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Re: Static models
Posted: 2012-06-14 09:23
by Rhino
yes
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Re: Static models
Posted: 2012-06-14 10:24
by lucky.BOY
In short, yes.
It can have normal maps for detail and crack layer, respectively. Normal maps for those two share UVs with them. So normal map for detail layer has same UVs as the detail layer, and normal map for srack layer has the same UVs as crack layer.
This has benefits, as more models can use the same normal map sheet, in a same way they use the same detail map sheet, which aids performance.
The downside is that while normals make the texture look more 3D-ish, this is pretty much all they can do. You cant use them for example for smoothing hard edges etc.
Of course you can abadon this system and give your static a custom detailmap, like its done with vehicles and weapons, with a custom normal map, but is only feasible with unique statics, like carrier.
-lucky
Re: Static models
Posted: 2012-06-14 11:43
by Rhino
\pr\common\Material\MaterialEditor.exe
Need your materialManagerDefine.con, materialManagerSettings.con and ImpactSounds.con extracted too, and although the above .exe is an editor, its very good at displaying all the mats and if your working on dest objects, which ones damage which and by how much. But the main thing is it lists all of them in name, with also all there ID numbers too.
Re: Static models
Posted: 2012-06-14 13:05
by Rhino
"3Ds Max 2010"....
https://www.realitymod.com/forum/f388-p ... ssets.html
Z-trooper wrote:What Version of 3DsMax should I be working with and what file formats?:
Everyone in PR works with Autodesk 3D Studio Max v9 aka 3DsMax9 (version 9, not 2009, not 2010. Version 9)
Working in later versions of 3DsMax like 2009 or 2010 etc is not an option since you can not export objects from 3DsMax to BF2 in anything later than 3DsMax9 and you can not easily back port models from a later version back to Max9 without serous loss of quality and many errors appearing in the model!!!
All scenes should be saved in a .max file format with 3DsMax9 with all necessary files for the next task in hand, including references and other things like that of your object etc with your max scene is always handy.
Re: Static models
Posted: 2012-06-14 18:47
by Doc.Pock
Ah grober youll have a pm pending in a few minutes.