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Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 09:48
by Oskar

PASSWORD FOR EVENT IS:
snakeshit

https://www.realitymod.com/forum/f380-p ... eased.html

New BETA 2 release of PR:Vietnam is out! Download it from the link above, it will be needed for the event!
Image
Poster made by iSmall


Operation Rusty Bayonet:
The Battle of Ia Drang

Friday 4th of May 2012
Briefing at 19:00 PRT (UTC)


Formations of Huey helicopters flying through the air. Grass wet from the morning dew.
Masses of vietnamese soldiers flooding out of the woodwork. It's all you've ever dreamed of.
This event features pre-planned battleplans and scenario rules to create immersive battle events mimicking the historic battle of Ia Drang River Valley and landing zone X-Ray.

[CENTER] ...........Image
..........PR Mumble 1.0 is required for this event
[/CENTER]
[LEFT]
Event rules

  • The US team spawns only at their Main Base and Rally Points, all major reinforcements are flown in by helicopter. The US team is however allowed to use FOs for defensive purposes. The FOB is to be destroyed after defenses have been built.
  • The NVA team spawns freely at Forward Outposts or Rally Points or their Main Base.
  • Anyone who shoots or mistreats a Prisoner of War is liable to be court-martialed as per the Geneva Convention. NVA commanders might be more lenient.
  • All communication below Squad Leader level are local Mumble only - no radio for grunts. Pass the information up the line!
  • Follow the Chain of Command or face severe consequences!
  • Accidental friendly fire is tolerated, disciplinary executions are allowed!
  • Ceasefire during 'night time', reinforce your defenses and resupply. NVA commanders are likely to bend this rule a little.
[/LEFT]
1st Battalion/7th Air Cavalry US Team
Alpha Platoon - 3 squads (infantry)
Bravo Platoon - 3 squads (infantry)
Columbus Platoon - 3 squads (infantry)
Delta - Mortars, Logistics, Command Post defense
Echo - Air Transport Squad
Foxtrot- CAS & Command element
A-Team - Ground recon & Special force

Main objectives for the US:
- Simple orders. "Find 'em, and kill 'em."
- Rescue the 'Cut off Platoon'
- Hold the 'Dry Creekbed' for more than 20 minutes after daybreak
- Capture the enemy mobile Command Post

33rd PAVN Regiment NVA Team
Huy Platoon - 2 squads (infantry)
Cong Platoon - 2 squads (infantry)
Xuan Platoon - 2 squads (infantry)
Boom - Mortars, Logistics
Nguyen - Command element

Main objectives for the NVA:
- Kill and capture the 'Cut off Platoon'
- Capture the 'Dry Creekbed' and hold it for more than 30 minutes
- Capture the enemy Command Post

A team will win if all their objectives are reached or after all enemy tickets have run out.

Event cameramen: VoodooActual

Public players are free to join this event: but signed-up players are priority!

Your squad leaders will brief you on your mission during the seeding round before the battle at 19:00 PRT. Join the team and squad that needs players!



PASSWORD FOR EVENT IS:
snakeshit

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 09:53
by Agemman
Never mind. Delete this.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 10:27
by dtacs
The US team spawns only at their main base, all reinforcements are flown in by helicopter.
That sounds extremely difficult. Will be interesting to see how this plays out.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 10:38
by Oskar
dtacs wrote:That sounds extremely difficult. Will be interesting to see how this plays out.
This rule has been clarified a little, the US team can now use Rally Points as well, but not FOBs (for spawning, FOs are allowed for use as defensive emplacements) to better simulate their ways of reinforcement & resupply.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 11:29
by dtacs
Doesn't that defeat the purpose since you can just place it and re-arm it instantly whilst defending the FO?

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 12:44
by cawac
How long will the rally points stay (Standard or the changed version running on PRTA now)?

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 13:41
by dtacs
bahlye wrote:(Waits for Dtacs to plan and run an event...)
Hey now don't you remember my skirmish nights? And I'd run events if I didn't have to be up at 6AM to attend it :(

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 14:05
by Oskar
Hehe, you're right about that dtacs. Might need changing. There's still two weeks to go.
cawac wrote:How long will the rally points stay (Standard or the changed version running on PRTA now)?
Standard most likely.

On a different note I still need an NVA commander!

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 14:16
by paul161616
this sounds awesome! definitely gonna try to make it to this one

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 16:22
by Oskar
HUUUGE typo. It's 4th of may. FRIDAY FOURTH OF MAY. Nothing else!!!

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 16:52
by Kevokpo
Oskar wrote:This rule has been clarified a little, the US team can now use Rally Points as well, but not FOBs (for spawning, FOs are allowed for use as defensive emplacements) to better simulate their ways of reinforcement & resupply.
excellent event, maybe you can force every squad that makes a FOB, destroy it as soon as the build the defenses they need, hmg, foxholes, mortars, etc.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 16:59
by Oskar
Kevokpo wrote:excellent event, maybe you can force every squad that makes a FOB, destroy it as soon as the build the defenses they need, hmg, foxholes, mortars, etc.
Thanks, and great idea man! "Destroy the FOB after defenses have been built" it is.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 17:26
by EvilNinjaBob
Hello everyone :)

I'm quite new to PR, although I am a Bf2 veteran.

This event sounds amazing, I would love to participate in this. The only issue is, that I have next to no project reality bf2 experience, as every time I try, I get massacred^^

So, I can try to participate, but only if there are not enough people and relatively inexperienced players are allowed. If not, that's fine.

-NinjaBob

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 17:37
by Oskar
EvilNinjaBob wrote:Hello everyone :)

I'm quite new to PR, although I am a Bf2 veteran.

This event sounds amazing, I would love to participate in this. The only issue is, that I have next to no project reality bf2 experience, as every time I try, I get massacred^^

So, I can try to participate, but only if there are not enough people and relatively inexperienced players are allowed. If not, that's fine.

-NinjaBob
Hello Bob!

Everyone are most welcome, newbie or veteran alike!
Check this out: https://www.realitymod.com/forum/f376-p ... nings.html

Add me on Xfire and we can sort something out: wrestlersesf
Or TeamSpeak 3, at address TS.PRTA.CO

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 17:44
by EvilNinjaBob
Oskar wrote:Hello Bob!

Everyone are most welcome, newbie or veteran alike!
Check this out: https://www.realitymod.com/forum/f376-p ... nings.html

Add me on Xfire and we can sort something out: wrestlersesf
Or TeamSpeak 3, at address TS.PRTA.CO
I will certainly try my best with this training. I will have to see if I can make it though, being new and all I might just get lost trying to join! :P

And I don't know what Xfire is, but I do have Teamspeak :)

-It is a requirement to use Mumble even with ts?

Thanks for the support.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 17:56
by Oskar
EvilNinjaBob wrote:I will certainly try my best with this training. I will have to see if I can make it though, being new and all I might just get lost trying to join! :P

And I don't know what Xfire is, but I do have Teamspeak :)

-It is a requirement to use Mumble even with ts?

Thanks for the support.
Mumble is used for all communication in-game and it links you automatically to the right people (squad) so you're always in the right channel at the right time without having to go out of the game. We will not be using TeamSpeak for the event other than for administrative purposes.

And oh, the TS.PRTA.CO is temporarily down. Wait a few hours.

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 18:00
by EvilNinjaBob
Ah, I understand :)

Okay then, I can try to train up well enough to have a clue what I'm doing when I spawn!

Thanks again, you may or may not see me there, depending on how much I understand/how **** I turn out to be trying to use all the amazing features in PR compared to Bf2.

-Bob

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 18:16
by Nugiman
Will we play a modified version map?
With "re-creation" of the real historic event it would be realistic if there's a A1H plane and gunship-hueys, and faster spawning trans choppers could be useful to avoid a possible fail of the US team, by lacking transport.

I guess the map has never been played with 200 players before (played it on 128 though) so we might adjust some vehicle settings to handle the mass of players (and the specific rules of the event).

Re: Operation Rusty Bayonet: The Battle of Ia Drang

Posted: 2012-04-23 18:28
by rodrigoma
why oh why do i crash on the IA drang map?
WHY??
good luck for the event though