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Request: New loading screens for Operation Overlord
Posted: 2011-12-29 00:00
by AfterDune
The map "Project Normandy" will be renamed to "Operation Overlord" in the next version (the name of the addon remains the same).
Now, with this change, and many others, we also need new loading screens in the same style as regular PR loading screens. We require a total of four screens.
Make it happen, community

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Requirements:
- PNG-format
- At least 1024x768
- Horizontal horizon
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 00:58
by H.Maverick
If the map is getting a new name, do we get more maps?

Re: New loading screens for Operation Overlord
Posted: 2011-12-29 08:03
by Alek-say
[R-DEV]AfterDune wrote:The map "Project Normandy" will be renamed to "Operation Overlord" in the next version (the name of the addon remains the same).
Now, with this change, and many others, we also need new loading screens in the same style as regular PR loading screens. We require a total of four screens.
Make it happen, community

.
So, do you want to say that PN is becoming a regular map of standart PR?
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 09:30
by AfterDune
The name of the map changes, not the name of the addon. Reason is that there will be more maps - hopefully. Overlord is a better name for the current map. All maps together form Project Normandy.
It's not rocket science..
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 09:42
by 40mmrain
seems sensible "project normandy" stick out like a sore thumb in server listings. Also, how would I go about get these screenshots?
I mean, like a coventional screen shot you cant float in the air with your player character. How do you have the camera fly around the map
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 11:26
by sweedensniiperr
40mmrain wrote:seems sensible "project normandy" stick out like a sore thumb in server listings. Also, how would I go about get these screenshots?
I mean, like a coventional screen shot you cant float in the air with your player character. How do you have the camera fly around the map
go in a local server type in chat:
rcon debug
rcon prbot
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 11:46
by AfterDune
And make sure to do a "renderer.drawHud 0" in the console, to remove the hud.
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 12:22
by torag
4 screens in the game or pictures took the D-DAY ? (or both)
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 12:27
by AfterDune
Like regular PR maps, so they have to be in-game screenshots.
(btw, this does NOT mean PN will get incorporated into PR)
Re: New loading screens for Operation Overlord
Posted: 2011-12-29 22:11
by KaizerSosa81
torag wrote:4 screens in the game or pictures took the D-DAY ? (or both)
He means in-game screenshots from dramatic/scenic angles that best represents certain characteristics of the map.
I do a bit of amateur photography in real life and I'll have fun taking some pictures in game so I'll take a good deal of shots, post them here and see if anyone likes them. These can be adjusted in Photoshop if need be, just let me know.
Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 01:41
by KaizerSosa81
Sorry for the double post but wanted to add the additional shots I had as attachments because they're not uploading at the original resolution on any hosting sites for some reason (Photobucket, Flickr, etc.). The ones in my post above are my favorite four so far, these two were some extras one I choose out of a plethora I taken earlier.
Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 07:25
by Pvt.LHeureux
It's funny to look at your last post, looks like the 2 thumbnails images make a big image showing a line of land between 2 beaches.
Otherwise the first one of your second post is really nice!

Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 08:11
by AncientMan
Standard PR load backgrounds have a horizontal horizon

. Use freecam (sv.allowFreeCam 1) or prbot2 (rcon prbot2). They are also captured in 1024x768. As well as this, images have a lot of graphical tweaks done using the debugger, and receive some work done in Photoshop.
Oh, and use png's at least man, those jpg's have horrible compression artifacts

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In the end though, if the map gets to the stage where it's quality enough for PR inclusion, they'll be redone anyway, so whatevs

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Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 09:51
by KaizerSosa81
Pvt.LHeureux wrote:It's funny to look at your last post, looks like the 2 thumbnails images make a big image showing a line of land between 2 beaches.
Otherwise the first one of your second post is really nice!
Thanks. Yeah I kind of noticed that as well when I posted them up, looked like an end of Wake Island.
[R-DEV]AncientMan wrote:Standard PR load backgrounds have a horizontal horizon

. Use freecam (sv.allowFreeCam 1) or prbot2 (rcon prbot2). They are also captured in 1024x768. As well as this, images have a lot of graphical tweaks done using the debugger, and receive some work done in Photoshop.
Oh, and use png's at least man, those jpg's have horrible compression artifacts

.
In the end though, if the map gets to the stage where it's quality enough for PR inclusion, they'll be redone anyway, so whatevs

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Well, excuse my artsy style...
The jpg files were attached because the png files were uploading at a different resolution when using the attachment manager here. If anyone may have perhaps liked any one of them I could have simply emailed them as they originally were and enhanced them greatly in Photoshop (as I somewhat stated prior).
But yeah...
whatevs. I'm sure someone will get them done eventually. I had fun doing it.
Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 10:47
by AfterDune
Thanks, KaizerSosa, I'm sure these will be helpful

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AM, thanks for the info - I didn't know that. Will adjust the first post with that info.
Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 17:21
by Arc_Shielder
[R-DEV]AncientMan wrote:They are also captured in 1024x768.
Don't tell me I wasted a couple of hours last night to redo them all over again...captured them in a 1440x900 resolution.
Also, my photoshop skills are as good as a monkey with a paintbrush. Is it really necessary that I alter its state or can someone else do it for me?
Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 17:26
by AfterDune
If it's 1024x768 or higher, it's fine. Project Normandy is not official, so we can give the screenshots some PS love afterwards. Don't worry

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Re: Request: New loading screens for Operation Overlord
Posted: 2011-12-30 17:52
by Shovel
What is the recipe that you guys use on all of the load screens in Photoshop?
Or is that a closely guarded PR secret?
Re: New loading screens for Operation Overlord
Posted: 2011-12-31 01:09
by A.Finest
[R-DEV]AfterDune wrote:And make sure to do a "renderer.drawHud 0" in the console, to remove the hud.
The PRBot has that funtion

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Simply hit "2" while in the PRBot, and your hud will disapear
