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Critical Open Tasks
Posted: 2012-04-14 15:02
by Rhino
Hey guys,
Got a load of open tasks that really need doing and here I'm going to list the main, critical ones, big and small that I'm hoping some of you guys might be able to take on.
Please Refer to this topic for tasks:
https://www.realitymod.com/forum/f388-p ... ost1773627
If anyone is up for taking any of these tasks please post in the linked topic above or PM me and I'll fill you in with any info you need and all the refs I have/can get on the item.
There are also less critical tasks lying around that need to be done if you want to help out but none of the above tasks are right for you.
Full list of current issues as per 18/09/15 (Day/Month/Year):
Cheers!
Re: Critical Open Tasks
Posted: 2012-04-19 01:23
by Rhino
bumpy, texturing tasks are really starting to stack up and I could really use a hand with this project

Re: Critical Open Tasks
Posted: 2012-04-19 01:51
by CTRifle
Ill grab the flag Icon's and then ill see what I can do, do you want just the pic and you can do all the atlas stuff? What would you like for that
Re: Critical Open Tasks
Posted: 2012-04-19 02:22
by Rhino
Cool
Using our Brit ones as an example, if you go into our menu_client.zip, or into your menu folder if you have unzipped them and down into these paths these are the ones we need for the Argentinians in the same size/format
- menu\menu\HUD\Texture\Ingame\flags\icons\hud\score\GB\scoreBoard_Flag.tga
- menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CP.tga
- menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CPBase.tga
- menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_Flag.dds
- menu\External\FlashMenu\images\joingame\flagLarge_gb.png (you will need to rename it from a .png to a .dds for it to open)
- menu\nametag\GB\miniMap_CP.dds
- menu\nametag\GB\miniMap_CPBase.dds
Think that's about it. If you can provide them in a .tga or .png format for all the images (not .dds resaved to .png) that would be best
Cheers!
Re: Critical Open Tasks
Posted: 2012-04-19 03:11
by CTRifle
roger, will do that
Re: Critical Open Tasks
Posted: 2012-04-19 07:16
by PLODDITHANLEY
Re: Critical Open Tasks
Posted: 2012-04-19 08:34
by RazoR41
I Wish i could do something to help, but i have no modding experience

Re: Critical Open Tasks
Posted: 2012-04-19 11:34
by CTRifle
Bfeditor.org man, lots of cool tuts and things like that if you want to learn
Re: Critical Open Tasks
Posted: 2012-04-23 06:46
by ZondaX15
Here's one I prepared earlier...
Do you want me to PM you the .dds, Rhino?
Re: Critical Open Tasks
Posted: 2012-04-23 15:59
by Rhino
Yes please! Mainly need the .psd thou encase any edits are needed or needs to be saved in a different format etc

Re: Critical Open Tasks
Posted: 2012-04-24 03:58
by ZondaX15
Done

. Started on the UH-1 last night aswell.
Edit:
Almost done

Re: Critical Open Tasks
Posted: 2012-04-24 05:07
by Rhino
Awesome! Downloaded the Milan and will check it next time I load the editor

Re: Critical Open Tasks
Posted: 2012-04-24 07:19
by ZondaX15
Cool as

.
Really enjoying doing these weapons. They're a bit out of the ordinary
FN FAL and LAW 66

Re: Critical Open Tasks
Posted: 2012-04-24 12:05
by lucky.BOY
Zonda, thats awesome

Re: Critical Open Tasks
Posted: 2012-04-24 16:16
by Smiddey723
great to see people joining in to help out with this

Re: Critical Open Tasks
Posted: 2012-04-24 19:01
by Rhino
Nice work Zonda but we already have an SLR skin and F
M FAL is in the works (using mostly the same texture), might want to check the design plan before working on something else next to check if anyone else is working on it (I update it pretty regularly) but will check out your one anyways
Other than that, awesome work!
EDIT: my bad, just noticed I didn't list Saber for doing the FM FAL hehe

Re: Critical Open Tasks
Posted: 2012-04-24 20:04
by CTRifle
These I couldn't find, I had all my files extracted but they weren't there so maybe I did it wrong? Hm, Ill look into it.
- menu\menu\HUD\Texture\Ingame\flags\icons\hud\score\GB\scoreBoard_Flag.tga
- menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CP.tga
- menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_CPBase.tga
I have these done
- menu\menu\HUD\Texture\Ingame\flags\icons\minimap\GB\miniMap_Flag.dds
- menu\External\FlashMenu\images\joingame\flagLarge_gb.png (you will need to rename it from a .png to a .dds for it to open)
- menu\nametag\GB\miniMap_CP.dds
- menu\nametag\GB\miniMap_CPBase.dds
There all .tga's so lemme know of you want any changes or anything

Re: Critical Open Tasks
Posted: 2012-04-24 20:51
by Rhino
Re: Critical Open Tasks
Posted: 2012-04-24 22:54
by ZondaX15
'[R-DEV wrote:Rhino;1763824']Nice work Zonda but we already have an SLR skin and F
M FAL is in the works (using mostly the same texture), might want to check the design plan before working on something else next to check if anyone else is working on it (I update it pretty regularly) but will check out your one anyways
Other than that, awesome work!
EDIT: my bad, just noticed I didn't list Saber for doing the FM FAL hehe
Thanks man
I'm still slightly confused. Is the F
M FAL different to the F
N FAL? What is different about it?
Re: Critical Open Tasks
Posted: 2012-04-24 23:11
by Rhino
ZondaX15 wrote:Thanks man
I'm still slightly confused. Is the F
M FAL different to the F
N FAL? What is different about it?
Hardly anything, main difference is the FM FAL is made in Argentina.