Idea, Experimental AAS/twist
Posted: 2011-12-29 14:38
Hai thar peeps.
Happy new year and christmas (thou a bit late on the later)
To start the thread with some friendly ambience.
Coupple of days ago i stumbeled uppon a idea for the AAS mode. More like a twist.
a AAS vSomething, might be called PAS( as in plan and secure, a little twist, but lets get to that later)
In short,
at the beginning of the round no flags are present(visually), when the round starts the first flag appears, then as you take flag by flag they reveal the next connected map and so on, untill the last flag is revealed.
Now the lengthly wersion,
AAS is fun, flanking ambusing yada yada yada, but one thing i saw that is sometimes a bit silly is that everyone sees every flag on the map. So basicly the oposing teams know each others most secret tactical plan (huh ?! how is that even possible ??!?!) which is a wee bit silly.
So the idea struck me (funny, i didnt wear a helmet at the time), what if you cant see the flags, that would basicly throw obvious strategy out of the window.
The basic principle of the idea is as follows:
AAS should be the base of the core mechanic, then the next layer should be the cache mechanic, except that all the flags spawn in the beginning but get revealed in increments, flags get revealed as capturing flags goes on.
It is important to know that every side has their own "pool" of visible flags, so here's a graphical representation on how the system would work
Red represetn RU, blue represent MI


They are detatched from another, so one side cant see and will not see what what the other side see's.
With that said, this should bring new strategies to light. Before, you allready knew where flags were in advance so you could plan accordingly. But with this system, its practicly impossible to plan accurately, and that's where the fun lyes.
Not sure if it's possible to code, but since it borrows from 2 allready existing mechanich i would assume its possible.

Happy new year and christmas (thou a bit late on the later)
To start the thread with some friendly ambience.
Coupple of days ago i stumbeled uppon a idea for the AAS mode. More like a twist.
a AAS vSomething, might be called PAS( as in plan and secure, a little twist, but lets get to that later)
In short,
at the beginning of the round no flags are present(visually), when the round starts the first flag appears, then as you take flag by flag they reveal the next connected map and so on, untill the last flag is revealed.
Now the lengthly wersion,
AAS is fun, flanking ambusing yada yada yada, but one thing i saw that is sometimes a bit silly is that everyone sees every flag on the map. So basicly the oposing teams know each others most secret tactical plan (huh ?! how is that even possible ??!?!) which is a wee bit silly.
So the idea struck me (funny, i didnt wear a helmet at the time), what if you cant see the flags, that would basicly throw obvious strategy out of the window.
The basic principle of the idea is as follows:
AAS should be the base of the core mechanic, then the next layer should be the cache mechanic, except that all the flags spawn in the beginning but get revealed in increments, flags get revealed as capturing flags goes on.
It is important to know that every side has their own "pool" of visible flags, so here's a graphical representation on how the system would work
Red represetn RU, blue represent MI


They are detatched from another, so one side cant see and will not see what what the other side see's.
With that said, this should bring new strategies to light. Before, you allready knew where flags were in advance so you could plan accordingly. But with this system, its practicly impossible to plan accurately, and that's where the fun lyes.
Not sure if it's possible to code, but since it borrows from 2 allready existing mechanich i would assume its possible.


