dtacs wrote:I just haven't seen any valid argument that this is a change that would benefit the game. It's unrealistic, exploitable and if used would serve a null purpose.
Since you missed it, here it is again.
Stoickk wrote:I see a perfect incentive to use it. Currently, there are virtually no Commanders in PR that utilize the Commander's rally point mechanic because in order to do so, you must choose between that and UAV support, which is invaluable to the team. By implementing this option, a Commander would be able to do both.
Accordingly, since this would enable the Commander to use his rally point, there is no reason to have the vehicle act as supplies for a FOB, as that would vastly overpower the system. A Commander would just be able to drive it anywhere building FOB's at his whim with no logistical requirements. With the Commander's rally point system he is required to stay within 100m of the rally point to keep it active.
Penalty for destruction of the vehicle should be a 20 minute respawn timer. During this time, the team is without UAV support. A Commander will still be able to move out into the field for a rally point, however will lose a vital intelligence asset. This should make a Commander decide whether it is worth risking his TOC (Tactical Operations Center, at least that's what they called these things when I was in the Army) before taking it into the field.
When I was enlisted, the vehicle most used for this looked a lot like an M113, but the back end of it was raised quite a bit. I can't remember the designation for it off the top of my head, but it looked a lot like the ammo carriers that the artillery units used as well, if that helps anyone. That being said, this is PR, so any vehicle could theoretically fit the bill. Personally though, I would recommend something like the logistics M113, as the model is already in game, has two seats, is armored, but not that heavily, and is unarmed.
Personally, I like the idea.
In the current state of Project Reality, Commanders can not use the Commander's rally point option without completely crippling their team in terms of intelligence gathering via UAV support. By implementing this option, a Commander would be able to do both, however at some risk to himself and his team. This would require that the team protect the Commander, and work with the Commander to implement the rally point. This brings another element of teamwork to the Commander's position. Last time I checked, teamwork is the point of this game.
If you feel that the Commander's rally point is a failed mechanic, unusable, easily overrun, etc., then how exactly is this exploitable? Having this vehicle in the field would give the Commander the option to use this unusable, easily overrun, underpowered, failed mechanic, and at the same time allow the enemy to destroy said vehicle crippling the opposing team's intelligence gathering. I fail to see the exploit here. Could you please elaborate?
As previously stated, whether or not you personally like the Commander's rally point option, feel that the game mechanic is realistic, usable in combat, well implemented, or anything else is completely irrelevant to this discussion. Even though it is irrelevant to the topic, I will say this on the subject of the Commander's rally point. The Commander's rally point can be used to focus forces on an attack or defense, much faster than is possible through the conventional method of shifting logistical support and building FOB's. Additionally, in the case that logistical support is unavailable (oh yeah, like that ever happens in a public match :roll

the Commander's rally point can be used in place of a traditional FOB and can make all the difference in a short term defensive situation when a defending team can spawn close to the fight versus having to spawn at a main base.
Personally, I would recommend that since you feel so strongly about the Commander's rally point option you make a suggestion on improving it. Until then, however, stick to the topic at hand.
EDIT
Just because I did not feel that I adequately cover all arguments against the suggestion, I present the following counters to the realism argument.
United States Army
M4 Command and Control Vehicle
United States Marine Corps
LAV C2 Command and Control
United Kingdom
FV105 Sultan
Canadian Forces
LAV III CPV
Israeli Defense Forces
Namer Command Variant
Russian Army
R-166-0.5
Bundeswehr
Wiesel 2 Command and Control Variant
People's Liberation Army
Type 03 Airborne Combat Vehicle, also known as the ZLC2000
As the MEC is fictional, any of the above would be acceptable, or use something already in the game. If not, I could provide something else, given a few minutes and some inspiration. I think this is enough for now though.