Whats L3TD?
and if your shuddering at terragen rhino, I dont know why because is makes awsome terrains.
Well, there is no such tutorial for a city map because its all your own work. But il try and help ya.
1. Make sure terrain in area is completley flat (for now)
2. Goto level editor
3.Up the top bar, goto: Snap>Snap to terrain grid>1/2 (make sure its ticked)
This is a useful tool that does what it says and locked the objects to a grid that you palce. It is best used for objects that needs to connect together. e.g Big walls or Pavement sections.
4.Using the snap feature, you can get a basic layout of pavements. to then place your buildings around.
In recources bar, Goto:
Bf2/objects/staticobjects/middle east/city/city architecture/sidlewalk_xxx
There are loads of different sidewalk sections, so place them down and connect them up, and it should be nice and easy because you have the snap tool turned on. (make sure your draggin them in the level with the square in the middle of the axis)
This should get you a basic 'floorplan' of your city streets.
5.In the same directory, you will see all the house_small, house medium, etc place them down ontop of your sidewalks, so you have a bit of pavement either side, fit them however you want.
6.As you can see, both the sidewalks and the buildings are sitting on the terrain, so they are overlapping eachother at the bottom of the buildings.
Select your buildings and raise them up a bit so they are *just* touching. You dont want a gap in between them that causes problems, but at the same time you dont want the buildings sunken too far in.
7. Because of the sidewalks, you have gaps in between them that should look like where the roads go, paint this with a tarmac type texutre, this saves having to use the infamous road tool everywhere. Dont worry about lines and stuff you can do that later.
Well that should get you started. Like I said at start its about creating your own thing, so you might not want to do this thing atall. Dont worry you will soon get used to how the editor works and itl be much easier to experiment.
Btw snap tool can be turned off for pretty much everything except conecting type objects, e.g you dont need it for buildings.
Also, here is a small lowdetail tutorial I did for 77sicairo77 ages ago:
You can try generating low detail maps to fix terrain.
In Each texture, goto the tweaker tab, it should say
"low detail type" set this to 1 for flat and 2 for vertical rocks.
then on the right of the screen goto "set low detail texture" and select that 1 purple image, there is only one.
then hit "generate lowdetail maps"
I hope this helps but maybe its a different problem.
