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Yet Another Convoy Mode

Posted: 2012-04-20 22:09
by doop-de-doo
Hello there, Mods and Devs.

I believe there might be room for an alternate insurgency-type game mode. It can be explained fairly simply and briefly.

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Insurgency in its current state is BLUFOR attempting to destroy (as it is now) 7 random-location objectives before running out of tickets.

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What if the roles were reversed in a situation where BLUFOR attempts to resupply 7 randomly-chosen (dome of death protected) bases scattered around the map. The insurgents' objectives would be to destroy a certain number of supply vehicles or cause BLUFOR to lose all their tickets.

BLUFOR and OPFOR receive markers informing them of the resupply destinations. Markers would stand in for areas occupied by invisible BLUFOR (hence the domes of death protecting the areas from insurgency to simulate BLUFOR presence).


Maps such as Black Gold, Burning Sands, Dragon Fly, Fool's Road, Iron Ridge, Iron Eagle, Kokan, Korengal, Kozelsk, Lashkar Valley and Operation Archer might work.

Re: Yet Another Convoy Mode

Posted: 2012-04-21 22:04
by Pvt.LHeureux
Just gave me a good idea for Project Normandy :)

Re: Yet Another Convoy Mode

Posted: 2012-04-22 01:30
by ComradeHX
Maybe lots of mountains with bases.

I want to see a Soviet Afghanistan map like that...

Because right now BluFor can just air drop the supplies(not just from trans heli) and avoid all the ground forces so it basically becomes AA vs. Flying tanks.

Re: Yet Another Convoy Mode

Posted: 2012-04-22 18:08
by lucky.BOY
PSC badly need a gamemode like this coded, its one of the main thing stopping them from release.

On topic: I like the dome of death idea, there should be also a mortar shield above it though, so the vihecles inside (if parked properly) would be safe.

The biggest problem i see is this is vulnerable to griefers, one guy stepping TK the supply (or VIP) vehicle on purpose would riun the fun for whole server.

-lucky

Re: Yet Another Convoy Mode

Posted: 2012-04-22 18:18
by VoodooActual
===[TANK]====[SUP]====[SUP]=====[SUP]=====[HMV]
(ARTY) (Split these along the road, stupid text editor) (ARTY)



[HOUSE]==l
(RPG X2) l
========l


Due to my amazing drawing skills, wouldn't that convoy get annihalated by one prepared ambush, therefore BLUFOR losing immediately?.. or could you elaborate :P

Re: Yet Another Convoy Mode

Posted: 2012-04-22 19:26
by lucky.BOY
There shouldnt be one set route for blufor, but at least three entrances into the dome of death compound.
Also i think blufor shloud be able to get into the destination area before the final convoy and take shots at insurgents wandering too close, this would bias insurgents to prepare ambushes further from the destination area.

Re: Yet Another Convoy Mode

Posted: 2012-04-22 20:31
by Navo
Wouldn't work unless blufor is restricted to the roads.

Re: Yet Another Convoy Mode

Posted: 2012-04-22 21:30
by lucky.BOY
There would need a good map. Something urban (Ramiel?), or similar to Archer or Iron Eagle, with fobs scattered across the map. On for example Kokan, this can not work properly.

Re: Yet Another Convoy Mode

Posted: 2012-04-23 08:50
by doop-de-doo
VoodooActual wrote:Wouldn't that convoy get annihalated by one prepared ambush, therefore BLUFOR losing immediately?.. or could you elaborate :P
BLUFOR would lose tickets, but that shouldn't stop them from trying again.

If BLUFOR lost too many supply vehicles (let's say 7 or so supply trucks), then it would end the round for them. That's about 1 truck per location. If they manage to RTB a supply vehicle, then that's one extra to go round.
Navo wrote:Wouldn't work unless blufor is restricted to the roads.
Why should BLUFOR be restricted to roads? There will probably be techies and RPGs to catch them if they go off road.

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Does this look reachable/ambushable?
Image

Re: Yet Another Convoy Mode

Posted: 2012-04-23 19:51
by VoodooActual
It'd be hard to oraganise though, you'd need dedicated personel to sit and drive the logi, people might steal/hijack it, crash it whatever. But ultimately it does sound something fun :P

Re: Yet Another Convoy Mode

Posted: 2012-04-24 02:53
by ComradeHX
doop-de-doo wrote: Why should BLUFOR be restricted to roads? There will probably be techies and RPGs to catch them if they go off road.
Because Insurgent player number equals to BluFor's.

That means there is no number advantage; to cover all sectors, Insurgent team will be spread so thin that BluFor can just zerg rush to the supply base without any problem.

Perhaps it would work if the terrain off road is so bad that it would double the time it needs for the truck to get to destination due to lots of rocks that need to be climbed over(which is ability that logi truck lacks).

Then it just turns into shooting gallery.

Re: Yet Another Convoy Mode

Posted: 2012-04-24 03:48
by A. Reaper
Regarding hard to organize, unless someone's TKing (for which they should be banned or educated anyway), you COULD use a system like that makes the doors open on Operation Barracuda missile silo/PLA base, except it makes trucks move instead of doors. Not sure how, I'm sure the almighty devs can figure it out :-P

Re: Yet Another Convoy Mode

Posted: 2012-04-24 07:12
by 6Skrillex6
I can remember the USF having a similarity to this, improvised on our own Insurgency server, where we had maybe.. 15 people, 7 BluFor, 1 VIP and 7 Insurgents. Then we used to Commander spot to set out map markers which resembled waypoints that we had to stop at and keep the VIP safe from harm. I have good memories of that time. :)

Re: Yet Another Convoy Mode

Posted: 2012-04-25 15:30
by doop-de-doo
VoodooActual wrote:It'd be hard to organise ...
Mumble is the greatest form of in-game communication.
I believe people know how to organize themselves around important assets and objectives.
Admins can take care of player problems.

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If it was too easy for the insurgents, they would have an arty IED waiting at every corner. It isn't very hard to destroy a logi truck. It can be done with RKGs, RPGs, techies, grenades, concentrated fire, mines, IEDs, SPGs, mortars, bomb vehicles, and even ramming(!).
The insurgents will have to rely on reconnaissance, patrols, and spotters to track the targets. They'll probably need plenty of civvie cars to get to their locations quickly.
Once the destination marker shows up for the insurgents, the swarm can descend to cut the supplies off.

Re: Yet Another Convoy Mode

Posted: 2012-04-26 05:21
by SGT.Ice
Hmm indeed it would need to be some type of ground based transport only objective. If the target was a person. Problems would arise.

A) He can be transported in any vehicle
B) Transport by air is quick
C) AA is not good at taking out helos
D) How would Insurgents get such intel unless there was an insider?
E) Too exploitable

But if we went with the convoy idea what type of restrictions would there be to protect against exploitation, you all know some people in the community get crafty.

Re: Yet Another Convoy Mode

Posted: 2012-04-26 07:38
by lucky.BOY
Think about it this way: what restrictions protect exploitation of insurgency mode? Now i dont talk about ghosting caches, but insurgents blowing up their own caches on purpose. Does it happen often? No, because nobody thinks its a good idea.

All in all, i think that if insurgency works, there wouldnt be problems with griefing on this one.

Re: Yet Another Convoy Mode

Posted: 2012-04-27 14:31
by doop-de-doo
SGT.Ice wrote:It would need to be some type of ground based transport only objective.
That's correct. There should be no air vehicles capable of performing the resupply missions.
SGT.Ice wrote:If the target was a person. Problems would arise.
This is not VIP. This...is...(wait for it)...resupply.
SGT.Ice wrote:What type of restrictions would there be to protect against exploitation? You all know some people in the community get crafty.
I can not foresee all forms of ingenuity that could be used to break this mode. I am, however, counting on it in a positive way. Insurgency itself has gone through a few iterations. There is even another insurgency adaptation being tested at this moment (the great db's test).

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On another note, those BLUFOR who are not directly involved in the convoy will have their hands full engaging OPFOR emplacements and garrisons.