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Briefing time for AAS maps
Posted: 2012-07-19 14:30
by ERNEST
Hi Ladies & Gentlemen I wrote a thread before about (Default squad names) im new to this so im assuming the guys are viewing it before it gets posted. My subject on BRIEFING is about how when you start a game everyone spawns and goes charging out the main to rush for the flag the first 5 min is hectic yet critical its a scramble for both teams to get to the flags with no real clear game plan. My Idea of having a briefing after the game starts for the first 3 to 5 min no one can leave there main (not sure about Silant Eagle Germans parachuting in though ) is to get the players organised & maybe get a gameplan going amongst the SL & cammanders with out the rush mantality. With my idea on (Default squad names) , a 5 min briefing on AAS maps & with mumble you have the game of the millinium people then all you have to do is make a new PR with awsome graphics 128 players + a few little tweeks here & there like dragging a body the only problem is if i die i cant play it so life is short play PR us much as you can
Re: Briefing time for AAS maps
Posted: 2012-07-20 01:46
by Domas118
Good idea.
Re: Briefing time for AAS maps
Posted: 2012-07-20 06:38
by Moszeusz6Pl
I don't think that forcing player to don't leave main is good idea, because on some maps defensive team can spawn closer to front line to prepare defense. I think that we could increase time spend while waiting for game, because some players who has slower computers are joining game, when game already started, and didn't know what's the plan and that's going on. If we increase warn up time, SL could talk to each other and prepare plan, and prepare squad to join battle. Actually SL most of the time are asking SM to take kits, without checking with what kit is he got, because there are no time for it.
Re: Briefing time for AAS maps
Posted: 2012-07-20 10:04
by ChallengerCC
ERNEST wrote:Hi Ladies & Gentlemen I wrote a thread before about (Default squad names) im new to this so im assuming the guys are viewing it before it gets posted. My subject on BRIEFING is about how when you start a game everyone spawns and goes charging out the main to rush for the flag the first 5 min is hectic yet critical its a scramble for both teams to get to the flags with no real clear game plan. My Idea of having a briefing after the game starts for the first 3 to 5 min no one can leave there main (not sure about Silant Eagle Germans parachuting in though ) is to get the players organised & maybe get a gameplan going amongst the SL & cammanders with out the rush mantality. With my idea on (Default squad names) , a 5 min briefing on AAS maps & with mumble you have the game of the millinium people then all you have to do is make a new PR with awsome graphics 128 players + a few little tweeks here & there like dragging a body the only problem is if i die i cant play it so life is short play PR us much as you can
A real good idea i had this also! For me and my clan its often a stressfull situation on the beginning of the map. You cant coordinate kits etc. only fast fast fast.
That sucks and destroy teamplay.
I support this totaly! 5 min after spawning you cant go out of base or so.
Re: Briefing time for AAS maps
Posted: 2012-07-20 10:58
by Mouthpiece
A good idea indeed. But 5 minutes is too much. I'd say 2 to 3 minutes would be enough for SL's to come together and to draw a basic plan. Mumble as usually would make things perfect, as you can directly talk "eye to eye" with another SL. If something gets said "eye to eye", than there's bigger possibility that it will happen (e.g., "we'll defend the flag" would really mean that they will defend it not sit around, get bored and therefore move on).
Re: Briefing time for AAS maps
Posted: 2012-07-20 12:12
by Acemantura
Lol, I like it. But how do you make a decaying DoD??
Re: Briefing time for AAS maps
Posted: 2012-07-20 12:32
by Mineral
ERNEST wrote:then all you have to do is make a new PR with awsome graphics 128 players + a few little tweeks here & there like dragging a body
yeah, should only take a month or so.
for the rest good idea

Re: Briefing time for AAS maps
Posted: 2012-07-20 16:18
by Sgt.BountyOrig
Alas, as I read along the lines of the SF map, Iron gator.
"may the team with the best co-ordination and tactics win the firefight".
PR requires you to be proactive and remain on the move in this way, you should still aim to be able to communicate with others whilst completing your own objectives and considering possible future situations. This is a skill you learn, and with mumble out there being the perfect tool for the job to talk to other squad leaders, or the entire team if necessary, you should be able to attempt this learning point in the space of a few rounds.
...Actually getting other SL's to listen to you on the other hand is a different matter entirely.
Re: Briefing time for AAS maps
Posted: 2012-07-21 19:52
by doop-de-doo
I don't think people will appreciate having to wait extra time just to discuss first moves. When you need to work something important out with other squads, you should be able to get it going with them before the spawn timer runs down. Most preliminary plans are apt to change on the fly when it all comes down to it.
If you want a coordinated team in PR as it currently is, you probably should look for:
1. a commander to dish out the strategy/orders,
2. a set of SLs that are willing to cooperate, &
3. server admins with the authority to enforce the chain of command.
Best case scenario: the commander is an admin with the necessary authority to deal with unwilling squads. That's how it is IRL.
Re: Briefing time for AAS maps
Posted: 2012-07-22 18:29
by ERNEST
Hi again L & G's ! Thanks for the comments , I just wanted to add with the BRIEFING TIME is that i sometimes dont have enough time in between maps after its GG & the start of the next round because after sitting for an 1-2hours i need to get up do a few things like grab a drink, go to the toilet, answer a missed call, make a quick snack (after you have a look at your stats & best squads ) & that would apply to most people. Im usually ready most of the time but you know sometime it takes you a bit longer and you come back 2 or 3 min in the game you have been invited to a squad & when you join they are on the otherside of map . So in my opinion a briefing just gives a bit of extra time for your average joe blow like me to get what i got to get done then sit down for another 1-2hrs. Mumble does give you that option to already have a briefing before that game starts but usually not everyone connects straight away & most of the chat is done between SL & squad members organising kits, doesnt leave much time between SL to SL & cammander to have a basicplan & most of the time squads end up getting in each others way or going to the same place & because your team doesnt have a plan you spend the next hr defending your last flag because noone bothered to capture the first flag at the start . So your a little late in (sorry for being human) & you come in & not 2 min in the game & you can see whats going to happen for the rest of the match. PR is about thinking on your feet i agree wth that and ingame you do plenty of that but in reality you dont go rushing out of your base with no real basic plan of what the rest of your team is doing or what your orders are. ps I go Cammander a bit and i personaly need a bit more time to organise & to draw up a plan, i find it hard cos alot of times the SL creates His/Her plan but it doesnt fit in with my plan or the rest of the teams & by the time i get around to talking to them its to late they are already at a realy bad FOB location or something & it effects the the rest of the game. Plans can fail but chances of success increase with a good one.
Re: Briefing time for AAS maps
Posted: 2012-07-22 23:16
by 40mmrain
longer briefing times would be good.
A designated intersquad, and intrasquad time would be excellent too, for squadleaders to talk to their own men, and collude with each other.
Re: Briefing time for AAS maps
Posted: 2012-07-23 13:27
by Nate.
Definitely a good Idea!
Helps to set up and get things going well when the round starts. Especially when preparing for Assaults while having Ticket Bleed (barracuda, pavlovsk, ...).
The only problem I see is the implementation. I think one should be able to spawn and then wait for round start. How cope with several Spawnpoints for defenders and how can such a mechanism be implemented? Temporary DoD?
Re: Briefing time for AAS maps
Posted: 2012-08-21 01:38
by Cifyra
I support this.
Re: Briefing time for AAS maps
Posted: 2012-08-21 07:33
by VerdwaaldOdyssey
Well I can say that I really like nearly all of the ideas coming through here, but one that sticks would have to be 40mm's idea of having a designated inter and intra squad chat time, that way squad leaders can chat without having their squad members bothering them.
So far as that goes we could (as a test) have an unofficial time during the round opening before everyone spawns in where squad leaders just talk to each other about their plans and the squad members are just told to shut up for a minute until they're done talking, it likely wouldn't take too long (1min tops) just have each squad leader say a shortened version of their plan (Squad 4 will rush in for the middle flag, Squad 5 will make our retreat fob ect. ect.) and leave it at that.
Re: Briefing time for AAS maps
Posted: 2012-08-21 19:20
by illidur
there is arma 2 for that. or clan matches, can't make bf2

r public gameplay like that.
Re: Briefing time for AAS maps
Posted: 2012-08-21 20:08
by waldov
illidur wrote:there is arma 2 for that. or clan matches, can't make bf2

r public gameplay like that.
i think hes got a point.
Re: Briefing time for AAS maps
Posted: 2012-08-25 10:07
by risegold8929
I would support the idea of a longer timeperiod for the briefing in progress at the start of rounds.
Re: Briefing time for AAS maps
Posted: 2012-09-30 20:35
by FelipeFR
Excellent, I just think, however, that it should exist strictly to allow time for planning and (maybe) setting up. Would it be possible to create a temporary desertion zone outside the main base, disable (also temporarly) the ability to build anything, etc? "Maybe setting up" in the sense that pilots would have more than enough time for their helis and such to get ready. Seeing that the biggest objective is to avoid the big mess that round starts usually are, perhaps they should also be not allowed to enter/operate any vehicles until the times ends.
Wow, that might actually be quite good. Just imagine everyone getting in line to enter a Chinook, babbling nonsense/plans on Mumble while the pilot patiently waits by the door. And, when the timer ends, everyone enters their transports and etc in an orderly fashion, allowing for almost fully sincronized landings, and many other things. SO ORGANIZED!1!!11!
Re: Briefing time for AAS maps
Posted: 2012-09-30 21:49
by ExeTick
Im not a big fan of this idea you have, people usually draw the plan when they are waiting that 1-2min before you can spawn in. well I try to do this atleast. even talking to other squads and ask them where they are going and this can be done while waiting to spawn for the first time.
Re: Briefing time for AAS maps
Posted: 2012-10-10 10:08
by Prevtzer
I like this too, it would be good especially if the team has a commander.