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[Weapon] Wz.96 Beryl

Posted: 2012-06-22 16:09
by MTOOO
Model of WZ.96 Beryl.

Model.: 7702 tris

Do as many triangles can be?

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Re: [Weapon] Wz.96 Beryl

Posted: 2012-06-22 16:15
by Tim270
7.7k is fine for the 1st person weapon. Things I would consider at this point though is shifting more of the triangles to where they matter more. For example the bottom of a magazine is something the player will rarely, if ever see.

Something I would strongly consider also is giving a very slight chamfer to the back of the receiver and stock joint housing. Having straight 90degree corners right in-front of the player is something to and avoid.

Looks good though, could we see some wires? easiest way to give you feedback.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-06-22 16:37
by MTOOO
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Re: [Weapon] Wz.96 Beryl

Posted: 2012-06-22 19:12
by Amok@ndy
you need 3ds Max 9 for Bf2, now you need to convert your model and then you might need to redo the smoothing groups

Re: [Weapon] Wz.96 Beryl

Posted: 2012-06-22 19:29
by Tim270
Yeah, when you send it back to 3ds max 9 export it as a .fbx that way you will minimize artifacts in the port.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-06-27 14:41
by Fresz
small update

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Re: [Weapon] Wz.96 Beryl

Posted: 2012-06-27 15:04
by Spush
Looks like it needs an ambient occlusion bake.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-06-28 11:24
by Fresz

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-01 04:40
by 40mmrain
link appears to be broken, but the previous pictures look really nice, excited for some decent optics on an AK pattern

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-04 14:18
by MTOOO
Final Verion.

Standard Version.: 4480 tris
Wz.96

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Rail System.: 6928 tris
WZ.96 Rail System

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Rail + Wz.74 Pallad.: 8546 tris + Cartridge.: 560 tris
Wz96 Beryl + Wz74 Pallad

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Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-05 14:37
by CommunistComma
Is this used exclusively by the pols or can you spread it to other factions?

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-05 16:32
by Trek762
CommunistComma wrote:Is this used exclusively by the pols or can you spread it to other factions?
I think ANA is using some. Lithuania too, if I'm not wrong (it was a gift or sth like that, I guess they use something else now).

So I guess it's Polish Forces exclusive.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-06 11:54
by Forgotten
Trek762 wrote:I think ANA is using some. Lithuania too, if I'm not wrong (it was a gift or sth like that, I guess they use something else now).

So I guess it's Polish Forces exclusive.
ANA? U mean Afghan National Army or what?
Nope, Lithuania using Beryls before 2003, but only Special Forces.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-06 15:03
by MTOOO
Link

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http://iv.pl/images/00572747534088804646.jpg
Image

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-06 17:17
by Stemplus
Lovely. I see that it's possible that you will finish before 1.0 .. hmmmmm??? :P

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-06 21:10
by J.F.Leusch69
post up the uv map so we can see if thats all good BEFORE you start to texture, because their is almost always something to improve on that.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-07 21:32
by MTOOO

Code: Select all

http://iv.pl/images/63836379521123205097.jpg
http://iv.pl/images/14284350265295445009.jpg
http://iv.pl/images/55410943235902907741.jpg

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The finished model.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-07 23:05
by Spush
I'd post a UVW map, along with doing an Ambient Occlusion bake for the textures, it will give you depth/shadows for your texture.

Re: [Weapon] Wz.96 Beryl

Posted: 2012-07-08 11:02
by MTOOO