Page 1 of 1

[0973] "Skyhook" bug

Posted: 2011-12-05 07:04
by splatters
Description:
Grappling hook is thrown unusually far and high, amusing at first but quite inconvenient and unrealistic. Happaned to me on HOG after playing Project Normandy. Player-specific, as in everyone else on the server threw their ropes normally.

Steps to Reproduce:
Unknown, but Project Normandy might have something to do with it since all known instances of the bug are in post PN PR

Video, not mine:



Occurred on: muttrah_city_2 (HOG) and project_normandy

Edit: Credit to FrozenPlayer211 for the marvelous nick name 'skyhook' :mrgreen:

Re: "Skyhook" bug

Posted: 2011-12-05 07:09
by dtacs
From what I heard it has something to do with the length that the rope needs to be to scale the Normandy cliffs.

Possibly a localization issue.

Re: "Skyhook" bug

Posted: 2011-12-05 08:27
by Psyko
AD broke PR? nooo!!!

Re: "Skyhook" bug

Posted: 2011-12-05 12:16
by LITOralis.nMd
I have also experienced this problem on the Burning Sands map.
I also was the one who told dtacs about this, I think.

My guess is they extended the length of the ropes for Project Normandy and it has changed the grapple hook object in some detrimental way.

To better describe , when you throw the grapple with left click , the entire object, grapple and rope and all, all are thrown as almost a single object up into your intended target. Only the last meter of the rope swings freely.

I have not tried to right click throw the grapple since the bug started, which I would guess needs to be tested too before attempting to fix this.

regards

Re: "Skyhook" bug

Posted: 2011-12-05 13:42
by J.F.Leusch69
easy fix for AD, just rename the grappling hook for PN, so it doesnt conflict with the standart one.

Re: "Skyhook" bug

Posted: 2011-12-05 14:01
by splatters
dtacs wrote:From what I heard it has something to do with the length that the rope needs to be to scale the Normandy cliffs.

Possibly a localization issue.
AFAIC there isn't any difference between PN grappling hook and the normal. The vertical distance between cliffs at the beach isn't anything the regular grappling hook couldn't handle either. Correct me if i'm wrong though.

Re: "Skyhook" bug

Posted: 2011-12-05 20:40
by Xander[nl]
PN uses the same grappling hook but you can throw it further. If you then play PR it will copy the charactaristics and make the rope in PR buggy. People once talked about having a simular issue in FH2.

Like Leusch said however, it's an easy fix. Just report it to Afterdune.

Re: "Skyhook" bug

Posted: 2011-12-06 19:28
by Adriaan
Haha, that's amusing... Oh AD, what have you done? :p

Re: "Skyhook" bug

Posted: 2012-01-15 23:25
by AFsoccer
MajorIssuez99 discovered that it only happens if you play Project Normandy and then immediately play regular PR (without re-starting). If you re-start PR, you won't get the bug.

I'll check with the coders and AD to see if it can be fixed, but at least we know how to avoid it. :)

Re: "Skyhook" bug

Posted: 2012-01-16 06:01
by AfterDune
I guess this is what FH2 was talking about 'back then'. You can only have one grappling hook in the game. As in, the settings of the first grappling hook in PR will remain loaded throughout the session. If you would've used a 'normal' grappling hook, it would've been 'normal' in any game you play in PR, including PN.

It's only like that if you load PN before you play a normal round of PR. The only thing I can do is nerf the hook a bit in PN, to throw just a little bit higher (than the PR one), instead of what it is now.


@splatters: you'll have a very hard time scaling the cliffs with the normal grappling hook - hence I made another one :p .