Limited recon/sabotage class which can carry a FOB on their large backpacks (if they can combine backpacks, it forms a supply crate to build a FOB). Would be interesting new gameplay aspect dont you think? Especially in maps with hard to travel terrain and thick woods.
Re: Sissi-troops idea
Posted: 2012-06-02 13:37
by Hulabi
We were planning on including the "sissi" as an engineer/rifleman anti-personnel kind of kit, equipped with anti personnel and limited anti-vehicle explosives.
This seems like a really interesting idea and none of us had thought of this. Will have to look into it and think about the balance / "general kit template" issues.
Re: Sissi-troops idea
Posted: 2012-06-03 11:56
by Leopardi
Maybe a better solution would be a FOB at that acts like a permanent rally point, so the entire team won't be spawning on it? Less balance concerns and makes more sense as well, the whole point of sissi squads would be operating completely cut off from the rest of the team.
Re: Sissi-troops idea
Posted: 2012-06-20 19:31
by Kovanaama
Sounds good. And the FOB should look like a tent. Sissi squad dont build structures because they move fast and quietly?
Re: Sissi-troops idea
Posted: 2012-06-20 22:48
by KiloJules
Hmm...sounds like a great and unique idea...love it!
Re: Sissi-troops idea
Posted: 2012-12-15 15:14
by BrandonAllRight
Some more guerrilla type of warfare would be great for PR! The feeling of working "behind the enemy lines" would be awesome! OF COURSE it would have to be balanced well for it to actually be good for the gameplay!