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Grenade trap Success and Horror stories.

Posted: 2012-04-15 01:38
by Keselo
I was wondering if any one has had any luck or run into any trouble with NVA booby traps so far. Post here for your horror stories or tales of victory. So far I'm loving this mini mod.

- Also, is any one else unable to mark their own grenade traps when they choose the SKS Rifleman? It just doesn't show up the map for me, but does when using engineer class.

Re: Grenade trap Success and Horror stories.

Posted: 2012-04-15 03:06
by Adriaan
Keselo wrote:- Also, is any one else unable to mark their own grenade traps when they choose the SKS Rifleman? It just doesn't show up the map for me, but does when using engineer class.
Yeah, this is a known bug. It's being looked into.

Re: Grenade trap Success and Horror stories.

Posted: 2012-04-24 05:46
by pr0Life
The call out for grenade is for a thrown grenade. Perhaps it could be changed to a mine?

Re: Grenade trap Success and Horror stories.

Posted: 2012-04-24 11:34
by FLAP_BRBGOING2MOON
got a full american squad on ia drang with only nadetraps and the sks bayonet, they kept running for the medic kit.

really the only effective use for nadetraps is booby-trapping bodies, because the jungle is just too sparse.

ps, why does the knife only sometimes dead dead?