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commander role and communication
Posted: 2005-06-07 23:04
by BrokenArrow
Just wondering where the Commander role will fit into PR and also how the voice communication will work. definitly a good thing it made it into bf2 but the site says it will work something like the soldier talks to the squad leader and he then can talk to the commander... will there be any sort of talking within earshot of other players or any changes made to the voice chat for PR?
-changes to how squads are set up?
Posted: 2005-06-08 02:11
by JS.Fortnight.A
For most of this question I will guide you here , where it was (for the most part answered by my comments in the thread)...
http://realitymod.com/forum/viewtopic.p ... =commander
and here
http://realitymod.com/forum/viewtopic.p ... ound#15735

Posted: 2005-06-08 07:33
by GABBA
i still need too know this..... where does the commander hide out during the battle. is he like in some 3rd dimension looking down , or is he on the grounds where sneaky *** players can get too him.
Posted: 2005-06-08 10:21
by Black Beret
He's just a regular soldier. He can be killed just like everyone else.
Posted: 2005-06-08 10:31
by GABBA
But where does he stand in the battle, surely he must have some good cover.
Posted: 2005-06-08 13:33
by Wolfmaster
which btw is also i feel needs fixin. you can't have a commander who is supposedly directin the squads just running around scoring kills. he needs to be in his command post where-ever that may be, out of the range of enemy artillery. the commander should coordinate, control and manage the battle. not be part of it.
Posted: 2005-06-08 18:47
by BrokenArrow
Wolfmaster-
as far as where the commander goes i believe there is a building or something where he can direct the battle from (ordering soldiers,artiller etc) and i think the building may be immune to enemy fire.
Posted: 2005-06-08 19:00
by GABBA
that's pretty good that is.... but i think if you get the honor of being generall you shoudn't be running around getting pionts. I'd most likely find a nice secluded area to hide out, maybe at the last captured flag. Don't want too be TOTALLY useless.
Posted: 2005-06-08 19:50
by BrokenArrow
well if youre a good commander you definitly wont be totally useless. personally i was pretty pumped when i heard that this feature would be in the game. it should add to the teamwork.
-also, what could be nicer than having your buddy call down some artillery if youre in a tight spot?

Posted: 2005-06-08 21:44
by GABBA
you'd be totally useless if you WERE DEAD!!!!!.....
we wont want a commander leading a charge and getting shot.

Posted: 2005-06-08 21:50
by BrokenArrow
haha i cant say i argue with that, and i agree with you the overall commander shouldnt be leading the charge on the front lines. they need to lead... from the main base. we have squad leaders to lead from the front, other than that a commanders job is solely to give the grunts on the front line a better idea of how the field of battle looks.
Posted: 2005-06-08 21:51
by GABBA
couldn't of said it better

.
Posted: 2005-06-08 21:52
by BrokenArrow
haha all that has to happen is have the PR team throw those nations in there... its up to us to make sure their work doesnt go to waste
Posted: 2005-06-08 22:51
by Figisaacnewton
While commander, you do not get points for kills you make, flags you capture, etc.
You get a small assist kind of point whenever your team kills or caps, and when your arty kills enemies.
This is done so the commander is a commander, not a troop with super arty ability.