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Ragdoll Physics
Posted: 2005-06-04 19:24
by Ugly Duck
I just watched one of the fancy 10 minute IGN videos... and man are ragdoll physics in BF2 messed up. The person playing was shooting at an enemy with his MG, wich has almost too terrible accuracy, and the guy got hit with a tank. The tank could only have been going maybe 10 MPH and this guy FLEW. The tank hit him and it looked like someone had detonated a small nuke behind him. But that wasn't the end. At the end of the vid with the knife fights the player shot up a guy with a pistol. The enemy was just knealing there shooting and when he died he actualy popped up into the air a few feat and then came down to the ground. Overall BF2 physics, ragdoll physics at least, seem very over exagerated. Will there be any way for PR to fix this?
Posted: 2005-06-04 20:24
by Sh0rtbUs
AAAHHH Finally, someone else sees this as well...
Posted: 2005-06-04 20:43
by GABBA
Really?????........iv'e never noticed that before, better keep my eyes open in the future.
but then again better that it's TOO over exagerated than having no rag doll affects at all.
Posted: 2005-06-04 21:02
by Evilhomer
meh ragdoll physics are over rated. Just think about the force required to actually send a human body flying, it is a heavy thing, and very cumbersome indeed! People use them too much as it makes the game "Look cool".
Posted: 2005-06-04 21:58
by keef_haggerd
ive noticed how terrible the ragdoll physics are from the first video i saw. the bodies seem as if tehy are filled with helium and the slightest nudge gets them airborne. i guess the thing is, IRL if you get hit with a tank shell, your body is gone, not blasted 30 feet.
if its possible i think PR should make the bodies heavier if thats possible? because the ragdoll physics would be fine if they just werent so exaggerated.
Posted: 2005-06-04 22:31
by Beckwith
i pointed this out a while ago
Posted: 2005-06-05 00:56
by JS.Fortnight.A
That as EA had stated was for testing purposes. The Official video released for the load screen has; what I believe to be the final version of their ragdoll physics. They are better than all the other videos I've seen where people are getting shot up, but they could still use a good tweaking.

Posted: 2005-06-05 02:40
by bleachy
The physics in the new IGN video is from a final copy sent out to the press.
Posted: 2005-06-05 16:53
by Figisaacnewton
Hopefully the final copy doenst have retarted jumping, and keeps the kit being just the gun thing...
anyway...
the reason the ragdoll physics are retarted for explosions is because DICE acts like everthing that explodes is HE...which all stuff isn't, and that things that would normally rip a body to pieces just make it airborne...
this is most obvous with tank round and nades. nades do not ever send people into the air, only mabye if you were litteraly on top of it (realistically you woould be blown apart).
I think if you just tone down the explosive power of projectiles, we don't get all the flying bodies. for nades and other anti infanrty things, we really need to figure out how to code shrapenel... anyone know how AA coded thier nades? they are the only grenades ive seen in any game EVER that are realistic.
Posted: 2005-06-05 17:09
by Beckwith
Figisaacnewton wrote:this is most obvous with tank round and nades. nades do not ever send people into the air, only mabye if you were litteraly on top of it (realistically you woould be blown apart)..
you just do backwards cartwheels on par with an olympic gymnast

Posted: 2005-06-05 17:28
by Alpha_Lima
Shouldn't be a surprise that DICE is still exaggerating its physics in explosions, remembering the funny flying trajectories soldiers take in BF1942.

Posted: 2005-06-05 18:32
by dru187
they overexagerrate(spelling)it on purpose i think.because people(not me)like to see bodies flying like that.it adds a fun factor for poeple.
ragdoll physics and nades granades explosions tank shells ..
Posted: 2005-06-05 18:36
by shamandgg
Figisaacnewton wrote:(...)this is most obvous with tank round and nades. nades do not ever send people into the air, only mabye if you were litteraly on top of it (realistically you woould be blown apart).(...)
First of all - Greetings Everyone!
I've also noticed completely "DragonZ like"

ragdoll physics in BF2 gameplay movies. However I have big hopes for modding software that will be released together with the game. From information I've gained on planetbattlefield.com it seems there's an animation editor, vehicle editor together with effects editor. Maybe the soldier could be coded as "vehicle" if hit by a f.e. tank shell... and would have it's animation being blown into pieces in vehicle editor with added effects to that, like blood cloud or whatever...
I think there's nothing big to worry about. I guess DICE will leave a lot of possibility for improvements, without seriously deep engine hacking. Well, these are my hopes at least.
At the end, we will see what comes for us very soon. Reality Project devs will do the hardest work for me

I'll do the most enjoyable part - playing your mod

and whining about silly bugs and underdevelopments

Because I come from Americas Army game I do have Expectations from PR MOD

Good luck devs.
Posted: 2005-06-06 00:25
by Figisaacnewton
I wonder if the animation editor allows for the soldier to detach his limbs...
the closest you might be able to get would be having the player model instatnly dissapeer, and have him replaced by abunch of body part models (sprites or somthing)...
maybe you can just over exxagerate the force so much, that a nade sends someone into the air REALLY fast and REALLY high and they just seem to dissapeer...
Posted: 2005-06-06 05:08
by Dr.x
Well, Im not sure If a Human would Fly if he was hit with A Tanks Heap shell those things are nasty, Very VERY NASTY!
Posted: 2005-06-06 17:28
by Dre
[R-DEV wrote:Alpha_Lima]Shouldn't be a surprise that DICE is still exaggerating its physics in explosions, remembering the funny flying trajectories soldiers take in BF1942.
I love the air-doggy-paddle animations.
I'm not a fan of the rag doll physics as I once was. I think there could be some tweaking done to make a kill look less like someone sticking a fork into an electrical outlet and more like what it should. I think rag doll physics serve a purpose in explosions though... in real life, there would be limbs going in different directions, but an airborne model seems to make more sense.
Posted: 2005-06-07 23:14
by BrokenArrow
I cant say i've ever seen someone immolated by a nade but i would think that they do more than dissappear, and as far as the really high really fast man to the moon thing, what goes up must come down, with those sort of ragdoll effects it would be raining bodies during the game... kinda cool but doesnt go along with reality