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Caches/Ghosting

Posted: 2011-12-20 23:17
by mace1141
It seem's as thow on insergentsy map's we can forsee where the next cash is it is way to easy witch come's to a problem. Ghosting. If i can prodict the cash and kill it unknowen then how can i find cheater's our so forth

re: Caches/Ghosting

Posted: 2011-12-21 15:16
by saXoni
It's spelled "Cache". Not "Cash", "Cach", "Catch", "Kasje" or "Kash". Cache.

re: Caches/Ghosting

Posted: 2011-12-21 15:26
by Stealthgato
Must... Not... Rage... Due to... Terribly bad grammar...

re: Caches/Ghosting

Posted: 2011-12-21 16:00
by Brainlaag
Hes prolly new to this great invention called keyboard and spell/grammar corrector.

re: Caches/Ghosting

Posted: 2011-12-21 16:28
by saXoni
'Limeni[BiH wrote:;1709916']And he is an American :lol:
I really, really, really hope that's not true.

re: Caches/Ghosting

Posted: 2011-12-21 16:41
by Calhoun
mace1141 wrote:It seem's as thow on insergentsy map's we can forsee where the next cash is it is way to easy witch come's to a problem. Ghosting. If i can prodict the cash and kill it unknowen then how can i find cheater's our so forth
It seems as though on Insurgency maps, we can guess where the next cache is way too easily, which creates a problem. Ghosting. If I can easily predict the cache location and kill the unknown, then how can I tell cheaters from legit players and legit players from cheaters?

Maybe understanding what people are saying is an American thing, too :-P

re: Caches/Ghosting

Posted: 2011-12-21 17:08
by Spec
Cut the spam guys, maybe he lives in the states without being a native english speaker or whatever. Irrelevant to the thread.

re: Caches/Ghosting

Posted: 2011-12-21 17:56
by saXoni
mace1141 wrote:how can i find cheater's our so forth
You can't. Insurgency is broken. Live with it.

Posted: 2011-12-22 06:10
by dtacs
^ Gospel. Insugency is utterly flawed and cannot be saved without so much modification that it becomes a new gamemode.

Ghosting is just something that needs to be policed with multiple admins on at once.

re: Caches/Ghosting

Posted: 2011-12-29 01:27
by Orford
paper, pen. Draw a square. Mark cache locations as they would be using the key pad grid reff. Once you have destroyed 2 caches and have intel for the next 2. Look at your paper look at your map. Disregard water, main bases, open terrain with no structures. That leaves the other 3 caches easy to predict where the will spawn. Go build fobs in these areas, FOB becomes unspawnable or destroyed = cache nearby.

oh and play ins mode on them maps for three years, you'll get used to it.

ghosting is very hard to call.

re: Caches/Ghosting

Posted: 2011-12-29 01:33
by Tarranauha200
Yeah, INS is a bit broken and needs modification.

re: Caches/Ghosting

Posted: 2011-12-29 02:32
by Brainlaag
Tarranauha200 wrote:Yeah, INS is a bit broken and needs modification.
A bit....A BIT!?!!? you sure about this statement of yours :-x ?

re: Caches/Ghosting

Posted: 2011-12-30 00:12
by Orford
its not broken at all, my main point was play ins for 3 years you get used to where the caches are. If you follow the pattern through out the game.

The new maps have good ins layers but haven't been played enough to become tactical on them.

New maps v old is going to take a while but so far its been refreshing, being able too and having too work out new routes to attack a cache and best ways to defend or ambush the attackers.

The down side of PR recently is too much gun and run and having to argue on the sl channel to get some teamwork going. Once other squads hear and see what happening they are very keen to join in.

ins isn't broken adjust your game style, slow is smooth, smooth is fast.

Can some one explain there comments, its broken. Is it the game mechanics, playing style, maps over balanced to one side? Some thing more than its broken please.

re: Caches/Ghosting

Posted: 2011-12-30 00:33
by BroCop
You need to stop playing Archer and Basrah that often...people already memorized the damned cache locations (especially Archer)

re: Caches/Ghosting

Posted: 2011-12-30 00:41
by L4gi
Especially on smaller maps, after you destroy 2-3 caches, you can rule out large areas of the map due to the cache spawning system aka cant spawn closer than 200m from earlier positions.

re: Caches/Ghosting

Posted: 2011-12-30 01:23
by Arnoldio
Unknown hunting is kinda like Minesweeper. :D

re: Caches/Ghosting

Posted: 2011-12-30 02:06
by Tarranauha200
Brainlaag wrote:A bit....A BIT!?!!? you sure about this statement of yours :-x ?
Yep, only a bit. There is no need to invent entire new insurgency gamemode.

For orford: It is just too easy to destroy unknowns. Expecially on maps like karbala. In that map half of the destroyed caches can be easily unknown. And defending two caches at the same time takes just too much men.

Its also just too easy to C4 caches. You use humvee, go to cache, plant C4, drive away and boomb. Usually too quick for INS defences to counter. Especially when one RPG doesnt even necessary kill humvee. The extreme form of this is to have your SM plant five blocks of C4 onto humvee and ask him to blow them when you are near cache.

Before blufor never took C4 onto the field since INS could use it for C4 bikes etc.