0.973 Map Pack) Tad Sae Offensive

Posted: 2011-11-28 10:12
by sweedensniiperr
Is this going for PR:V? I felt this map should be really epic in a Vietnam setting.

Re: (PR: 0.973 Map Pack) Tad Sae Offensive

Posted: 2011-11-28 10:19
by dtacs
It'd play out the same, just without scopes for most weapons. Still firebases, trucks, boats and all the same kits.

Loved Tad Sae, but the daylight version is better. I remember reading in a book on the SAS that night operations for both coalition and OPFOR personnel were virtually non-existent since navigation by night in the jungle is practically impossible. Is it really that realistic having Tad Sae at night?

Re: (PR: 0.973 Map Pack) Tad Sae Offensive

Posted: 2011-11-28 18:57
by AFsoccer
dtacs wrote:It'd play out the same, just without scopes for most weapons. Still firebases, trucks, boats and all the same kits.
Well actually the kits would change and the PLA will be Viet Cong.

Posted: 2011-11-29 06:12
by dtacs
I mean the gameplay would remain the same, unless we're going to see some major changes upon release.

Keen to see what other kits are added :)