[?] UV maps
Posted: 2012-01-26 03:08
Using the BF mesh viewer, I can render a bf2 mesh's uv map for retexture because I dont have max/maya. Im having an issue I still have yet to solve regarding these uv maps. I load the UV map and max out screen size to take a screenshot of the uv map. I dont know any other way of getting it. I hate the pivot points on there, so i always have to switch my pc over to my tv to get a large enough UV so the damn points dont get in my way. Is there any way to get rid of the stupid things? I dont plan on really messing with the UV maps anyway...
Thanks,
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Thanks,
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