Insurgent caches are too easy <<<<NEW
Posted: 2012-03-03 20:42
Insurgent caches are too easy
--------------------------------------------------------------------------------
On the insurgency gameplay mode, caches are too easy to discover. This is a result of the minimum required distance between caches and the sometimes the limited number of cache spawns. Some maps, such as Fallujah West and Karbala, are simply too small to support the two-cache spawn system. I believe this constitutes a bug in the code which drastically affects gameplay to the extent that the maps are simply unplayable and no longer fun.
Steps to Reproduce:
Play for several months, learn the cache spawns on each map, use common sense and deduce where the unknown cache has spawned. Experienced players can easily identify where the next unknown cache will spawn by systematically searching common spots and eliminating spots based on previous caches. For example, the map Karbala.
On Karbala, the US team can start by heading west to search the Old US main base. Then, they work their way south and search the village. The US team will continue south to check the warehouse area and the refinery. The US team then heads east along the south edge of the map to check the south village area. After checking the south village area, they can then proceed to check the east side and center of the city, which is usually unnecessary because most caches can spawn in the previously mentioned areas.
All of this checking can be completed in less than 10 min. using light ground vehicles, or even quicker using air assets. This tactic, when BLUFOR is organized and uses armored assets, is 100% unable to be stopped. The insurgent team lacks the mobile anti-armor assets to effectively counter a US convoy. (1 bomb car and 1 Bomb Dumptruck vs. multiple Stryker vehicles and a tank + CROWS and basic Humvees. The insurgent .50 cal vehicles are ineffective against Stryker vehicles) The use of the usual insurgent anti-armor weapons (IEDs and Mines) are negated by the vast areas of open ground and the lack of rocks to hide mines in.
Screenshots / Video:
N/A
Tested On:
=]H[ Hardcore Gaming
-map name Most insurgency maps. (Except Korengal and Lashkar)
-game mode / layer Insurgency
-version number 0.973
Video Settings (if needed):
N/A
Audio Settings (if needed):
N/A
--------------------------------------------------------------------------------
On the insurgency gameplay mode, caches are too easy to discover. This is a result of the minimum required distance between caches and the sometimes the limited number of cache spawns. Some maps, such as Fallujah West and Karbala, are simply too small to support the two-cache spawn system. I believe this constitutes a bug in the code which drastically affects gameplay to the extent that the maps are simply unplayable and no longer fun.
Steps to Reproduce:
Play for several months, learn the cache spawns on each map, use common sense and deduce where the unknown cache has spawned. Experienced players can easily identify where the next unknown cache will spawn by systematically searching common spots and eliminating spots based on previous caches. For example, the map Karbala.
On Karbala, the US team can start by heading west to search the Old US main base. Then, they work their way south and search the village. The US team will continue south to check the warehouse area and the refinery. The US team then heads east along the south edge of the map to check the south village area. After checking the south village area, they can then proceed to check the east side and center of the city, which is usually unnecessary because most caches can spawn in the previously mentioned areas.
All of this checking can be completed in less than 10 min. using light ground vehicles, or even quicker using air assets. This tactic, when BLUFOR is organized and uses armored assets, is 100% unable to be stopped. The insurgent team lacks the mobile anti-armor assets to effectively counter a US convoy. (1 bomb car and 1 Bomb Dumptruck vs. multiple Stryker vehicles and a tank + CROWS and basic Humvees. The insurgent .50 cal vehicles are ineffective against Stryker vehicles) The use of the usual insurgent anti-armor weapons (IEDs and Mines) are negated by the vast areas of open ground and the lack of rocks to hide mines in.
Screenshots / Video:
N/A
Tested On:
=]H[ Hardcore Gaming
-map name Most insurgency maps. (Except Korengal and Lashkar)
-game mode / layer Insurgency
-version number 0.973
Video Settings (if needed):
N/A
Audio Settings (if needed):
N/A