I was originally looking at only team based behavioral-management with the above suggestion, however Rhino brings up a good point about carrots & sticks for individual blufor players.'[R-DEV wrote:Rhino;1709333']One thing however is punishment for players that kill civis will need to be much stronger and possibly a way to stop a player from killing more civis, if someone is just doing it for fun, ie, the player himself is killed after killing X amount of civis and has super huge re-spawn time.
From this thread (Link)
This thread will serve as a brainstorming pot for the community and me to figure out some ways to create a harsh but not-quite-ragequitty punishment system for individual players who kill collaborators outside of the RoE, with specific regard for those who do it intentionally or do not care about the current punishments.
Note, this first post is merely an explanatory post and a compilation of all suggestions, ranked through a googlesque +1 system (explained below).
Suggestions/Ideas posted in this thread will hopefully follow the form below:
If you believe a suggestion has particular merit and would like to see it implemented, or at least formalized in the upcoming suggestion thread that I'll create when this thread runs its course, simply quote the bold suggestion name and leave a +1 or a short comment (or any ideas to modify it). If you do like an idea but wish to modify it significantly, simply create your own suggestion with it's own name.Succinct Suggestion Name in Bold
(eg. Perma ban from server)
Explanation of idea
(eg. If a blufor player even looks strangely in the direction of a collaborator, he is instantly permabanned from the server he's on. Maybe all PR servers. Forever)
Please remember, as long as they're cogent and formatted decently... all ideas are welcome

Ideas
============================================
- Player Death
- Better surrender/arrest mechanics
- Punish the rest of the squad for civvy kills
- Return to Main
- Kitlock and player death





