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IVs

Posted: 2005-05-25 22:00
by Zazane
Okay, so being bandaged up will stop the bleeding, but what about the blood you've already lost? What if medics carried a limited number of blood volume expander IVs? It'd take a while to set up and run through to balance the effect of returning your health substantially. While your overall health may be increased, effects caused by pain will still continue unless treated with morphine.
With the reduction of pace that realism offers, I think that setting up a medic station in a suitably secluded/secure area could work quite well. There's more I can add to this, just want to see how others think it sounds.
Bandages will be treated as a "weapon" and thus if someone's been hit in the leg, you have to aim at the wound in order to sucessfully apply the dressing. (a side effect of this could be using bandages as garottes and scoring some nasty stealth kills)
Medical supplies will be "reloaded" via medic vehicles and supply drops.
I had hoped to fill all available weapon slots for the medic with medical gear and only have the m16 as a weapon.

Posted: 2005-05-25 22:04
by Beckwith
this idea in my opinion straddles the fine line between reality and gameplay, iv always been for the idea of having a medical station or tent in the main base but having to hit wounds precisely with a bandage seems to take things a bit to far IMHO

Posted: 2005-05-25 22:09
by Zazane
Not precisely, just the hitbox of the same area that's been hit.

Posted: 2005-05-25 22:10
by Beckwith
i know but still underfire or not it sounds like it could be tedious and time consuming

Posted: 2005-05-25 22:12
by Zazane
I'll consider it a difference of opinion, but given that you have to be pretty close to the wouded to apply the bandage, moving your mouse all of 2 inches can't take that long, can it?

What about the other aspects outlined in the post?

Posted: 2005-05-25 22:36
by Figisaacnewton
I like an idea like this. If this proves too difficult, just let thier be a medical area at each teams 'main' base. Like, a bunch of stretchers that heal you (like 3 minutes to take your from 'you should be dead' to '100% health').

It's not tottaly realistic, but I think it would work.

Posted: 2005-05-25 22:52
by Beckwith
Figisaacnewton wrote:I like an idea like this. If this proves too difficult, just let thier be a medical area at each teams 'main' base. Like, a bunch of stretchers that heal you
this idea i like but
Figisaacnewton wrote:(like 3 minutes to take your from 'you should be dead' to '100% health').
thats way to long tho

Posted: 2005-05-25 23:34
by Zazane
I was thinking something like 30 seconds for the IV to run through.

Posted: 2005-05-26 00:37
by Archangel
I really don't want to see a complicated healing system. My idea of having this game more realistic when it comes to medics/healing is to just lower the heal radius on the med pac, that way it could look like the medic is actually working on the other player.

Posted: 2005-05-26 23:06
by Ugly Duck
I'd rather see a system like this available only in field ambulances and medivac aircraft. A medic would of course be needed to be inside the vehicle for it to heal the victim. IE a medic on the battlefield could stop the bleeding and give back some functionality. But a full blown medivac would be needed to get someone back to 100% or close too it.

Posted: 2005-05-26 23:45
by Zazane
I said restore health substantially, not back to full... and the negative effects caused by pain wouldn't be negated.