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[0973] Insurgent caches are too easy

Posted: 2012-02-28 00:20
by mace1141
It has came to my attention. That there is a algorithm on how the cashes show up. It has been broken by allot of player's. In game they have it down to 2 to 3 location's so it is real easy to kill unknown's. I have seen my own clan mates kill all cash's with in 30min. Since the code is broken The game is to. The mode any way's.

Re: INSERGENT's CASH'S ARE TO EASY! BUG

Posted: 2012-02-28 00:34
by J.F.Leusch69

Re: INSERGENT's CASH'S ARE TO EASY! BUG

Posted: 2012-02-28 02:06
by goguapsy
I definitely agree. The insurgents keep getting a lot of cash... I think that BLUFOR should be able to block any income sources for the insurgents to finance their weapons. Because it's just getting absurd...

Re: INSERGENT's CASH'S ARE TO EASY! BUG

Posted: 2012-02-28 03:49
by pr|Zer0
mace1141 wrote:It has came to my attention. That there is a algorithm on how the cashes show up.
That algorithm is similar as in AAS, randomizing location
mace1141 wrote:It has been broken by allot of player's.
Broken , like cracked? or what?
mace1141 wrote:In game they have it down to 2 to 3 location's so it is real easy to kill unknown's. I have seen my own clan mates kill all cash's with in 30min.
Try to do that on Korengal or Lashkar or are u playing insurgency on coop mode? so LOL on that one
mace1141 wrote:Since the code is broken The game is to. The mode any way's.
Huh?

Being from US im surprised by my troubles reading your post. First of all is called CACHE, and CACHES, on some maps are more easily to destroy than on others.
Insurgency has some flaws, like everything on this earth...is not perfect, but it is enjoyable nonetheless. Look for a link in a post above me and post your complaints in there.
There's no BUG in Insurgency, nor CACHES are too easy
SIGH

Re: Insurgent caches are too easy

Posted: 2012-02-29 13:51
by ChallengerCC
The Problem with Insurgency is that the Insurgenc have no life value.
(Tickets that they can lost) Because of this they play like in Counterstrike or so.
Spawning Dieing Spawning ... until the enemy or the cash is down.

And Insurgency is to unbalanced sometimes for Bluefor sometimes for Insurgent. Depending on the Map.
For example Kokan is a free win for Bluefor and Lashkar Valley is for Insurgency.

If 1 cash is in Lashkar in a Hill or so, on a Top hall with only 1 entrance over a ledder or so.
2 guys could defend it against 62 players.

You can direclty write gg !runnext as Insurgent. :)

Re: Insurgent caches are too easy

Posted: 2012-02-29 19:56
by badmojo420
Why not take your comments to one of the many actual feedback threads about insurgents and the game mode, rather than wasting you time posting in a thread that will most likely be locked and never looked at.

Re: Insurgent caches are too easy

Posted: 2012-02-29 23:43
by mace1141
I am sorry about the location of this post but a dev thought it should be posted here so thank you for your fast replay and it is not a bug but players have cracked the locations of where the cache show's up i will try to get my clan mate's that has tell me the rules of how it works. Thank you

Re: [0973] Insurgent caches are too easy

Posted: 2012-03-01 21:43
by mace1141
On the insurgency gameplay mode, caches are too easy to discover. This is a result of the minimum required distance between caches and the sometimes the limited number of cache spawns. Some maps, such as Fallujah West and Karbala, are simply too small to support the two-cache spawn system. I believe this constitutes a bug in the code which drastically affects gameplay to the extent that the maps are simply unplayable and no longer fun.
Steps to Reproduce:

Play for several months, learn the cache spawns on each map, use common sense and deduce where the unknown cache has spawned. Experienced players can easily identify where the next unknown cache will spawn by systematically searching common spots and eliminating spots based on previous caches. For example, the map Karbala.

On Karbala, the US team can start by heading west to search the Old US main base. Then, they work their way south and search the village. The US team will continue south to check the warehouse area and the refinery. The US team then heads east along the south edge of the map to check the south village area. After checking the south village area, they can then proceed to check the east side and center of the city, which is usually unnecessary because most caches can spawn in the previously mentioned areas.


All of this checking can be completed in less than 10 min. using light ground vehicles, or even quicker using air assets. This tactic, when BLUFOR is organized and uses armored assets, is 100% unable to be stopped. The insurgent team lacks the mobile anti-armor assets to effectively counter a US convoy. (1 bomb car and 1 Bomb Dumptruck vs. multiple Stryker vehicles and a tank + CROWS and basic Humvees. The insurgent .50 cal vehicles are ineffective against Stryker vehicles) The use of the usual insurgent anti-armor weapons (IEDs and Mines) are negated by the vast areas of open ground and the lack of rocks to hide mines in.

Screenshots / Video:
N/A

Tested On:
=]H[ Hardcore Gaming
-map name  Most insurgency maps. (Except Korengal and Lashkar)
-game mode / layer  Insurgency
-version number  0.973

Video Settings (if needed):
N/A
Audio Settings (if needed):
N/A