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Razor Wire Extension

Posted: 2012-06-21 17:31
by speedazz
Finaly, I have enaugh posts to put this suggestion :D

I would like to suggest to extend razor wire, but to keep its base same lenght, so you can join 2 razor wires leaving no space between them, i think it would be useful to block streets so infantry can't cross it without burning them down.

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Re: Razor Wire Extension

Posted: 2012-06-22 12:07
by Spec
I do think this one would make some sense.

Re: Razor Wire Extension

Posted: 2012-06-22 12:37
by Zoddom
me likey

Re: Razor Wire Extension

Posted: 2012-06-22 12:53
by LongHairedHuman
Appears to be simple to be done, I think the most time consuming part of this would be the exporting to bf2 ^^. So yeah, I fully support this.

Re: Razor Wire Extension

Posted: 2012-06-22 13:17
by TeRR0R
A quick fix could be just an adjustment of the collision mesh.
Don't know if that would make it easier, just an idea.

Or a shortened base so the wire can overlap?

Re: Razor Wire Extension

Posted: 2012-06-22 13:31
by Joker86
The topic title always arouses this association to me:

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Good idea though.

Re: Razor Wire Extension

Posted: 2012-06-22 16:05
by Jolly
Good idea!
I was always thinking of how can I block off insurgents from my FOBs?
We problably have solution here!LOL


BTW, I have a question here, Can those Fenses really block off vehicles?

Re: Razor Wire Extension

Posted: 2012-06-22 18:10
by tomatenkacktus
Jolly wrote:Good idea!
I was always thinking of how can I block off insurgents from my FOBs?
We problably have solution here!LOL


BTW, I have a question here, Can those Fenses really block off vehicles?

Only exactly those. Because there are those metal things in it.. you know.. those barriers.. like (omg i'm so creative) you might know from "Saving Pvt James Ryan" (D-Day).

If they aren't there you can just drive through them, but you don't destroy them with that, which you can use for your advantage, but also can suck for you.

Greetz :)


L.Sanburn

Re: Razor Wire Extension

Posted: 2012-06-22 20:19
by nater
Okay, I was confused as to what was different, you mean have the razor wire cover the whole mound of dirt, I agree with you 100%.

Re: Razor Wire Extension

Posted: 2012-06-22 20:59
by JimmyKid1996
nater wrote:Okay, I was confused as to what was different, you mean have the razor wire cover the whole mound of dirt, I agree with you 100%.
I believe he means to lengthen the part, as to be able to cover a whole road, as opposed to 1/4 or 1/2 of it with a single piece, which I support 99.99% :D

Re: Razor Wire Extension

Posted: 2012-06-22 21:42
by speedazz
Yes, cover whole mound of dirt, because now, when you buid a 2 razorwires next to each other, theres a small empty space between them, so if you extend wire on top of that dirt mound, you can join 2 razor wires together, leavin no space between them for infantry to fit (Sorry if my English not that good)

Re: Razor Wire Extension

Posted: 2012-06-23 01:20
by sylent/shooter
I think its a great idea and I fully support it!,

P.S your English isn't bad, I've seen much worse, and do us a favour and stick around, don't be one of those people who get enough posts to suggest something and then fly away into the depths of the interweb...

You have a fairly creative mind as I've noticed from your posts :P

Re: Razor Wire Extension

Posted: 2012-06-23 01:33
by dtacs
Its a good idea, but it should actually extend even further since the bases of FO emplacements can't be touching or clipping, hence why you can't place foxholes too close to eachother.

Re: Razor Wire Extension

Posted: 2012-06-23 02:31
by Stealthgato
Yeah, it should be pretty long, it's quite hard to make a consistent wall of razorwire as you can't know exactly where it will go and if you put them too close it simply won't spawn.

Re: Razor Wire Extension

Posted: 2012-06-23 03:50
by IINoddyII
Well spotted.. good idea imo

Re: Razor Wire Extension

Posted: 2012-06-23 07:53
by Arnoldio
Nice idea, wouldnt hurt at all.

It should also be changed that each part needs three inciendary gernades to go down into unassembled state. Now its just too simple to get through. Only destructable by C4 , phosporus, jet boms, arty and JDAM, no guns, no apc cannons no tank shells.
That would make real area denial asset, now its just something to build when there is nothing to do.

Re: Razor Wire Extension

Posted: 2012-06-23 10:56
by Mouthpiece
Good idea. As someone noted - now we have hard time if we want to build a nice, huge wall of razors (because of emplacement touching when spawning - they can spawn anywhere). It wouldn't be as time consuming as it is now. The most terrible thing that can happen to a defender is to get overrun in the beginning phase of building while he (the def) is having a 5 min problem with placing obstacles.

Re: Razor Wire Extension

Posted: 2012-06-23 11:00
by KiloJules
Arnoldio, even though this seems a bit "thread hijacky" I fully agree!

If Barbwire, if area denial then do it right, make it last/survive longer.

Re: Razor Wire Extension

Posted: 2012-07-27 06:33
by Redamare
:( yeah as of now the only way to successfully block an area with the razor wire would be between two objects ... even that doesn't always work

Re: Razor Wire Extension

Posted: 2012-07-29 19:22
by Hannes_Sbg
I support the initial idea and Arnoldios addition. Right now nobody uses razor wires, because they are nothing more than a big trip flare and a huge sign saying "enemy fob close".
It should deny access of infantry and vehicles. Right now both can destroy them in seconds. Maybe the razor is easier to destroy, the "Czech hedgehog" shut withstand more. A two stage destruction - if possible - would be cool: Fully up -> only hedgehog without razor wire (no bleed) -> completely down.
I would love if only the combat engineer or a huge amount of incendiaries (like 10+) could completely destroy the hedgehog. Vehicles and mortars shut have no (at least quick) possibility to destroy a hedgehog, because they are build to resist them.