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Please use staging areas
Posted: 2011-12-28 22:56
by Cassius
Oftentimes I see it on larger maps, that first the infantery gets wiped out attacking a fortified position, due to the lack of armor support, then the armor moves in and shells surpresses the position, but there is no infantery to exploit the presence of the tank and in the end, with the defenders focusing only on the tank, it gets blown up.
On smaller maps timing is usually not as often the issue, but oftentimes armor attacks and surpresses a postion from one angle, while infantery tries to assault from a different angle. The defenders happily ignore the armor and fire on the approaching infantery, except for those who wield at, who can engage the armor with little trouble, not having to worry about being targeted by enemy infantery. It feels more like myarms then combined arms.
So pls rally at an staging area first and then move in on an objective from there, especially armor, which can outpace infantery for obvious reasons.
Re: Please use staging areas
Posted: 2011-12-28 23:30
by Acecombatzer0
I hate that too. Even on these "teamwork" servers on maps such as Kashan Desert.
-The M-1s go out and "hunt" or MEC T-72s by camping at B2/b3 area
-The Apaches hunt for the Havocs by flying at 1200 meters over the bunker area
-the Bradley APCs hunt for the BMPs
-The F-16 hunts for the MiG-29
Its like as if the massive amounts of assets just cancel each other out, and simply can't find the time (or a reason) to support the front line troops.
Every time I SL and call for any type of support. The response typically is "negative, were busy with an enemy tank formation." If the tanks keep spawning again and again, I never get the support.
Re: Please use staging areas
Posted: 2011-12-29 00:05
by cyberzomby
Yea! But I don't think staging area's will stop the assets hunting each others counter parts. When they are staging there, waiting for the rest of the assets to arrive, the opposing team assets will take them out. Most likely.
Only safe staging area is main base if you look at it like that. And that will give the other team the time to dig in.
Re: Please use staging areas
Posted: 2011-12-29 00:18
by Trooper909
Acecombatzer0 wrote:maps such as Kashan desert
Its like as if the massive amounts of assets just cancel each other out, and simply can't find the time (or a reason) to support the front line troops.
You mean no support for the 2man locked clan SQ and the random six rejects from the asset squads with no real SL or desire to play infantry?

Re: Please use staging areas
Posted: 2011-12-29 00:21
by Arnoldio
Wishful thinking Cassius, but lets face it, this is PR.
Even if you try at your best, if nobody else is willing to, there will be no avail.
Re: Please use staging areas
Posted: 2011-12-29 08:34
by 40mmrain
Acecombatzer0 wrote:
-The Apaches hunt for the Havocs by flying at 1200 meters over the bunker area
.
this is a 100% valid strategy that is mostly necessary.
In chopper vs chopper fights the chopper with the most altitude is far more likely to win. If an attack helo flies low to attack ground targets and lingers for any amount of time the enemy chopper will hear about this from what is getting attacked and kill your friendly chopper.
When enemy attack helicopters are flying, the only CAS an attack helo should be providing is quick hit and run attack on armour, or emplacements.
Re: Please use staging areas
Posted: 2011-12-29 10:50
by Arnoldio
Air assets should come in and go rtb/go for cover... not wander around, trying to hunt something. You wait until you get another air target reported by the infantry, you know exactly where he is, you come in, bam, hes dead, go back to where you were and await another call.
Though for killing air assets, jets are more useful, so there is less chance of win if ending a chopper to kill another chopper.
Re: Please use staging areas
Posted: 2011-12-29 11:19
by Vista
This is why I dont like assymetrical asset balance, for example I love Fools Road asset balance.
The GB has Apcs and even tanks, and the militia only has Techies, still the militia can win.
Re: Please use staging areas
Posted: 2011-12-29 12:40
by Cassius
Acecombatzer0 wrote:I hate that too. Even on these "teamwork" servers on maps such as Kashan Desert.
-The M-1s go out and "hunt" or MEC T-72s by camping at B2/b3 area
-The Apaches hunt for the Havocs by flying at 1200 meters over the bunker area
-the Bradley APCs hunt for the BMPs
-The F-16 hunts for the MiG-29
Its like as if the massive amounts of assets just cancel each other out, and simply can't find the time (or a reason) to support the front line troops.
Every time I SL and call for any type of support. The response typically is "negative, were busy with an enemy tank formation." If the tanks keep spawning again and again, I never get the support.
Well that armor takes care of enemy armor with no cas around makes sense. It was more about what armor does when there is no threat around.
Re: Please use staging areas
Posted: 2011-12-29 12:51
by MaSSive
Acecombatzer0 wrote:I hate that too. Even on these "teamwork" servers on maps such as Kashan Desert.
-The M-1s go out and "hunt" or MEC T-72s by camping at B2/b3 area
-The Apaches hunt for the Havocs by flying at 1200 meters over the bunker area
-the Bradley APCs hunt for the BMPs
-The F-16 hunts for the MiG-29
Its like as if the massive amounts of assets just cancel each other out, and simply can't find the time (or a reason) to support the front line troops.
Every time I SL and call for any type of support. The response typically is "negative, were busy with an enemy tank formation." If the tanks keep spawning again and again, I never get the support.
There is nothing wrong with that. As long as tanks are busy with enemy tanks, jets with jets, choppers with choppers, infantry can fight its way against infantry. Sure when there are no tanks around friendly tank or apc can come and support infantry, but exposing it very long is critical. Infantry has HATs and TOWs and in general has a way to deal with it.
Re: Please use staging areas
Posted: 2011-12-29 15:31
by Acecombatzer0
What I'm trying to say is that with assets canceling each other out, the maps are more like INF battles that don't feel like combined warfare. In Kashan when I play INF its pretty much corner camping in a bunker until the other team has the nuts to go attack it. (In which they succeed eventually after a massive amounts of frag grenades.)
I like maps such as Fools Road, Dragonfly, Muttrah, and Beirut where there is an attacking force and a defending force with different assets for each team, yet the map is still gives each team a fair amount of chance for winning.
So on Muttrah I can get Cobra support easier because the Cobra doesn't have to worry about another helicopter.
And in Beirut I see the Merkava tank support the INF more by taking out the massive amounts of Russian BTR's, and since it cannot take out the Havoc single handily, it relies on the INF to use the stinger or build an AA to do that.
Re: Please use staging areas
Posted: 2011-12-29 16:26
by Murphy
You now those guys you want the tank to fire on have a TOW/HAT waiting, and until you clear him out the tank will pull up get one maybe two shots then blow up. It's the same with CAS and AA. I can't count how many times Inf has said "THERE IS NO AT!!!!!!!!111 COME KILL INF SAVE US!!!!!!" only to pull up into them and eat a HAT before we even get into position to engage. It's often best for assets to be rid of their battlefield counterparts that way they only have to deal with Inf threats (AA/AT) and can maneuver with the freedom required to stay alive for more then one volley of fire.
Re: Please use staging areas
Posted: 2011-12-29 16:52
by Xander[nl]
Yup, whenever I'm commanding a tank battalion, my priority is enemy armor. Giving support to infantry might be cool, but it usually means you get killed.
And in the end, most of the time the matches are won by the team that lost the least amount of heavy assets. This is why I always stay defensive with my tanks, and only move forward if we have targets. This sadly still remains a game, not real life. Attacking gets you killed, camping means you win.
Usually the most I can do for infantry is providing overwatch from far away, but that depends on the map.
Re: Please use staging areas
Posted: 2011-12-30 00:37
by Arnoldio
Murphy wrote:You now those guys you want the tank to fire on have a TOW/HAT waiting, and until you clear him out the tank will pull up get one maybe two shots then blow up. It's the same with CAS and AA. I can't count how many times Inf has said "THERE IS NO AT!!!!!!!!111 COME KILL INF SAVE US!!!!!!" only to pull up into them and eat a HAT before we even get into position to engage. It's often best for assets to be rid of their battlefield counterparts that way they only have to deal with Inf threats (AA/AT) and can maneuver with the freedom required to stay alive for more then one volley of fire.
Thsts because any kit can be requested in a matter of seconds.
One second you have a normal grenadier-ar-specialist-rifleman squad, you hear armor coming, QUICK GRAB HAT AND LAT, if youre a bit lucky, nobody on the team has it, and woop, your squad is now lat-hat-aa... you kill the tanks and camp at the crate for more ammo... when everything goes silent, back to your normal duties with the primary layout.
Re: Please use staging areas
Posted: 2011-12-30 02:15
by Cassius
Arnoldio wrote:Thsts because any kit can be requested in a matter of seconds.
One second you have a normal grenadier-ar-specialist-rifleman squad, you hear armor coming, QUICK GRAB HAT AND LAT, if youre a bit lucky, nobody on the team has it, and woop, your squad is now lat-hat-aa... you kill the tanks and camp at the crate for more ammo... when everything goes silent, back to your normal duties with the primary layout.
So what do you think is going to happen if infantery attacks while the tank randomly sprays the enemy lines with machinegunfire and Heat and some guys are toting HAT and some other guys have their binocs up tracking the movement of the armor? I had one assault where exactly that happened, sadly (in that case luckily for me) a total of 2 infantrymen assaulted wiping out like 8 guys (the tank helped a bit too with Heat ai guess). Had a full squad attacked, they would have gotten the flag instead of being picked off while crossing open ground.
Re: Please use staging areas
Posted: 2011-12-30 10:45
by Arnoldio
Oh stuff like that happens without the tank helping. There is countless scenarios. But if they arent coordinated, as in tank ariving before them, you can just HAT it easily and deal with the infantry afterwards. Given the HAT is avaliable.