[0973] RKG death throw bug
Posted: 2012-02-06 07:03
Something ive noticed a while ago but never brought my self to search if it has been reported before
"for future reference i searched the pr Bf2 bugs forum for anything rkg and nothing popped up so i figured it hasn't been published"
while throwing an RKG fast acting grenade, If Shot and killed or if while throwing the grenade you so happen to pick up another kit it cancels the throw and no explosion occurs.
Yes yes no big deal, but its what happens when you pick back up the kit either the same kit you dropped while throwing OR if you have been killed and you or another player picks up your dead kit.
The RKG fast acting grande will automatically be propelled forward as if you just threw the grenade. but its instantaneous to the time you picked up the dead kit. all resulting in an explosion in front of your player. Not 100% sure if the explosion effect causes any damage but in case it does ... it could be potentially hazardous to friendlies in your general vicinity.
Thanks for your time
"for future reference i searched the pr Bf2 bugs forum for anything rkg and nothing popped up so i figured it hasn't been published"
while throwing an RKG fast acting grenade, If Shot and killed or if while throwing the grenade you so happen to pick up another kit it cancels the throw and no explosion occurs.
Yes yes no big deal, but its what happens when you pick back up the kit either the same kit you dropped while throwing OR if you have been killed and you or another player picks up your dead kit.
The RKG fast acting grande will automatically be propelled forward as if you just threw the grenade. but its instantaneous to the time you picked up the dead kit. all resulting in an explosion in front of your player. Not 100% sure if the explosion effect causes any damage but in case it does ... it could be potentially hazardous to friendlies in your general vicinity.
Thanks for your time