[Help!] transparent terrain squares ingame testing
Posted: 2012-04-18 19:18
Hi guys,
i look for someone with my problem around inet and here but i can't find nothing
about till now so i hope this is not a repost =)
So, i was testing my brand new 4x4 map after editing the init and others con files
and packing all by Rhino 7zip script, map loading fine but i got this issue.

Those transparent squares follow the player visual, they are not fixed.
I got this problem only on this map, i recreate the map 10 times importing only
the heightmaps from the old version, few times trying also with new ones, try many textures for color, detail and lowdet.
I try on 4 different PC, same result, so at least i suppose that's not a problem
related at mine.
I try defaul textures and custom maded.
Never happended before on smaller maps.
I fuse my brain on many tutorials and forums but i'm stucked here.
The only thing i'm quite sure is that the missing squares are areas where the
texture switch to a lower res, or something similar, also cause they are dinamic
with the player position\view
For sure i forgot a crucial step, but i can't understand where =P
I hope someone can help me =)
Blu
i look for someone with my problem around inet and here but i can't find nothing
about till now so i hope this is not a repost =)
So, i was testing my brand new 4x4 map after editing the init and others con files
and packing all by Rhino 7zip script, map loading fine but i got this issue.

Those transparent squares follow the player visual, they are not fixed.
I got this problem only on this map, i recreate the map 10 times importing only
the heightmaps from the old version, few times trying also with new ones, try many textures for color, detail and lowdet.
I try on 4 different PC, same result, so at least i suppose that's not a problem
related at mine.
I try defaul textures and custom maded.
Never happended before on smaller maps.
I fuse my brain on many tutorials and forums but i'm stucked here.
The only thing i'm quite sure is that the missing squares are areas where the
texture switch to a lower res, or something similar, also cause they are dinamic
with the player position\view
For sure i forgot a crucial step, but i can't understand where =P
I hope someone can help me =)
Blu