[help!] H Clan Al-BasrahVIP edited map
Posted: 2012-06-20 22:25
Hello! I am shwedor from H clan and a team of H members is currently working on an edited Al-Basrah (Al-BasrahVIP) map with the intention of making it into a VIP gamemode. Here are some pictures and our current gameplan for getting it done, along with status updates, we thought it would be easier to post this here rather than individually reaching out for assistance.
Current and Completed Objectives:
1. Artillery IED for insurgents removed -COMPLETED by Eskil
2. SPG Technical for insurgents removed - COMPLETED by Eskil
3. Gary (Dump Truck with explosive device only removed) for insurgents removed (and explosive Big Red) - COMPLETED by Eskil
4. Challenger 2 Tank for British removed - COMPETED by Eskil
5. All but one Warrior for British removed (total of one Warrior IFV) - COMPLETED by Eskil
6. Scimitar(s) removed - COMPLETED by Eskil
7. Addition of Panther CLV's to replace the Warriors that are to be removed (add 4) - COMPLETED by Eskil (Desert Skinned variant)
8. Addition of more .50 cal armed Rovers (9 total) - COMPLETED by Eskil
9. Removal of the helicopters for British () - COMPLETED by Eskil
10. Sapper (IED) kit limited for insurgents, one per a squad of 4+ - COMPLETED by Eskil (awaiting gameplay testing)
11. Removal of C4 kit , Heavy Anti-Tank, and AA kits for British (a la SAW removal on Matrox's fun maps) - COMPLETED by Eskil
12. Removal of one .50 cal technical (3 total for insurgents) - COMPLETED by Eskil
13. Removal of caches/insurgency gamemode, replace with AAS style flags at VCP, gas station and Palace, capped in the order of VCP first, gas station second, then Palace. Only the VIP can cap (a la like pilots can't cap flags in regular PR) (extra flags to be added after gameplay testing to create a more linear path for the convoy, encourage ambushing tactics, and attempt to prevent players from wandering off into the boondocks) - COMPLETED by Eskil (awaiting alterations from gameplay testing)
14. Addition of the old SUV from previous PR versions, for VIP usage only. Respawns 5 minutes after death. Only able to be driven using a pilot kit. *DEVs say we cannot limit driveability of PR vehicles, so we shall edit a kit and make it a special VIP kit, one only for BLUFOR. This kit will be armed with an MP-7, pistol, restrainer, red smoke, binoculars, 3 patches. Serverside rules shall dictate its usage. - SUV added by Eskil
15. VIP kit, only one for British team (limited) (maybe have it allocated only to the commander, most likely as a drop kit) - Awaiting completion
16. British ticket count set to 500, Insurgent ticket count set to 950 - COMPLETED by Eskil (I think)
17. Removal of Supply trucks (No British Firebases, want them to use convoys and not to repair the VIP vehicle) - COMPLETED by Eskil
18. Addition of Eight more civilian vehicles for insurgents, respawning. (all in insurgent main) - COMPLETED by Eskil
19. Removal of Bomb cars - COMPLETED by Eskil
20. Add Three extra RPG kits in insurgent main (total of 6 for insurgents) - COMPETED by Eskil
21. Add Two extra SVD kits in insurgent main (total of 3 for insurgents) - COMPLETED by Eskil
22. Add One extra Enfield Sniper kits in insurgent main (total of 2 for insurgents) - COMPLETED by Eskil
23. (removed)
24. (removed)
25. Addition of Three troop trucks for British. - COMPLETED by Eskil
26. (If possible, not priority) Change the loading music.
27. Add 6 RPK's and 3 PKM's in insurgent main - COMPLETED by Eskil
28. Add 2 ironsights enfield rifles in insurgent main - COMPLETED by Eskil
29. Add 2 extra ammo technicals in insurgent main (total of 4) - COMPLETED by Eskil
30. Add two five minute rally spawns for insurgents in key locations (green dots) - COMPLETED by Eskil
We have many more additions and changes coming! This is not even close to our final version! Suggestions to asset layout will be noted, but we have decided to not include any air assets (Edit: we are still thinking of the MH-6) with this particular map. The current layout is to encourage ambushing tactics instead of hit and run drive-by gangland shootings, thus we have a mobile armed British fighting force and a Insurgent fighting force set for well-planned static ambushes.
Current and Completed Objectives:
1. Artillery IED for insurgents removed -COMPLETED by Eskil
2. SPG Technical for insurgents removed - COMPLETED by Eskil
3. Gary (Dump Truck with explosive device only removed) for insurgents removed (and explosive Big Red) - COMPLETED by Eskil
4. Challenger 2 Tank for British removed - COMPETED by Eskil
5. All but one Warrior for British removed (total of one Warrior IFV) - COMPLETED by Eskil
6. Scimitar(s) removed - COMPLETED by Eskil
7. Addition of Panther CLV's to replace the Warriors that are to be removed (add 4) - COMPLETED by Eskil (Desert Skinned variant)
8. Addition of more .50 cal armed Rovers (9 total) - COMPLETED by Eskil
9. Removal of the helicopters for British () - COMPLETED by Eskil
10. Sapper (IED) kit limited for insurgents, one per a squad of 4+ - COMPLETED by Eskil (awaiting gameplay testing)
11. Removal of C4 kit , Heavy Anti-Tank, and AA kits for British (a la SAW removal on Matrox's fun maps) - COMPLETED by Eskil
12. Removal of one .50 cal technical (3 total for insurgents) - COMPLETED by Eskil
13. Removal of caches/insurgency gamemode, replace with AAS style flags at VCP, gas station and Palace, capped in the order of VCP first, gas station second, then Palace. Only the VIP can cap (a la like pilots can't cap flags in regular PR) (extra flags to be added after gameplay testing to create a more linear path for the convoy, encourage ambushing tactics, and attempt to prevent players from wandering off into the boondocks) - COMPLETED by Eskil (awaiting alterations from gameplay testing)
14. Addition of the old SUV from previous PR versions, for VIP usage only. Respawns 5 minutes after death. Only able to be driven using a pilot kit. *DEVs say we cannot limit driveability of PR vehicles, so we shall edit a kit and make it a special VIP kit, one only for BLUFOR. This kit will be armed with an MP-7, pistol, restrainer, red smoke, binoculars, 3 patches. Serverside rules shall dictate its usage. - SUV added by Eskil
15. VIP kit, only one for British team (limited) (maybe have it allocated only to the commander, most likely as a drop kit) - Awaiting completion
16. British ticket count set to 500, Insurgent ticket count set to 950 - COMPLETED by Eskil (I think)
17. Removal of Supply trucks (No British Firebases, want them to use convoys and not to repair the VIP vehicle) - COMPLETED by Eskil
18. Addition of Eight more civilian vehicles for insurgents, respawning. (all in insurgent main) - COMPLETED by Eskil
19. Removal of Bomb cars - COMPLETED by Eskil
20. Add Three extra RPG kits in insurgent main (total of 6 for insurgents) - COMPETED by Eskil
21. Add Two extra SVD kits in insurgent main (total of 3 for insurgents) - COMPLETED by Eskil
22. Add One extra Enfield Sniper kits in insurgent main (total of 2 for insurgents) - COMPLETED by Eskil
23. (removed)
24. (removed)
25. Addition of Three troop trucks for British. - COMPLETED by Eskil
26. (If possible, not priority) Change the loading music.
27. Add 6 RPK's and 3 PKM's in insurgent main - COMPLETED by Eskil
28. Add 2 ironsights enfield rifles in insurgent main - COMPLETED by Eskil
29. Add 2 extra ammo technicals in insurgent main (total of 4) - COMPLETED by Eskil
30. Add two five minute rally spawns for insurgents in key locations (green dots) - COMPLETED by Eskil
We have many more additions and changes coming! This is not even close to our final version! Suggestions to asset layout will be noted, but we have decided to not include any air assets (Edit: we are still thinking of the MH-6) with this particular map. The current layout is to encourage ambushing tactics instead of hit and run drive-by gangland shootings, thus we have a mobile armed British fighting force and a Insurgent fighting force set for well-planned static ambushes.