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Re: Challenge Fighting Bots?

Posted: 2012-05-23 02:21
by ShockUnitBlack
Coop, Ramiel infantry layer, set bot difficulty to 10% and send them all on the enemy team. Have fun fighting the horde.

Re: Challenge Fighting Bots?

Posted: 2012-05-23 02:32
by USMC scout sniper
The biggest thing is they have no morale. They're only hell bent on killing you, your buddies, and your capture points.

Re: Challenge Fighting Bots?

Posted: 2012-05-23 10:06
by Rudd
5 humans against 40 hard bots is hilariously hard and a great deal of fun, its like L4D except the zombies figured out how guns work!

Re: Challenge Fighting Bots?

Posted: 2012-05-23 12:03
by Outlawz7
A challenge? Play Lashkar co-op with bots on max difficulty and win.

Re: Challenge Fighting Bots?

Posted: 2012-05-23 13:46
by CTRifle
Well lol, when bots have AA and jets you have almost no chance on the ground ahaha

Re: Challenge Fighting Bots?

Posted: 2012-05-23 18:59
by Fastjack
A challenge? Play Lashkar co-op with bots on max difficulty and win
Lashkar, Botskill 1 and win??
That will never happen. Bots scanning and shooting u through undergrowth, smoke and more.

Botskill 1?!
Sofar i remember from a bfsp post, bots have no penalties like deviation or what ever on max skill.

Another challenge for u : Street_2.

This tiny skirmish map .. :x ... we tried it with 15 or more humans vs 32 bots and Botskill 0.7 - 0.8.
Never captured the last flag "Pool". (not used wirefence tactics because it's boring)

Bots throwing grenades on roofs directly on ur head or shoot u down in a half-second action.
Than, the fog and light conditions of this map and the spawnpoint/rally's distance to other flags. So close and to much flags can be taken at the same time .... u getting problems with ur defense.

Winning is not problem.
The challenge is, capture POOL before the bots running out of tickets.

Re: Challenge Fighting Bots?

Posted: 2012-05-23 20:16
by LongHairedHuman
The thing is, they just keep coming... There is no stopping them, doesn't matter how much you kill them. I once ran CAS Huey on Muttrah. Ran out of hydras, and a squad was about to be overrun. I had to use my Huey as my last missile.

It was quite fun though.

It's also fun to run CAS with a trans Huey.

Splat.

Re: Challenge Fighting Bots?

Posted: 2012-05-23 20:43
by Rudd
The thing is, they just keep coming
thats the fun! they don't use any clever tactics, they just keep coming until you are dead or they are all dead :D

play perfectly or die!

Re: Challenge Fighting Bots?

Posted: 2012-05-23 22:21
by Rudd
some maps are better than others for Bots imo

Maps like Ramiel 16 where the bots have a nice linear progression where their superior numbers can tell really gets the humans down

Re: Challenge Fighting Bots?

Posted: 2012-05-24 06:21
by ComradeHX
Believe me when I say fighting against bots is actually really difficult; unless difficulty is under 80.

Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know.

Re: Challenge Fighting Bots?

Posted: 2012-05-24 13:56
by Bob of Mage
ComradeHX wrote:Bots are not smart but they can also HIT YOU while running...they do not follow PR deviation rules as far as I know.
I think they hit while runnig because they fire so much, not because of super aim. The thing is that as soon as a bot knows you are they he will try and kill you, even at >300m. This is easiest to see with collaborator who uses a ?korpion. When you fight such a bot you'll get hit much more than normal due to the high fire rate.

The biggest issue in Co-op is when the humans get far too many assets compare to the bots. This is best seen on INS maps like Al Baṣrah. For example on Al Baṣrah the BAF (which 90% of the severs make you play on for a number of reasons) gets 4 Warriors (2 Co-op type and 2 normal type), 4 Scimitars (2 of each type again), 1 Lnyx, 1 Chinook, 1 Apache and some Land Rovers. To fight all this the Iraqis get (not 100%) 2 AT BRDM-2, 2 normal BRDM-2, and some techies. Now does this seem like a fair fight? It's the same with most maps since bot type armour needs to be added along side human type armour for when BLUFOR isn't all human. A good way to add more of challenge would be to lock out most, but not all, of the bot type armour from use by humans. There still needs to be a single bot type piece of armour for use in offline play.

Re: Challenge Fighting Bots?

Posted: 2012-05-25 16:23
by USMC scout sniper
Fallujah is nice map for bots. They spawn in buildings occasionally and you'll have and insurgent shooting at you from a window or rooftop.

Re: Challenge Fighting Bots?

Posted: 2012-05-25 18:04
by Outlawz7
Bob of Mage wrote: The biggest issue in Co-op is when the humans get far too many assets compare to the bots. This is best seen on INS maps like Al Baṣrah. For example on Al Baṣrah the BAF (which 90% of the severs make you play on for a number of reasons) gets 4 Warriors (2 Co-op type and 2 normal type), 4 Scimitars (2 of each type again), 1 Lnyx, 1 Chinook, 1 Apache and some Land Rovers. To fight all this the Iraqis get (not 100%) 2 AT BRDM-2, 2 normal BRDM-2, and some techies. Now does this seem like a fair fight?
It's because coop replaced training, thus there's a bunch of assets so you can mess around with them, it's not supposed to be a fair fight or anything. Also what do you want the Insurgents to get? Havoks and T72s?

Re: Challenge Fighting Bots?

Posted: 2012-05-25 18:55
by A.Finest
We actually got the Difficulty of the bots set to 80% on the UMA Server :P .. We might upp that by another 5% soon :D

Re: Challenge Fighting Bots?

Posted: 2012-05-28 18:27
by Bob of Mage
[R-DEV]Outlawz7 wrote:It's because coop replaced training, thus there's a bunch of assets so you can mess around with them, it's not supposed to be a fair fight or anything. Also what do you want the Insurgents to get? Havoks and T72s?
The issue is that the Co-op maps were designed for the stlye of play only found in offline play. The maps have asset layout for both teams to have bots, aswell as humans. Online it's always human v.s. bot, which causes issues due to humans being so smart (while most humans that is:roll :) . One way to deal with these issues is to map layer designed for each play stlye. This would meant three versions of each map: one for BLUFOR to be all human, one for OPFOR to be all human (another option for this is to flip the factions so the MEC is BLUFOR on say Muttarh thus allowing humans to play on both sides of a map on the same map list on a human v.s. bot server), and one where each side is equal for offline play.

EDIT: I also want to add that most maps don't play well at all as OPFOR. Mostly this has to do with Carriers being uncappable and bots not knowing how to use Hueys well (as in they hover over points and often fly into each other).