Things needed
Posted: 2012-04-08 00:12
Yay, vietnam was released, and it's pretty neat, we can all agree. I'm very proud of the PR team for putting together these nice maps, and all the work that went into the new kits geometries, vehicles, etc. The current content implemented is of high quality, and I have enjoyed it thus far. But, we all know this is the initial release, so there are a few oversights, missing items, or things that should be implemented in the future.
-NVA grenadier class
This is a pretty pointless class. It's basically a crewman with 2 frags. The regular rifleman is better equipped by any standard. SImply give it 4 frags, 3 RKGs, 3 smoke grenades, and 3 incendiary, and this gives it some usability.
-Air Vehicles
Although the holographic HUD that comes with modern aircraft wasnt around during the vietnam war, pilots did have instruments to tell altitude, attitude, remaining gun ammunition, active throttle, etc. I suggest that a way of telling these things is added, simply removing the incredibly useful HUD makes it less realistic and pilots more prone to crashing. ALso, the helicopters dont seem to display the remaining crates correctly.
-NVA AA vehicle
I was testing this thing, and overall it's a little unpolished. Firstly, it's rather impossible to drive properly, as their is no way to really know what direction your vehicle is actually pointing. Secondly, the weapon itself is rather strange. It cant zoom, which I find strange. If the real vehicle cant zoom, then leave it as is, but as of now it's hard to use properly with no zoom. Secondly, is the damage. The thing does absolutely no damage to lightly armoured, or unarmoured vehicles like a logi, or M113, however it has a really large blast radius, so against infantry it's useful. It's just kind of counterintuitive to the size of the weapon. Instead of giving it silly damage specifications, it can be balanced in other ways. Make it slower, with a slow turning turret. It can be destructive as hell against light armour, infantry, and air, but if it's slow, and poorly armoured it will not be overpowered, exactly like a real heavy AA vehicle. The AA vehicle, curiously drops ammo, too.
-ALt sniper
Implementing an M40, as an alt sniper for the USMC would be nice.
-Combined arms map.
I didn't expect this right off the bat, but I hope it happens eventually. The biggest map right now is a 2x2km, and the assets right now are fairly light. Various vehicles like the T55, M48 patton, AH-1, F8, mig21, mi8, and chinook would be very fun, and unique to operate on a jungle 4x4km map. For example the older tanks, with their primitive optics, would make for some more interesting tank fights, the older fighters would be more gun vs. gun fights, something we dont see normally in PR, and the older AH-1 would be rather unique with 20mm guns pods, grenade launchers, etc on attack helicopters. About half of these vehicles are already in pr already. ALso, flamethrower tanks.
-Insurgency
Again, another feature I didnt expect right away, but hope to see. The vietcong's arms are pretty much already in the game, perhaps new player models, and a new map is what is needed.
What else do you guys think are the necessary things for pr 'nam?
-NVA grenadier class
This is a pretty pointless class. It's basically a crewman with 2 frags. The regular rifleman is better equipped by any standard. SImply give it 4 frags, 3 RKGs, 3 smoke grenades, and 3 incendiary, and this gives it some usability.
-Air Vehicles
Although the holographic HUD that comes with modern aircraft wasnt around during the vietnam war, pilots did have instruments to tell altitude, attitude, remaining gun ammunition, active throttle, etc. I suggest that a way of telling these things is added, simply removing the incredibly useful HUD makes it less realistic and pilots more prone to crashing. ALso, the helicopters dont seem to display the remaining crates correctly.
-NVA AA vehicle
I was testing this thing, and overall it's a little unpolished. Firstly, it's rather impossible to drive properly, as their is no way to really know what direction your vehicle is actually pointing. Secondly, the weapon itself is rather strange. It cant zoom, which I find strange. If the real vehicle cant zoom, then leave it as is, but as of now it's hard to use properly with no zoom. Secondly, is the damage. The thing does absolutely no damage to lightly armoured, or unarmoured vehicles like a logi, or M113, however it has a really large blast radius, so against infantry it's useful. It's just kind of counterintuitive to the size of the weapon. Instead of giving it silly damage specifications, it can be balanced in other ways. Make it slower, with a slow turning turret. It can be destructive as hell against light armour, infantry, and air, but if it's slow, and poorly armoured it will not be overpowered, exactly like a real heavy AA vehicle. The AA vehicle, curiously drops ammo, too.
-ALt sniper
Implementing an M40, as an alt sniper for the USMC would be nice.
-Combined arms map.
I didn't expect this right off the bat, but I hope it happens eventually. The biggest map right now is a 2x2km, and the assets right now are fairly light. Various vehicles like the T55, M48 patton, AH-1, F8, mig21, mi8, and chinook would be very fun, and unique to operate on a jungle 4x4km map. For example the older tanks, with their primitive optics, would make for some more interesting tank fights, the older fighters would be more gun vs. gun fights, something we dont see normally in PR, and the older AH-1 would be rather unique with 20mm guns pods, grenade launchers, etc on attack helicopters. About half of these vehicles are already in pr already. ALso, flamethrower tanks.
-Insurgency
Again, another feature I didnt expect right away, but hope to see. The vietcong's arms are pretty much already in the game, perhaps new player models, and a new map is what is needed.
What else do you guys think are the necessary things for pr 'nam?