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Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-01 23:25
by Mikemonster
As per suggestion, the thread in the Feedback section was Locked.
Reason: At the moment you either need to take two vehicles for the extra man.. Whereas i'm sure if you really needed to you could squeeze another guy in the back of a Humvee or Land Rover.
If not then reduce the seat number to three to simulate the vehicle being fully loaded or something.
Gameplay > Realism
Full squad in a techie should lead to [slightly] better gameplay, and less locked squads at start of round.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 20:30
by Mikemonster
There was a thread on this with quite a fe replies in Feedback that was locked with the suggestion it was taken here instead.. Nobody have an opinion?
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 20:41
by PricelineNegotiator
Keep it how it is.
Realism>Gameplay
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 21:19
by Smiddey723
ive never found it to be a problem tbh, on most of the maps with humvee's on them there is a 6 seater humvee also
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 21:31
by 40mmrain
nah I don't support.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 21:33
by lucky.BOY
Smiddey723 wrote:ive never found it to be a problem tbh, on most of the maps with humvee's on them there is a 6 seater humvee also
This^
Also, landrover has 3 man (armed) and 6 man (unarmed) versions, if I am not mistaken, so it should all good regarding your problem?
As for humvee, You would still need to put the extra player model somewhere. I dont see any other place than someones lap
-lucky
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 22:40
by KiloJules
I do not agree aswell.
as it is right now:
any army: 5 seats (+ 1 guy in logy truck) and/or 6 seats in transport version
british: 3 seats (+ 2 in another; + 1 in logy truck) and/or 6 seats in tr. version
any insurgents (except militia): 6 in techi and/or clown car - since they do not give a FUQ about safety appearently
i like as it is since people have to think a bit...should i take only five guys and a .50 or 6 and a transport...and so on.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 22:48
by Xander[nl]
I'd prefer gameplay over reality for this one. Light vehicles will inevitably be abandoned at one point and 4 out of 5 times they are used by an infantry squad to transport themselves from A to B leaving the vehicles at the latter. This means two vehicles are wasted every time a full squad wants to move somewhere.
Al Basrah for example runs out of landies every single round.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 23:20
by ShockUnitBlack
This change would completely devalue unarmed transport and isn't a good idea.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-11 23:46
by Rudd
Increase to 8
cuzrealityaintthenameofthegame
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-12 00:32
by BroCop
What we need is a beach party
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-12 06:38
by Murphy
It is always a shame to have to leave one guy hoofing it to the objective considering inf squads would ideally consist of 6 men.
I'd want to throw the gameplay > realism thing out there......
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-12 10:10
by Tarranauha200
No, keep it as it is. 6st guy can travel on the roof.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-12 13:56
by Rudd
anyway, I expect in future the squad sizes will be a bit more liquid in PR, so 6 spaces will be just as annoying as 5
So get used to it now and organise that second transport!
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-12 17:18
by Celestial1
Rudd wrote:anyway, I expect in future the squad sizes will be a bit more liquid in PR, so 6 spaces will be just as annoying as 5
So get used to it now and organise that second transport!
5 man HMMWV... 4 man fireteam... nope can't see a problem here.
Obviously the solution is to stop running 6 man squads, and run 4 man squads instead.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-12 20:34
by Navo
4 Man squads making a 8 man platoon for the win.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-13 00:32
by Redamare
instead of hemorrhaging assets by taking up two Humvees I do AGREE increase the HMMV capacity to 6 if there isnt any room inside have him hanging off the side of the vehicle or something just to get him to where he needs to be with the squad.
the Land rover should have at MINIMUM 5 there is plenty of space in the back with the seat benches next to where the gunner stands. 6 would absolutly work have two men at the rear of the vehicle and one man up close to the cabin behind the driver or gunner. still not getting in the way of the gunner who is standing.
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-13 02:50
by KiloJules
Yesterday I had another idea that I am sure isn't something out of this world...
Why not have a 4 men-squad be the taxi for another 6 men squad?!
You know, have the humvees transport the guys somewhere move in position and then actually use the .50 cal on top while the dismounts attack a spot?
With that you would have someone take care of the vehicles (no need to leave them somewhere) so people could get transported a second time and enough seats for the 6 men squad...
My opinion stays:
Here def. Realism > Gameplay - keep it as is!
pew pew pew...
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-13 03:00
by Rudd
You know, have the humvees transport the guys somewhere move in position and then actually use the .50 cal on top while the dismounts attack a spot?
did it once on Ramiel, 3 hummers with a 6 man, transporting another 6 man with a couple of spare seats (came in useful for saving randomers and swapping seats if needed)
quite effective but does get complicated, can sometimes get chaotic with hummers running amok, needs alot of discipline to keep the firing sectors for each humvee right, for the convoy to travel together but not too close (IEDs), for the convoy to find a site safe enough to dismount and support etc. For randomers to do that together on the first try, its quite alot to ask. but experienced players with a calm SL can do it without too many mistakes. Though a MK19 humvee would make the job alot easier to accomplish as the suppresion would protect the other humvees.
If the enemy is using alot of mines/IEDs, the tactic is rendered more of a risk than a benefit, but usually its alot of fun and effective
Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-13 11:19
by AquaticPenguin
Redamare wrote:instead of hemorrhaging assets by taking up two Humvees
Personally I think if Humvees were used properly taking 2 wouldn't really be a problem. At the moment they're mainly used as transport to the front, at which point they're dumped. However if you use them for firesupport they can be really effective and don't get quite so wasted. I've played with good squads where we've advanced, keeping the .50 cal of two humvees manned constantly, making sure to call out contacts, fire at enemies and suppress things as the infantry advance or we reposition. Trouble is that level of co-ordination (often just keeping someone manning the .50) can be quite difficult.
To be honest I think I'll be happy if/when the 128 comes with larger squads. Mainly because I think 6 man squads is a bit too small. Personally I think around 96 players with 8 man squads would make for very good games and would really improve the teamwork aspect.
Overall I think the problem then isn't the number of seats in the humvee, I think the balance between light and heavy assets is a bit off. I saw on one layer of fallujah there were I think 2 AAVP7s an LAV and a bradley all active simultaneously, which imo is overkill. I think more light armour, with 1 or two supporting APCs/IFVs is a more balanced setup. There seems to be an issue at the moment where there aren't many pure infantry squads due to there being a lot of assets, and not enough light vehicles to accommodate more infantry.