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marked the dome of death on map overview

Posted: 2012-05-13 18:03
by Anderson29
for those of you guys that havn't found it already in the pr forums under "tales from the front" - "pr in-game tactics and strategies" - "infantry tactics" - "[Guide] Player controlled Mortars for PR" - "page 4"
here is a direct link https://www.realitymod.com/forum/f138-i ... -pr-4.html

this is to help admins as well as players to build mortars and whatnot outside the dome of deaths near your main bases.

they are 99 percent accurate and i think these types of map overviews will come in real handy for a lot of people.

the way i went about doing it was pretty time consuming. i had 2 laptops both of which can run pr in varying quality. 1 computer had the mini-maps (which can be found here) loaded up in paint and the other laptop was in-game and i would get a vehicle and drive the boundaries as best i could depending on terrain and would put a small dot on the map about every other grid square along the boundary and would sometimes even walk the boundary depending on how jacked up it was (like kokan's blufor boundary) and then i would just connect the dots. so they may not be exactly perfect but it's good enough to settle disputes and to be used in the planning, if people go that far.

ExeTick wrote:
I start to get tierd of people not knowing where dome of death are. so my though is that why not mark it with a blue line on the map where it is.

It will make it easy for admins on servers to see if mortars are inside dome of death and people who dont know where it is makes it ALLOT easier.

I hope you will do this
the above quote was taken from the feedback section https://www.realitymod.com/forum/f253-v ... r-map.html

you gave me the idea to do this a while back...just never got around to doing it till recently.
hopefully red will be ok lol

Re: marked the dome of death on map overview

Posted: 2012-05-14 04:46
by AFsoccer
I fixed your link.

Re: marked the dome of death on map overview

Posted: 2012-05-14 07:56
by jerkzilla
I thought the devs had a problem with the fact that different layers use essentially the same minimap but different DoDs.

Re: marked the dome of death on map overview

Posted: 2012-05-14 13:48
by BroCop
jerkzilla wrote:I thought the devs had a problem with the fact that different layers use essentially the same minimap but different DoDs.
AFAIK its possible to have only 1 minimap so that should be correct

Re: marked the dome of death on map overview

Posted: 2012-05-14 16:55
by Zoddom
i dont think its a good idea showing the dod, as it can be used for abusing ....

Re: marked the dome of death on map overview

Posted: 2012-05-14 18:30
by sr.bambino
what is the dome of death? I keep hearing about it...
and according to the posted maps, it seems as if you have to build mortars right next to the base...

I like the idea of mortars being part of a forward operations base w/ defenses like MGs, a TOW, & foxholes deep in enemy territory. This dome of death business doesn't allow that because the mortars are too accurate w/in that range?

Re: marked the dome of death on map overview

Posted: 2012-05-14 19:26
by ExNusquam
The "dome of death" is the area about enemy main bases that you cannot enter. Servers don't allow you to build mortars/FOBs there as there is no way for the enemy to destroy them.

Re: marked the dome of death on map overview

Posted: 2012-05-14 21:10
by AFsoccer
jerkzilla wrote:I thought the devs had a problem with the fact that different layers use essentially the same minimap but different DoDs.
You are correct and I mentioned this in the suggestion forum. For example, skirmish layers always have different DODs. BF2 simply zooms the map when skirmish loads up, but it's the same minimap as each map can only have one minimap. This is why we can't mark the DODs or Mortar Shields on the minimap.

So what Anderson did is draw the lines on the corresponding map overview. That way you guys know what layer he used when he drew it. However, we can't integrate these into the game for the reason I mentioned above.

Re: marked the dome of death on map overview

Posted: 2012-05-14 21:48
by Mats391
wouldnt it be possible in a similar way devilman managed to remove icons from map for different layout?

Re: marked the dome of death on map overview

Posted: 2012-05-16 14:06
by AfterDune
I don't know if the minimap works when you use a texture suffix. If it does work, it's still the question if you can change the texture suffix in a layer, like how we change the skies and sometimes armies in skirmish layers.

If it's like the voices, then that won't work (voices can only be set once, not on a per layer basis).

A way that *might* work is if you place a spawner/[P]CO in a layer that has a large minimap icon or do it like how we set flag-markers. But those markers have to be transparent.
The downside of that is that they stay the same size when you zoom in on the map though.

All in all a couple of things you guys can test, see if you can come up with a decent solution. Otherwise, it stays invisible like it is now, I'm afraid. I have no issues with that however, but I can understand sometimes it's good to know.