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Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-28 23:20
by =MeRk= BluFFeR
I know and REALLY! appreciate all the very good time and work that has gone into the new mumble by all concerned.
I also appreciate that this is in beta stages and bugs etc need to be found and fixed.
As a clan who trys their best to run a server we are really struggling to even seed never mind fill due to only a selected few having the new mumble to test/try.Its not just us,through the week there is only on average 2-3 full servers all running the new beta.
Please guys,I do fully appologise if this is in the wrong place I am sorry to sound as though im whinging but PLEASE,spread the wealth,In all its goodness,keeping it to the few is killing and destroying alot of clans/servers very hard work.

Dont mean to offend anyone as i said i appologise too all concerned,but our server along with others has die a painfull death at the moment due to this,map pack betas etc etc all going to curtain servers to test,its not really fair.

Regards

BluFFeR

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-28 23:25
by saXoni
I agree. The more people testing the new Mumble the better. As for the map-pack the testing is done, so that shouldn't prevent you from filling up your server.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-28 23:44
by Rudd
yeah map pack testing is over, so at least that won't be an issue anymore

though these pressures you mention along with new game releases do make life hard, I've been saying this was going to happen for ages, which is why I've always told communities to group together, fewer, better servers.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 01:45
by Wicca
When did you tell them that rudd?

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 04:47
by maarit
pelitutka runs also new mumble beta but server is struggling to get players.
last weekend it was empty.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 06:08
by Wicca
Sad to hear.

In PRTA we have been trying and are trying to get PR known abit further then within PR. Maybe that would help you guys too? If all we can attract are PR players to our servers, some servers are bound to be empty.

But if we broaden our view we can attract far more players to our servers.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 06:16
by LieutenantNessie
maarit wrote:pelitutka runs also new mumble beta but server is struggling to get players.
last weekend it was empty.
Mmh, IMO Pelitutka needs mumble enforced, a bit risky, might bring more players or then isolate some players :/ Anyway mumble is the basics of PR imo since it makes it so much easier to communicate

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 08:57
by PFunk
I never really understood the resistance towards mumble. I mean why the attachment to VOIP? Someone hands you the keys to a Ferrari and you still want to troll around in your AMC Pacer?

I guess I understand the resistance to a degree, but only when I stop using the logical side of my brain. People are annoyingly stuck in their ways. People really resist change. I remember when Firefox had just come out and was taking over smart people's computers. I had so much trouble convincing some people I knew to try it. "I don't want to use something different" "But its the SAME interface, the underlying code is just better, and its faster, and it has tabbed browsing" "I just don't want to". Wouldn't you know, soon as they finally do they love it. Never look back.

Penetrating the resistance in people is pretty frustrating. There are times when I can't understand people in VOIP. The sound quality is so low and the delay is frustrating. "GRENADE!" and they hear you as it blows up. Its just such a clearly inferior way to play. Okay, you don't feel like VOIP sucks that bad, but I've also run into very negative resistance:

Its a waste of time.
Its too complicated.
It doesn't add anything to the game.

A few times I actually explain it to people, they probably didn't realize what mumble really was, and they said 'you know you're right'. Sometimes though its just like talking to a conservative about healthcare or a liberal about cutting taxes. Its just impenetrable.

For the sake of PR I hope more servers shut off VOIP and enforce mumble use. I don't see it alienating anybody we dont' want to play with. They'll all end up on Hardcore. Just last week I said into general chat on that server:

"Why doesn't anybody use mumble on this server?"

Replies included:
"It sucks"
"VOIP is better"

Leave those people to the mess of Hardcore pubbing. I don't always agree with Wicca, and if you've read the forums recently you'll see I really don't sometimes, but PRTA's policies about mumble are some of the best stuff in PR. Switching off VOIP is genius.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 09:05
by ComradeHX
No excuse anymore.

Mumble beta already has pretty much everything I ever hoped for(now it just needs to constantly have squadmember show up on overlay).

I mean, just double click on mumble, enter a name, then start PR as normal...is not difficult.

When all the servers are supported, there will be no place for VOIP, ventrilo, TS...etc.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 15:33
by Cassius
There has been a drop in numbers in general I think. It aint like its hard to get into the few servers running mumble. But yeah its definitively impossible to even compete right now with a non mumble server, but I have to say, the servers who got mumble were popular before, some servers werent spared from a population drop despite mumble, so the situation wouldnt be much different right now mumble or not.

PFunk wrote:I never really understood the resistance towards mumble. I mean why the attachment to VOIP? Someone hands you the keys to a Ferrari and you still want to troll around in your AMC Pacer?

I guess I understand the resistance to a degree, but only when I stop using the logical side of my brain.
There is no logic. Children do it all the time with their parents. Its about caprice and an "I am not gonna do what you tell me, just because you told me to do it" attitude. Zhe evil devs sneaked mumble into the installer in an attempt to brainwash people into using it :shock: . Its crazy what trips some people are on xd .

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 16:40
by Orford
ComradeHX wrote:No excuse anymore.

Mumble beta already has pretty much everything I ever hoped for(now it just needs to constantly have squadmember show up on overlay).

I mean, just double click on mumble, enter a name, then start PR as normal...is not difficult.

When all the servers are supported, there will be no place for VOIP, ventrilo, TS...etc.
Use the filter and select show who's in my channel. Then other select to only show when the speak. That's how I have it. I can see who's in my squad and on mumble. They go white when the speak and pink when they squad chat. The rest of the time they are transparent.

There has been a general drop in player numbers latley, its getting harder to start our server each day. Also noticed a lot of clans who normally have there own server running playing on NwA or [NEW] just so they get a game.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-11-29 17:34
by Garack
*NwA*Orford wrote:Use the filter and select show who's in my channel. Then other select to only show when the speak. That's how I have it. I can see who's in my squad and on mumble. They go white when the speak and pink when they squad chat. The rest of the time they are transparent.

There has been a general drop in player numbers latley, its getting harder to start our server each day. Also noticed a lot of clans who normally have there own server running playing on NwA or [NEW] just so they get a game.
i dont get hit, where is the filter to show only squad mates?

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-12-01 00:57
by pr0Life
Actually, I only started connecting to UK servers out of frustration when the American servers are too full. I started playing on a Russian and German servers too when I realized the ping was not as bad as I thought. Unfortunately, I missed your server.

Yes, this weekend however, I didn't connect to any servers not playing the beta maps. If they were full, I'd go play BF3. Skirmish is really unappealing since I think I've overplayed Kokan and there is generally too much walking on other maps. It seems like Korengal skirmish is getting more play, thankfully.

Hopefully, other less-loved maps will get some more play to overcome overplayed maps.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-12-01 03:14
by Wicca
Maps are always the gameplay center of all gamers. So yeah what map is in the maplist depicts what happens with the server population at times. And sometimes its the players themselfs.

Some people i know, like skull, zrix and web smiddy and the rape gang from Jaegers Tart makes me want more :)

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-12-04 03:11
by xambone
one problem i came across on our server was the linking with the game problems and the fact that people couldn't find the mumble server and had issues with windows. I think mumble 1.0 is great at correcting this.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-12-05 02:12
by Bringerof_D
the only reason i dont use mumble is because i can never get onto servers that have a good mumble population. their either full or the time at which i play those servers are completely empty :(

Also up until recently my computer was ****, running mumble meant risking major lag on more resource heavy maps.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-12-05 06:00
by BulletPr0of
This thread has gone way off course, it's not about the pros and cons of mumble, its the limitations as to why only a handful of servers have been given mumble channels, what has effectively happened is the community has been trimmed, pushing all the interest towards the handful of servers with mumble, with a level of disregard to those who weren't on the list.

Posted: 2011-12-05 06:43
by LyRiCs
i think the new mumble client needs more promotional work... some players event dont know that a new prmumble exists and why they should use it now.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-12-05 07:17
by Bringerof_D
BulletPr0of wrote:This thread has gone way off course, it's not about the pros and cons of mumble, its the limitations as to why only a handful of servers have been given mumble channels, what has effectively happened is the community has been trimmed, pushing all the interest towards the handful of servers with mumble, with a level of disregard to those who weren't on the list.
the problem is that it is still in BETA. this is not the devs' intended effect. however i am sure once the main release is complete then EVERYONE will have mumble 1.0 and the new maps. by the nature of it being a beta it doesnt matter how much you complain and whine, you wont get it unless your group has seriously committed to test the thing instead of simply using it. There's no point in giving it to your server if you don't commit to delivering bug reports and other test data.

msg to the devs: to prevent further whining, it'd be best if you schedule testing for things like maps, mumble, and other server side changes such as 128, to a two to three week period. in which time the test servers run around the clock and cease to use the files after the scheduled time has passed. Testing can resume after a 4-6 week space between the end of the previous test and the beginning of the next.

that should A) resolve the problem of "not enough players to test" any particular thing by limiting to short regular intervals like weekends only. i believe that was one of the problems with 128 server testing later on was that it was limited to weekends and not enough population during the weekends.

and B) Those servers will only steal all the players for a 2-3 week period. and the 4-6 week interval should allow non testing servers to fill their slots enough to not complain about lack of players.

hopefully this will be a more efficient solution to the devs, and a less painful one to server owners.

Re: Mumble beta,Map packs,Slow painful death...

Posted: 2011-12-05 09:35
by MaSSive
I'm quite sure the old mumble 0.5 is still beta after all this time. As I'm quite sure some of the servers that have new mumble support are pretty much empty all the time ( talking about mumble channels actually for these servers )
And in beginning there was very few - maybe only 4 or 5 mumble channels for same number of communities and login today and see yourself how many there are today. Nothing to do with beta and stuff you talk about.

Never mind though we got patience to wait for final release ;)