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Russian RPG diagram & Notes
Posted: 2012-01-03 02:53
by SGT.MARCO
Due to the amount of trouble i have noticed the community has been having with the new RPG system, i have found it imperative to find a sort of pattern to the optics. After toying with the ordnance for a while i have found a few Points that I though should be recognized
Notice the
yellow curves below, this represents the deviation of the RPG, NOTE: no matter how long you scope in, there is always a chance the RPG with deviate left or right, even up or down.
The RPG-7V has a very inaccurate sight now due to the tweaking of the coding. The sight itself is very hard to understand
IMPORTANT: (At least 1 of every 5) rockets you fire, 1 will be a total dud to accuracy. this means that the rocket may fire way above or below target, but the diagram is the best way to understanding the overall measurements of the optics itself
the RPG can be fired from the prone position unlike US, British, Chinese, etc. for fast shot it is better to use the crouch position
Each
red line represents where the person should aim at, when engaging targets with the RPG be sure to note that it is better to aim at the tracks or lower half of the vehicle as it has the tendency to fire slightly above target.
Due Note: (this is not an official record on how to use the RPG as these are the notes i have collected through research though I personally believe that this diagram is the best way to learning to use the RPG-7V.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 02:57
by Zoddom
oh god thanks for that! finally someone solves the riddle
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 02:59
by Zrix
Nice work, looks pretty accurate to what I've noticed in game as well from a lot of painful misses. But as you say, sometimes it just goes far as hell outside the deviation area for no apparent reason.
One thing that could be improved would be to not save the image as a jpg, the text gets a little blurry. Try PNG instead.
For anyone with knowledge in Russian optics, is this really how it's supposed to work? Seems derp to not use half the range markings.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 03:02
by MaSSive
Its a derp for a HAT to have 500 meters max range Ill tell you. With some you can snipe on 1000 and some cant even hit over 300 accurately. Herp - derp.
Nice research, thanks.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 03:10
by Tarranauha200
IMO that sight is useless. If I ever take RPG on russian side I will take the ironsight version.
But anyway, good work. This will help many people that use that scope. Hopefully devs will make more working sights in the future.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 08:04
by crot
I joked with my friend. Western optics are designed for 10 year olds and up, but to tell apart a friggin Soviet optic you need to be an engineer major. It really needs to be simplified. The only optic I've mastered is the one on SPG, I never miss.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 10:42
by Mikemonster
The deviation curves (yellow) explain a lot, thanks.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 17:23
by karambaitos
the zero is on the 400 meter line, its where i am all the time, and get hits just go from there each thick line is represents a 100 meters, you cant go wrong
in simplez, your diagram is off from what i got when testing
EDIT: just tested it again, your diagram is definitely wrong, the Tandem was zeroed in at the 400 meter mark (the number 4 on the left side of the scope) 500 meter mark meant 100 meters in between was 50, and i also believe your deviation marks are wrong, since ive shot vehicles at crazy long ranges after someone telling me the range, the thing went straight you just need to sit prone for some time not moving the mouse wait for the deviation to go zero stand up and shoot
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 17:46
by ComradeHX
I think the deviation has more to do with mouse movement.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 21:24
by SGT.MARCO
karambaitos wrote:the zero is on the 400 meter line, its where i am all the time, and get hits just go from there each thick line is represents a 100 meters, you cant go wrong
in simplez, your diagram is off from what i got when testing
EDIT: just tested it again, your diagram is definitely wrong, the Tandem was zeroed in at the 400 meter mark (the number 4 on the left side of the scope) 500 meter mark meant 100 meters in between was 50, and i also believe your deviation marks are wrong, since ive shot vehicles at crazy long ranges after someone telling me the range, the thing went straight you just need to sit prone for some time not moving the mouse wait for the deviation to go zero stand up and shoot
the fact that you zeroed the RPG than STOOD UP, then fired makes me question your concept, see. I practiced setting up targets at at 50,100,150,200,etc. consisting of logistic trucks, For each shot i counted 8 secs on the game clock while in the crouch position then fired, did this for over an hour and came up with this data.
I am very confidant with my data, but for it too be 400meters off i highly doubt. I also try'd this system in game against Chinese armor making consistent hits. I am certain it cant be that much off.
Re: Russian RPG diagram & Notes
Posted: 2012-01-03 22:21
by karambaitos
Deviation doesnt reset when going from prone to crouch or stand, and you can crouch stand as fast as you can press the ctrl button it will make no difference to deviation
thats why people going prone behind a hill with a hat is such a problem for tanks
go and test it out with any hat with a deviation indicator, it will disappear when prone, but when you stand up it will be zeroed.
i forgot to mention that after 8s i went from prone to crouch, waited another second just in case and shot, fired 5 times at 100m each time the rocket hit the same spot on the vehicles,
if there was any deviation the rocket would have been going all over the place.
and it is, go try it, go at 100m aim at the bottom of the vehicle not the top and see where it hit, i tested it with the tandem, im not sure if the PG-7VL has different characteristics, ill get a video up when im back on my good PC if need be.
100-200m shots are pretty easy like this.
The Tandem is my favorite hat, since i discovered the correct zero when the scope was introduced.
Re: Russian RPG diagram & Notes
Posted: 2015-02-07 23:28
by curahee150
The image diagram is down.