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too much time to aim with rpgs
Posted: 2012-06-12 10:12
by godfather_596
you have to wait several seconds for you to be able to fire rpg accurately even at close range a tank or the supporting inf would rape you like that. i find it a big problem wouldn't it be better if the aiming time was a bit less for LAT?
Re: too much time to aim with rpgs
Posted: 2012-06-12 11:39
by Arnoldio
You have other people to cover your *** and kill stuff while you aim. This isnt CoD... time is good. You can fire it early at a cost of probably missing the target, and i think that is alright.
Re: too much time to aim with rpgs
Posted: 2012-06-12 12:47
by Pronck
Just prone behind a wall wait for the deviation to settle, walk slowly around it, wait 1 or 2 seconds and fire it. And of course hit him in the *** because the armour is weak there and he is most likely to watch forward.
Re: too much time to aim with rpgs
Posted: 2012-06-12 15:49
by Cp
The only reason why the author of this thread created it was to get his post count up to 25 so that he could post a suggestion in the suggestion forums. which he did, It wasn't a very good one either so it won't make it past moderation.
I've deleted most of his spam but I'll settle for just locking this thread.