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Would 100+ players result in no rallies?

Posted: 2012-07-09 20:04
by doop-de-doo
How many players would there need to be in a squad before the rally sytem becomes obsolete? 12, 16?

NOTE: My bad. Please take this discussion to PR:BF2 v0.97 Feedback>[100p] Rallypoints.
Thank you, GP_MineralWouter and [R-DEV]BloodyDeed.

PS: The thread list above is only for players who were able to test the 100+ player servers. I haven't, but would still like to have the opportunity to voice my views. I'll try not to be a flamer to the best of my ability and I hope any posts further on can keep it civil.

Remember that the DEVs are the ones who make the final decision between realism and gameplay feasibility. If the game looks like it will slow down to where it'll become boring or too frustrating to play, they will find a compromise.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-09 20:19
by Brainlaag
6, rallies are a feature of the past. With all the new game changes, bigger maps and very functional and easy to build FOBs, rallies do not fulfill their role as intended anymore. I can live very well without them. The old PR gameplay doesn't fit into the new gamemechanics anymore and as such, also the rally points should be removed.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-09 20:27
by saXoni
They shouldn't be removed. They're still very useful if a squad-member dies and the closest spawn-point is far away. Sure, the way they were meant to be used isn't here anymore, but they still serve a purpose.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-09 20:49
by Stealth Clobber
I agree with Sax, an unfortunate accident or new member joining are the most useful uses for rally's the way they currently are in .97, and they don't really add any unfair element to gameplay.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-09 21:06
by FelipeFR
Often you can join a server mid-game, and it can be very irritating to rally with your squad when they are 1km away and no FOBs are close enough, often for very logical reasons.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-09 21:06
by sweedensniiperr
Well, I get your point. 2 people including a squad leader to spawn a 12 man squad just like that. I'd say if the squad size increases so must the limit for a rally point to be set.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-09 21:14
by Mineral

Re: Would 100+ players result in no rallies?

Posted: 2012-07-10 19:25
by ComradeHX
Rallies?

Pfft.

Get 30 players to dig up a fob instantly; last forever and harder to kill.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-10 20:19
by saXoni
They're bigger, they draw attention and you can only have 6 of them per map.

Re: Would 100+ players result in no rallies?

Posted: 2012-07-10 23:44
by MertSahin
i would say NO RALLY! 100+ players means EPIC FIREFIGHTS... just spawn and try to make your way over the REAL BATTLEFIELD to safety/squad/team/ride whatever !

Re: Would 100+ players result in no rallies?

Posted: 2012-07-17 05:54
by Hunt3r
Rallies are fun but FOBs greatly increase the local concentration of forces, which is good if you're actually near somewhere important.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-20 20:40
by doop-de-doo
With the configurations being set up for 100+ servers, there will be squads that reach the size of a real squad, reducing the number of reasons to continue using RPs to 1. That single reason is to enable SLs to bring in late-comers.
RPs already reload at FBs, making FBs a point for reinforcement. So, the SL can spawn/arrive at a FB with his limited-sized squad (of six players) and reload his RP, with the RP standing in for the missing 2-6 players that should IRL be there to fill the squad.

With this in mind, I would like to pursue a bit further and create a scenario which is about as common as having a late-comer suddenly join a squad. That situation is where the RP has already been consumed and the SL is in the RP recharging period. What is the one of the most common actions taken by players or SLs? Spawn at Main or a nearby FB.

Would that late-comer miss it? Somewhat.

Would it be a big deal though? No, not at all.

---

Personally, I don't like RPs in that they can spawn an infinite number of soldiers until they expire or are overrun. RPs were designed to simulate a full squad (8-12 units), but if abused create an unreal supply of infantry.

That is my shamelessly biased argument towards why RPs are more luxury than necessity.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-20 22:05
by Arnoldio
Tickets should also be DECREASED for the percenatage in slot rise, since tickets represent reinforcements and with more people actually on the ground, there should be less reinforcements... however people going rambo and diying all over the place means they had to raise the ticketcount...

Re: Would 100+ players result in no rallies?

Posted: 2012-09-21 05:22
by Trooper909
Brainlaag wrote:6, rallies are a feature of the past. With all the new game changes, bigger maps and very functional and easy to build FOBs, rallies do not fulfill their role as intended anymore. I can live very well without them. The old PR gameplay doesn't fit into the new gamemechanics anymore and as such, also the rally points should be removed.
You wouldn't happen to be an armor or jet whore would you?Because PR infantry gameplay has been a glorified walking sim since the old rally system was removed.

Infantry is 10% fighting and dyeing to other infantry 20% being blown apart by thermal toting vehicles and 70% walking.
And that is without factoring in babysitting said FOBs from one guy with a knife.

On smaller maps FOB's are 70% of time unspawnable because a few random wonderers happen to be in the area.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-21 06:07
by Arnoldio
Walking sim? No. If you want shooting and respawning every 5 seconds, i will suggest you to try the obvious: Call of Duty series or maybe vanilla BF series.

Walking, or with an adequate team, driving around in transport vehicles is a part of the game. There have been rounds where i havent fired a shot and just walked around, but i had to be in such positions in case something happened to the other squads. Now if you are one of those "attack only, hate assets" guys, you have absolutely no saying in the rallypoint debate... or any debate at all for that matter.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-21 12:28
by Brainlaag
Trooper909 wrote:You wouldn't happen to be an armor or jet whore would you?Because PR infantry gameplay has been a glorified walking sim since the old rally system was removed.

Infantry is 10% fighting and dyeing to other infantry 20% being blown apart by thermal toting vehicles and 70% walking.
And that is without factoring in babysitting said FOBs from one guy with a knife.

On smaller maps FOB's are 70% of time unspawnable because a few random wonderers happen to be in the area.
Funny I'm usually the one to shoot, not the one to be shot at. OFC people consider it that way, I've seen horrible things happen in pub games. It's not really the fault of the game being a "walking-sim" but rather people acting like braindead zombies on how they behave in a firefight and general play attitude coupled with placing the FOBs on top of a hill and then wonder why it gets blasted by all kind of shit.

Don't get me wrong, the old PR was more fun to me but there are way more and far reaching factors than rally points that changed it *cough playerbase cough*.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-24 05:20
by Trooper909
Arnoldio you just went full retard.Of course I don't want COD or BF3 gameplay :roll:
If anything though infantry gameplay is more like COD than ever before.


Brainlaag agree.

To clarify a little bit I only really play inf grunt,not SL or assets or anything and join whatever squad will let me join so what the SL says to do I do no matter how retarded he is.9 times out of 10 hes retarded and I die alot hence the reason PR may seem more walking sim for me more than others.Doesn't help when a team don't build decent FOB's either.

I just think the old RP system simulated waves of infantry alot better than the clunky FOB's do today.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-24 10:32
by Arnoldio
Why do you blame others for dying? Nobody went full retard here. From my POV, gameplay isnt really COD, because i know how to play in such a way that i dont die, regardless of how stupid the SL is.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-24 10:53
by Spec
Trooper, no insults please.

As for the topic, I'm inclined to agree with rallypoints being kind of luxury on 100 player servers, especially on a map smaller than 4km, but only inclined. I can't really agree, because at the end of the day, squads to get streched thinner when there's less ways of bringing in dead players after a fight, and, as doop-de-doo says, latecomers of any kind.

The solution to this problem would naturally be well functioning transport squads - but I'd really require more initiative from the player base.

Re: Would 100+ players result in no rallies?

Posted: 2012-09-24 21:57
by Trooper909
Arnoldio wrote:Walking sim? No. If you want shooting and respawning every 5 seconds, i will suggest you to try the obvious: Call of Duty series or maybe vanilla BF series.

Now if you are one of those "attack only, hate assets" guys, you have absolutely no saying in the rallypoint debate... or any debate at all for that matter.
I ment went full retard with saying that the above is my play style without actually having ever played with me.Just because I like the old RP system from yesteryear makes me a COD player so any of my opinions on the mod are invalid.

Now I remember why I stopped posting anything game related here the elitism is a bit much.

I class the above quote as insulting btw.
I said my opinion on the RP system I am done here.