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[Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 12:08
by CrY3R
Name: FuShe Pass
Location: FuShe Pass
Size: 2km
Factions:
Russia
China
Gametype AASv4

http://imageshack.us/f/801/minimap.jpg/

(IMPORTANT NOTE: this is my first port soo pls be patient)

Re: [Map] FuShe Pass Audit (WIP)

Posted: 2012-04-15 12:29
by Amok@ndy
welcome to the forums

though here are the rules how to post here: https://www.realitymod.com/forum/f354-c ... w-map.html

Re: [Map] FuShe Pass Audit (WIP)

Posted: 2012-04-15 13:25
by CrY3R
'[R-DEV wrote:Amok@ndy;1759928']welcome to the forums

though here are the rules how to post here: https://www.realitymod.com/forum/f354-c ... w-map.html
Sorry :( i'll go over it again

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 13:42
by Pvt.LHeureux
Meh, we already know how Fushe Pass looks like :razz: , don't be too scared.

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 13:50
by Amok@ndy
already renamed the thread, simply add a minimap for example and show us your concept

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 14:08
by sweedensniiperr
why MEC? china vs something? USarmy, usmc, frenchforces, russia? mec even? australian forces?

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 14:20
by CrY3R
China vs Russia maybe?

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 14:56
by Pvt.LHeureux
China vs Canada?

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 15:04
by Wakain
China/Israel madness!

On a serious note though: Are you going to audit the existing vbf2 Fushe Pass map (is that one even 2km?) or are you going to create a new map with the old Fushe in mind?

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 15:15
by sylent/shooter
what would be very interesting to do, is recreate the original Fu She pass using the original main terrain, but also remove the ungodly mountains on either side. (by that I mean, make them playable) and then you have yourself an awesome map! :D )

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 15:16
by Amok@ndy
Wakain wrote:China/Israel madness!

On a serious note though: Are you going to audit the existing vbf2 Fushe Pass map (is that one even 2km?) or are you going to create a new map with the old Fushe in mind?
i had a look at the files when renaming the thread yeah its 2km though i dont believe that more then 50% of the area are in use

with Audit he says that he is just working on a GPO

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 15:21
by CrY3R
China vs. Canadian would be interesting same with Israel mhhhh....... due i'am new to this mapping i'll first just try to make it playable for PR. As factions i would prefer the China vs. Russia playout but will see. Further i'am not sure if i should add jet's but i guess i won't do this

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 16:11
by sylent/shooter
I would refrain from adding jets. Not big enough IMO because so much of it is left to no use. The jets would pretty much just be flying once then have a 3 second window to hit anything xD

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 16:58
by CrY3R
sylent/shooter wrote:I would refrain from adding jets. Not big enough IMO because so much of it is left to no use. The jets would pretty much just be flying once then have a 3 second window to hit anything xD
I just thought the same :-D

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 17:48
by CrY3R
Short update:
map is set up
known Issues (maybe u guys can help me)
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
AA in main not usable (yet)
comm pos let u bleed out :S

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 17:56
by BroCop
As for the AA, did you actually place the AA with the object spawner and assigned teams to it?

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 18:22
by Daniel
CrY3R wrote:I just thought the same :-D
I would make the map bigger so it makes sense to add jets (two-seaters) or leave it a bit smaller (but still bigger than the vanilla BF2 map, since that reeeally is too small for PR) and add attack helos.

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 21:47
by AFsoccer
CrY3R wrote:Short update:
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
It's hard to know the exact problem without more information, but with flag cap orders, remember that if you cap the first flag you won't get a defend order until the enemy has capped the flags leading up to it.

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-15 23:59
by Rhino
CrY3R wrote:Short update:
map is set up
known Issues (maybe u guys can help me)
Team 1 can cap flag but if capped defend order iss missing
Team 2 can't cap and/or recap (orders missing)
AA in main not usable (yet)
comm pos let u bleed out :S
You need to setup SGIDs (Supply Group IDs) as per this tut: https://www.realitymod.com/forum/f189-m ... aasv4.html

re: [Map] FuShe Pass Audit (2km) [Scrapped]

Posted: 2012-04-16 02:28
by CrY3R
Update 2#
AA is useable
Opfor can cap flags
Blufor not (added SGiD)

(Info: pics only show the places where the vehicles CAN be placed) ideas are welcome :)

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