[Code] Improved Ragdoll Physics
Posted: 2012-04-21 18:49
What's up devs/community,
Real quick, I just wanna share with you guys a nice little file I've been working on for quite some time now. One thing I've always hated about PR is that it creates this super-realistic atmosphere, everything is extremely immersive but the ragdolls are the default vBF2 config and behave like they are on fire still. But i've spent alot of time on re-working the physics, gravity, and constraints of the ragdolls and i think i've suceeded in making deaths a bit more realistic. Here's what I fixed:
-Ragdolls are much smoother now, and a bit less jerky
-No more "popping up" from prone position
-No more jumping like 5 feet in the air when killed from crouch/standing position.
-Deaths feel more natural; bodies pretty much just slump over when killed
-Ragdolls no longer rocket 100 feet into the air when killed by arty or any heavy ordnance.
-Arm and leg constraints re-worked so that they are less restricted, and ROM has been increased.
-Ragdolls overall are much less stiff and restricted.
Sorry but I haven't had the time to get in the game and take pictures or a video of them in action. But if you are further interested in this project, feel free to let me know and I'll send you the files (there are only 2- RagdollConstraints.inc and RagdollInit.con, they're eacl like 1 Kb so they aren't a problem to DL) so you can try them out. I'd really like feedback on this, I hope you guys like it. Thanks!
Real quick, I just wanna share with you guys a nice little file I've been working on for quite some time now. One thing I've always hated about PR is that it creates this super-realistic atmosphere, everything is extremely immersive but the ragdolls are the default vBF2 config and behave like they are on fire still. But i've spent alot of time on re-working the physics, gravity, and constraints of the ragdolls and i think i've suceeded in making deaths a bit more realistic. Here's what I fixed:
-Ragdolls are much smoother now, and a bit less jerky
-No more "popping up" from prone position
-No more jumping like 5 feet in the air when killed from crouch/standing position.
-Deaths feel more natural; bodies pretty much just slump over when killed
-Ragdolls no longer rocket 100 feet into the air when killed by arty or any heavy ordnance.
-Arm and leg constraints re-worked so that they are less restricted, and ROM has been increased.
-Ragdolls overall are much less stiff and restricted.
Sorry but I haven't had the time to get in the game and take pictures or a video of them in action. But if you are further interested in this project, feel free to let me know and I'll send you the files (there are only 2- RagdollConstraints.inc and RagdollInit.con, they're eacl like 1 Kb so they aren't a problem to DL) so you can try them out. I'd really like feedback on this, I hope you guys like it. Thanks!




