[Help]Errors and no Vehicle is load up?
Posted: 2012-07-24 23:50
Hello, I've got problems with the Bf2Editor, I hope someone can help me out
The first problem is, if I load pr_edit, it shows many Errors like:
is it normal that he read from D???? and Battlefield is installed at C?
Should I Reinstall all?
and...
If I Load a Map, I see no Vehicle,
I hope you can help me...
PS: I've follow a Tutorial: https://www.realitymod.com/forum/f189-m ... dding.html
Sorry, I havn't try to reinstall, because I noticed for 5 Minutes the D:\ in the LOG
The first problem is, if I load pr_edit, it shows many Errors like:
Code: Select all
D:bf2editorCodeBF2CoreProfiler.cpp(720): Calibration of profiler took:1.39539e-005 seconds
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 5 registered as ECCoreCEChangedSetting
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "menu/fonts_custom.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_client_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_client_patch2.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_client_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_client_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/fonts_client_patch2.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_client_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_client_patch1.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_client_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_client_patch1.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_client_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/fonts_client_patch1.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_client_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_client.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/fonts_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/fonts_client.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_client.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/dynamicobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/miscobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/water_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_client.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/common_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/common_client.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/fonts_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/fonts_client.zip path:fonts/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/menu_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/menu_client.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/objects_client.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/objects_client.zip path :o bjects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_server_patch2.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_server_patch2.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_server_patch2.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_server_patch2.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_server_patch1.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_server_patch1.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_server_patch1.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_server_patch1.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/faction_inits.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:faction_inits.zip path:factions/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/common_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:common_server.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/menu/menu_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:menu/menu_server.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/common_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/effects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/kits_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/miscobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/roads_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/soldiers_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/staticobjects_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vegitation_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/vehicles_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/water_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "objects/weapons_server.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/common_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/common_server.zip path:common/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/menu_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/menu_server.zip path:menu/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/../bf2/objects_server.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:../bf2/objects_server.zip path :o bjects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples01.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:bf2editorlightmapsamples01.zip path :o bjects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples02.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:bf2editorlightmapsamples02.zip path :o bjects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples03.zip"
D:bf2editorCodeBF2IOFileFileManager.cpp(692): mountArchive:bf2editorlightmapsamples03.zip path :o bjects/
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/pr_edit/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "mods/bf2/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "BF2Editor/Content/Terrain/bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2IOFileZipArchive.cpp(323): Couldn't open zip file "bf2editorlightmapsamples04.zip"
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "hWndBf2TempSlt" in added (default class: "Unknown ID 0")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "rodSpecial" in added (default class: "Unknown ID 0")
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 11 registered as ECRendererREToggleFullscreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 11 registered as ECRendererREChangeResolution
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 11 registered as ECRendererREPreChangeResolution
D:bf2editorCodeBF2RendDX9RendDX9Enum.cpp(753): Video Memory found: 1306 MBs.
D:bf2editorCodeBF2RendDX9DeviceCaps.cpp(416): Description: Intel(R) Graphics Media Accelerator HD
D:bf2editorCodeBF2RendDX9DeviceCaps.cpp(417): VendorId: 8086 SubSysId: 150a10cf
D:bf2editorCodeBF2RendDX9DeviceCaps.cpp(41 8) : DeviceId: 46 Revision: 2
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: -1000000
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(92 8) : Genuine Intel detected..
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1002): Texture quality reduced because of Low Scheme.
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1059): Suggested Scheme detection:
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1060): Actual CPU speed: 2128 MHz, estimated CPU performance: 2128 MHz.
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1061): Physical Memory: 1024 Estimated video memory: 1306
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1062): Highest PS Model supported: 3
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1063): GPU Type is: Unknown
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1070): GPU does not have known settings scheme.
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(1072): Suggested scheme: Low. Suggested texture quality: Medium
D:bf2editorCodeBF2RendDX9VideoOptions.cpp(570): MultiSample mode: Off
D:bf2editorCodeBF2RendDX9RaEffectManager.cpp(866): Created native dx effect: 018AB160
D:bf2editorCodeBF2RendDX9QueryManager.cpp(32): HW supports D3DQUERYTYPE_OCCLUSION
D:bf2editorCodeBF2RendDX9QueryManager.cpp(33): HW occlusion culling is default off.
D:bf2editorCodeBF2RendDX9QueryManager.cpp(47): HW supports D3DQUERYTYPE_EVENT
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2RendDX9ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(12 8) : dep: smallest mip texture dimension allowed: 8
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(41): First PortedFontRend object ctor 98542848 , creating shared resources.
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/PortedFontShader.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: BF2Renderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "Renderer" was created using class: "dice.hfe.dx9rend.Renderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "Renderer" in added (default class: "dice.hfe.dx9rend.Renderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "PostProductionFrameWork" in added (default class: "Unknown ID 0")
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "RenderView" was created using class: "dice.hfe.Rend.RenderView")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "RenderView" in added (default class: "dice.hfe.Rend.RenderView")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "EnvMapManager" was created using class: "dice.hfe.Rend.EnvMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "EnvMapManager" in added (default class: "dice.hfe.Rend.EnvMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: aLightManager
D:bf2editorCodeBF2RendDX9TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "LightManager" was created using class: "dice.hfe.geom.LightManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "LightManager" in added (default class: "dice.hfe.geom.LightManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "GeometryTemplateManager" was created using class: "dice.hfe.geom.GeometryTemplateManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "GeometryTemplateManager" in added (default class: "dice.hfe.geom.GeometryTemplateManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "StaticMeshRenderer" was created using class: "dice.hfe.geom.StaticMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "StaticMeshRenderer" in added (default class: "dice.hfe.geom.StaticMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: SkinnedMeshRenderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "SkinnedMeshRenderer" was created using class: "dice.hfe.geom.SkinnedMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "SkinnedMeshRenderer" in added (default class: "dice.hfe.geom.SkinnedMeshRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/Particles.fx
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/Trail.fx
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/NonScreenAlignedParticles.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "ParticleSystemManager" was created using class: "dice.hfe.geom.ParticleSystemManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "ParticleSystemManager" in added (default class: "dice.hfe.geom.ParticleSystemManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "HemiMapManager" was created using class: "dice.hfe.geom.HemiMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "HemiMapManager" in added (default class: "dice.hfe.geom.HemiMapManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/Decals.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DecalManager" was created using class: "dice.hfe.geom.DecalManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DecalManager" in added (default class: "dice.hfe.geom.DecalManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/RoadCompiled.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: RoadCompiledRenderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "RoadCompiledRenderer" was created using class: "dice.hfe.geom.RoadCompiledRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "RoadCompiledRenderer" in added (default class: "dice.hfe.geom.RoadCompiledRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "RoadEditableRenderer" was created using class: "dice.hfe.geom.RoadEditableRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "RoadEditableRenderer" in added (default class: "dice.hfe.geom.RoadEditableRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: NameTagRenderer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "NametagManager" was created using class: "dice.hfe.geom.NametagManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "NametagManager" in added (default class: "dice.hfe.geom.NametagManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/SkyDome.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: SkyDome
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "SkyDome" was created using class: "dice.hfe.geom.SkyDome")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "SkyDome" in added (default class: "dice.hfe.geom.SkyDome")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "UndergrowthSystem" was created using class: "dice.hfe.geom.UndergrowthSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "UndergrowthSystem" in added (default class: "dice.hfe.geom.UndergrowthSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/PortedMenuShader.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "QuadDrawer" was created using class: "dice.hfe.geom.Meme.QuadDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "QuadDrawer" in added (default class: "dice.hfe.geom.Meme.QuadDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/DebugD3DXMeshShapeShader.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugRenderer" was created using class: "dice.hfe.geom.DebugRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugRenderer" in added (default class: "dice.hfe.geom.DebugRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/DebugCircleShader.fx
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugLineDrawer" was created using class: "dice.hfe.geom.DebugLineDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugLineDrawer" in added (default class: "dice.hfe.geom.DebugLineDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugCircleDrawer" was created using class: "dice.hfe.geom.DebugCircleDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugCircleDrawer" in added (default class: "dice.hfe.geom.DebugCircleDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 74380304 , addRef shared resources.
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: DebugTextDrawer
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextDrawer" was created using class: "dice.hfe.geom.DebugTextDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextDrawer" in added (default class: "dice.hfe.geom.DebugTextDrawer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugLineGraphRenderer" was created using class: "dice.hfe.geom.DebugGraphRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugLineGraphRenderer" in added (default class: "dice.hfe.geom.DebugGraphRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextWriterManager" was created using class: "dice.hfe.geom.DebugTextWriterManager")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextWriterManager" in added (default class: "dice.hfe.geom.DebugTextWriterManager")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 109638248 , addRef shared resources.
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextWriter" was created using class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextWriter" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 74360032 , addRef shared resources.
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "DebugTextWriterFixed" was created using class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "DebugTextWriterFixed" in added (default class: "dice.hfe.geom.DebugTextWriter")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 11 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "FontSystem" was created using class: "dice.hfe.geom.FontSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "FontSystem" in added (default class: "dice.hfe.geom.FontSystem")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "FontRenderer" was created using class: "dice.hfe.geom.FontRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "FontRenderer" in added (default class: "dice.hfe.geom.FontRenderer")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/PostProduction_nv3x.fx
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: common/textures/noise (as common/textures/noise)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: common/textures/random (as common/textures/random)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/FSQuadDrawer.fx
D:bf2editorCodeBF2RendDX9RenderPathServer.cpp(2 8) : IRenderPathClient added: DebugTextDrawer
D:bf2editorCodeBF2CoreDllLoad.cpp(80): Successfully loaded dll EditorRendDX9.dll
D:bf2editorCodeBF2CoreDllLoad.cpp(82): Registering new dll with EditorMemory.dll debug subsystem
D:bf2editorCodeBF2IOFileFileManager.cpp(101): mods/pr_edit/ getWritePath:Logs/stats/rend_237_PHILIP_PC_2012_07_25_01_34_45.bin
D:bf2editorCodeBF2IOFileFileManager.cpp(130): resulting path:mods/pr_edit/Logs/stats/rend_237_PHILIP_PC_2012_07_25_01_34_45.bin
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/RadialAtt2 (as common/textures/radialatt2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/ConicalAtt (as common/textures/conicalatt)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 141932328 , addRef shared resources.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942 (as fonts/bf1942)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/BF1942_def (as fonts/bf1942_def)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 141932328 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/Nametag.fx
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Menu/Nametag/loactionArrow.dds (as menu/nametag/loactionarrow)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 126214512 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 126214512 loaded as Fonts/BF1942
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 126217728 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 126217728 loaded as Fonts/BF1942
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 74380304 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Common/Textures/DepthComplex2 (as common/textures/depthcomplex2)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 98542848 loaded as Fonts/BF1942
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 109638248 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11 (as fonts/system_8x11)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Fonts/system_8x11_def (as fonts/system_8x11_def)
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 74360032 loaded as Fonts/system_8x11
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 141862592 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 141862592 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(205): Texture scheduled for loading: Menu/Console/white (as menu/console/white)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 5 ordering: 1000
D:bf2editorCodeBF2RendDX9RaRaShaderServer.cpp(254): Trying to load MetaShader RaShaderBM.mfx
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _nothing_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasuvanimation_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasgimap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hascockpit_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hascolormapgloss_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasstaticgloss_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasdot3alphatest_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _pointlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TUVAnimationPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TangentSpacePacked8
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapConstants
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapSkyColor
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::GIMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CubeMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::StaticGloss
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::InvHemiHeightScale
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::UserData
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::HeightOverTerrain
D:bf2editorCodeBF2RendDX9RaRaShaderServer.cpp(254): Trying to load MetaShader RaShaderSM.mfx
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _nothing_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasnormalmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _objspacenormalmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasenvmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _hasshadow_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _usehemimap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _pointlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TangentSpace
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapConstants
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HemiMapSkyColor
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::HeightOverTerrain
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CubeMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::Reflectivity
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:bf2editorCodeBF2RendDX9RaRaShaderServer.cpp(254): Trying to load MetaShader RaShaderSTM.mfx
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _base_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _nbase_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _detail_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _ndetail_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _dirt_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _crack_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _ncrack_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _parallaxdetail_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _lightmap_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _shadow_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _alphatest_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _dirlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(146): Found literal: _pointlight_
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TBasePacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDirtPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TCrackPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TCrackPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TDetailPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data reqVertexElement::TLightMapPacked2D
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::SinglePointColor
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data GlobalParameters::ShadowMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D etailMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D irtMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CrackMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::CrackNormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :D etailMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters::NormalMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data TemplateParameters: :P arallaxScaleBias
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::LightMapOffset
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::LightMap
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowProjMat
D:bf2editorCodeBF2RendDX9RaRaShaderPermutator.cpp(25 8) : Found existing data InstanceParameters::ShadowTrapMat
D:bf2editorCodeBF2RendDX9RendDX9Init.cpp(949): AA Req: 0 Found: 0
D:bf2editorCodeBF2RendDX9RendDX9Init.cpp(902): A2M Supported (ATI Alpha To Mask): 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/conicalatt
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/conicalatt(as common/textures/conicalatt)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/depthcomplex2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/depthcomplex2(as common/textures/depthcomplex2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/noise
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/noise(as common/textures/noise)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/radialatt2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/radialatt2(as common/textures/radialatt2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/random
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: common/textures/random(as common/textures/random)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/bf1942
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/bf1942(as fonts/bf1942)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/bf1942_def
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/bf1942_def(as fonts/bf1942_def)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/system_8x11
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/system_8x11(as fonts/system_8x11)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/system_8x11_def
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: fonts/system_8x11_def(as fonts/system_8x11_def)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/console/white
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: menu/console/white(as menu/console/white)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/nametag/loactionarrow
D:bf2editorCodeBF2RendDX9TextureManager.cpp(271): Texture reloaded: menu/nametag/loactionarrow(as menu/nametag/loactionarrow)
D:bf2editorCodeBF2RendDX9ResourceManager.cpp(140): ResourceManager::setUseDeferredLoading:0
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/DebugLineGraph.fx
D:bf2editorCodeBF2CoreClassManager.cpp(339): unregisterSingleton:rodSpecial ptr:12FBF001
D:bf2editorCodeBF2CoreClassManager.cpp(339): unregisterSingleton:hWndBf2TempSlt ptr:05980158
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_0.dds, (as menu/atlas/memeatlas_0)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_1.dds, (as menu/atlas/memeatlas_1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_010
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_010.dds, (as menu/atlas/memeatlas_010)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/atlas/memeatlas_020
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: MenuAtlasMemeAtlas_020.dds, (as menu/atlas/memeatlas_020)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/hud/texture/load/loadingbar_empty
D:bf2editorCodeBF2RendDX9TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_empty
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_empty.tga (as menu/hud/texture/load/loadingbar_empty)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/hud/texture/load/loadingbar_full
D:bf2editorCodeBF2RendDX9TextureManager.cpp(741): Texture not found: menu/hud/texture/load/loadingbar_full
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/Load/loadingbar_full.tga (as menu/hud/texture/load/loadingbar_full)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 10 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 2 registered as ECHudHECloseToControlPoint
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 2 registered as ECHudHEHudStateChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 2 registered as ECHudHEMapZoomChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 2 registered as ECHudHEMapStaticChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 2 registered as ECHudHEHudDisable
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 2 registered as ECHudHEHudEnable
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 2 registered as ECHudHEInitLoadingScreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 2 registered as ECHudHEUpdateLoadingScreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 2 registered as ECHudHESetLoadingScreenDebug
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 2 registered as ECHudHERemoveLoadingScreen
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 2 registered as ECHudHESquadIsFull
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 12 in cat 2 registered as ECHudHESquadIsPrivate
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 13 in cat 2 registered as ECHudHESquadCreationFailed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 14 in cat 2 registered as ECHudHESquadCreationSuccess
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 15 in cat 2 registered as ECHudHESquadInvalidName
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 16 in cat 2 registered as ECHudHESquadInvitation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 17 in cat 2 registered as ECHudHESquadJoinRequest
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 18 in cat 2 registered as ECHudHESquadJoinRequestDenied
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 19 in cat 2 registered as ECHudHESquadJoinRequestAccepted
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 25 in cat 2 registered as ECHudHESquadLeaderRequest
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 20 in cat 2 registered as ECHudHEKickedFromSquad
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 21 in cat 2 registered as ECHudHELeftSquad
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 22 in cat 2 registered as ECHudHEJoinedSquad
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 23 in cat 2 registered as ECHudHESquadOrdersReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 24 in cat 2 registered as ECHudHENewSquadLeader
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 26 in cat 2 registered as ECHudHECommanderOrdersReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 27 in cat 2 registered as ECHudHECommanderOrdersSent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 29 in cat 2 registered as ECHudHERequestRecieved
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 30 in cat 2 registered as ECHudHERequestSent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 28 in cat 2 registered as ECHudHESquadOrdersSent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 31 in cat 2 registered as ECHudHEUpdateHud
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 32 in cat 2 registered as ECHudHEWeaponChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 33 in cat 2 registered as ECHudHECommanderAccept
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 35 in cat 2 registered as ECHudHECommanderInvitation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 36 in cat 2 registered as ECHudHESquadLeaderInvitation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 37 in cat 2 registered as ECHudHECommanderResign
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 34 in cat 2 registered as ECHudHECommanderDecline
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 38 in cat 2 registered as ECHudHERankChange
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 39 in cat 2 registered as ECHudHEMedalReward
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 65 in cat 2 registered as ECHudHEKickBan
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 44 in cat 2 registered as ECHudHEMissileLock
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 43 in cat 2 registered as ECHudHEUnitSpotted
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 40 in cat 2 registered as ECHudHEUAV
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 41 in cat 2 registered as ECHudHESatellite
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 42 in cat 2 registered as ECHudHEArtillery
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 45 in cat 2 registered as ECHudHENewUnlock
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 46 in cat 2 registered as ECHudHECallForMedic
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 48 in cat 2 registered as ECHudHECallForRepair
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 47 in cat 2 registered as ECHudHECallForAmmo
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 49 in cat 2 registered as ECHudHECallForRevive
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 50 in cat 2 registered as ECHudHERadioCall
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 51 in cat 2 registered as ECHudHEWasHit
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 56 in cat 2 registered as ECHudHEIsCloseToMine
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 57 in cat 2 registered as ECHudHENotCloseToMine
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 58 in cat 2 registered as ECHudHEMutedByRemote
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 60 in cat 2 registered as ECHudHETKOption
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 62 in cat 2 registered as ECHudHEControlPointTaken
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 63 in cat 2 registered as ECHudHEControlPointLost
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 64 in cat 2 registered as ECHudHEEnableHelpMessage
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 67 in cat 2 registered as ECHudHETicketBleed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 68 in cat 2 registered as ECHudHETicketStateChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 69 in cat 2 registered as ECHudHEBeginRound
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 72 in cat 2 registered as ECHudHEMapChangeComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 73 in cat 2 registered as ECHudHEMapZoomComplete
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Menu/InGame
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: TopLayer
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Left
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Top
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: TopRight
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomLeftStatic
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomLeftAnimate
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomRightStatic
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: BottomRightAnimate
D:bf2editorCodeBF2MenuGameMenuOStream.cpp(39): Meme: Loading: Global
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: hudManager.setMouseTextureCancel Ingame/GeneralIcons/crosshair_cancel.tga (Menu/HUD/HudSetup/GeneralHudSettings.con)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/vehiclehudfont_6
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Fonts/vehicleHudFont_6 (as fonts/vehiclehudfont_6)
D:bf2editorCodeBF2MenuGameMenuSystem.cpp(276): Font loaded: Fonts/vehicleHudFont_6.dif
D:bf2editorCodeBF2IOConsoleConsole.cpp(1697): Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con"
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/digitalnumbers
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Fonts/digitalNumbers (as fonts/digitalnumbers)
D:bf2editorCodeBF2MenuGameMenuSystem.cpp(276): Font loaded: Fonts/digitalNumbers.dif
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:fonts/digitalsmallnumbers
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Fonts/digitalSmallNumbers (as fonts/digitalsmallnumbers)
D:bf2editorCodeBF2MenuGameMenuSystem.cpp(276): Font loaded: Fonts/digitalSmallNumbers.dif
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(213 8) : Failed setting cull on node: PrimaryEternalMagsIcon
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(213 8) : Failed setting cull on node: SecondaryEternalMagsIcon
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(1422): Font: Fonts/hudFontLocalBold_9.difnot found!
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(1425): Failed setting Style on node: SquadInfoTextTextNode
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(2315): Failed setting logical cull on node: VehicleStaminaBar
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(1869): Failed setting variable on node: FlareReloadBarBarNode
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(213 8) : Failed setting cull on node: FlareReloadBar
D:bf2editorCodeBF2MenuBf2HudBuilder.cpp(213 8) : Failed setting cull on node: FlareIcon
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(46): Init devices
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(52): Init Mouse device
D:bf2editorCodeBF2IOInputMouseDevice.cpp(121): Mouse
D:bf2editorCodeBF2IOInputMouseDevice.cpp(135): Mouse device created
D:bf2editorCodeBF2IOInputMouseDevice.cpp(145): Mouse info: Axes 3, Buttons 8
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(66): Init Keyboard device
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(115): KeyboardDevice
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(137): KeyboardDevice device created
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:bf2editorCodeToolsBF2EditorEditorEngineInputManager.cpp(99): MouseDevice is initialized
D:bf2editorCodeToolsBF2EditorEditorEngineInputManager.cpp(10 8) : KeyboardDevice is initialized
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(46): Init devices
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(52): Init Mouse device
D:bf2editorCodeBF2IOInputMouseDevice.cpp(121): Mouse
D:bf2editorCodeBF2IOInputMouseDevice.cpp(135): Mouse device created
D:bf2editorCodeBF2IOInputMouseDevice.cpp(145): Mouse info: Axes 3, Buttons 8
D:bf2editorCodeBF2IOInputInputDeviceManager.cpp(66): Init Keyboard device
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(115): KeyboardDevice
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(137): KeyboardDevice device created
D:bf2editorCodeBF2IOInputKeyboardDevice.cpp(164): KeyboardDevice init() cooperativelevel failed
D:bf2editorCodeBF2IOInputInputManager.cpp(75): MouseDevice is initialized
D:bf2editorCodeBF2IOInputInputManager.cpp(80): KeyboardDevice is initialized
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(512): dep: before deleteAllRegisteredObjects: 0
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(542): dep: after deleteAllRegisteredObjects/destroyObjects call: 0
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(411): initQuadTreeCuller(). mid:0/0/0 radius:3896.31
D:bf2editorCodeBF2SceneObjectObjectManager.cpp(426): Is client, do not use latency compensation during collision
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 192
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Unassignedid: 0
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 193
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Unassignedid: 0
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 194
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Alphaid: 1
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 195
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Alphaid: 1
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 196
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Bravoid: 2
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 197
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Bravoid: 2
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 198
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Charlieid: 3
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 199
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Charlieid: 3
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 200
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Deltaid: 4
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 201
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Deltaid: 4
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 202
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Echoid: 5
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 203
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Echoid: 5
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 204
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Foxtrotid: 6
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 205
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Foxtrotid: 6
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 206
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Gammaid: 7
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 207
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Gammaid: 7
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 208
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Hotelid: 8
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 209
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Hotelid: 8
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 210
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Indiaid: 9
D:bf2editorCodeBF2GameGameLogicSpawnSystemSpawnManager.cpp(221): Created SpawnGroup 211
D:bf2editorCodeBF2GameGameLogicSquadManagerSquadManager.cpp(575): Created squad: Indiaid: 9
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 1 as ChallengeEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 2 as ChallengeResponseEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 3 as ConnectionTypeEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 4 as DataBlockEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 5 as CreatePlayerEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 6 as CreateObjectEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 31 as CreateKitEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 7 as DestroyObjectEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 8 as DestroyPlayerEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 9 as EnterVehicleEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 10 as ExitVehicleEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 11 as PostRemoteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 12 as ChangePlayerNameEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 14 as HandlePickupEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 13 as HandleDropEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 15 as StringBlockEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 16 as JoinSquadEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 17 as LeaveSquadEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 19 as CommanderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 20 as RadioMessageEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 21 as KilledByEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 22 as ChangeSquadNameEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 23 as SetPrivateSquadEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 24 as IssueSquadOrderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 25 as InviteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 26 as RankEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 55 as KickBanEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 27 as SetAcceptOrderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 28 as SetSquadLeaderEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 29 as SpottedEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 30 as ArtilleryEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 32 as StickyProjectileEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 34 as AmbientEffectAreaEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 35 as VoipOnOffEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 36 as CommanderCamEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 37 as SupplyDropEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 38 as VoipPlayerMuteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 39 as VoteEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 47 as TargetDirectionEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 56 as BeginRoundEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 48 as EndOfRoundEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 49 as PythonCommandEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 50 as RequestEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 54 as VoipSessionEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 40 as ToggleFreeCameraEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 41 as MedalEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 42 as UnlockEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 43 as MissileInitEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 44 as DemoAvailableEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 45 as UAVEvent
D:bf2editorCodeBF2GameCommonGameEvent.cpp(59): Registrating event 46 as ContentCheckEvent
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 6 registered as ECNetworkNEDataBlockReady
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 6 registered as ECNetworkNEStringReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 6 registered as ECNetworkNELoadComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 6 registered as ECNetworkNEStartSimulation
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 6 registered as ECNetworkNEDatabaseComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 6 registered as ECNetworkNEReset
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 6 registered as ECNetworkNESelectSpawnGroup
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 6 registered as ECNetworkNESelectTeam
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 6 registered as ECNetworkNESelectKit
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 6 registered as ECNetworkNEPlayerSpawned
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 6 registered as ECNetworkNEPlayerDead
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 12 in cat 6 registered as ECNetworkNESuicide
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 13 in cat 6 registered as ECNetworkNERadioMessageReceived
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 14 in cat 6 registered as ECNetworkNETraceComplete
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 15 in cat 6 registered as ECNetworkNETraceFailed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 16 in cat 6 registered as ECNetworkNETraceResourceConnect
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 17 in cat 6 registered as ECNetworkNENetworkableDestroyed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 18 in cat 6 registered as ECNetworkNERemoteConsoleCommand
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 19 in cat 6 registered as ECNetworkNERemoteConsoleFeedback
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 1 registered as ECGameGNDestroyObject
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 1 registered as ECGameGNDestroyPlayer
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 1 registered as ECGameGNCreateObject
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 1 registered as ECGameGNCreatePlayer
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 1 registered as ECGameGNImmediateCreatePlayer
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 1 registered as ECGameGNPlayerSpawned
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 1 registered as ECGameGNSelectSpawnGroup
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 1 registered as ECGameGNPlayerDead
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 1 registered as ECGameGNEnterVehicle
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 1 registered as ECGameGNExitVehicle
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 1 registered as ECGameGNFreeCameraFire
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 6 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 2 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "EditorGame" was created using class: "dice.bf2tool.engine.g_editorGame")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "EditorGame" in added (default class: "dice.bf2tool.engine.g_editorGame")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 5 ordering: 10000
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 1 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 1 in cat 0 registered as ECGameLogicGLGameStatus
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 2 in cat 0 registered as ECGameLogicGLControlPointChangedTeam
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 3 in cat 0 registered as ECGameLogicGLKilledBy
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 4 in cat 0 registered as ECGameLogicGLLowOnTickets
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 5 in cat 0 registered as ECGameLogicGLFailedToChangePosition
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 6 in cat 0 registered as ECGameLogicGLReset
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 7 in cat 0 registered as ECGameLogicGLStartApplyForCommander
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 8 in cat 0 registered as ECGameLogicGLChangedTeam
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 9 in cat 0 registered as ECGameLogicGLAssistKill
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 13 in cat 0 registered as ECGameLogicGLTinnitus
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 11 in cat 0 registered as ECGameLogicGLTeamDamage
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 10 in cat 0 registered as ECGameLogicGLReplenish
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 12 in cat 0 registered as ECGameLogicGLConquest
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 14 in cat 0 registered as ECGameLogicGLRevive
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 15 in cat 0 registered as ECGameLogicGLGameEventLocal
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 17 in cat 0 registered as ECGameLogicGLUAV
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 18 in cat 0 registered as ECGameLogicGLScan
D:bf2editorCodeBF2GameGameLogicGameLogic.cpp(225): CREATING TRIGGERABLE MANAGER!
D:bf2editorCodeBF2GameObjectsGameTriggerable.cpp(56): Created Triggerable Manager
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2GameGameLogicServerGameLogic.cpp(1526): Setting GameStatus 3
D:bf2editorCodeBF2GameGameLogicGameLogic.cpp(690): reset() called
D:bf2editorCodeBF2IONetworkNetworkManager.cpp(391): Regressed NetworkManager currentId 520
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 0 ordering: 0
D:bf2editorCodeBF2CoreClassManager.cpp(306): Singleton "EditorGameLogic" was created using class: "dice.bf2tool.engine.g_editorGameLogic")
D:bf2editorCodeBF2CoreClassManager.cpp(327): Singleton "EditorGameLogic" in added (default class: "dice.bf2tool.engine.g_editorGameLogic")
D:bf2editorCodeBF2CoreClassManager.cpp(329): Singleton created (immediatecreation)
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2880): Chosen unlock level for kit 0 was not set on player 255
D:bf2editorCodeBF2GameGameLogicPlayer.cpp(2624): dep: create freecamera for player 255
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 200 in cat 8 registered as SplineChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 201 in cat 8 registered as SplineSnapeModeChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 202 in cat 8 registered as SplineDeleted
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 203 in cat 8 registered as ActiveSplineChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 205 in cat 8 registered as SplineDeactivated
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 206 in cat 8 registered as SplineReconstructed
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 207 in cat 8 registered as ApplySpline
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 244227872 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 244227872 loaded as Fonts/BF1942
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 5 ordering: 0
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(443): Max number of voices: 128
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(412): EAX3.0Emulated available: Yes
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(177): Sound 3D provider: "DirectSound" (Software Audio)
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(17 8) : EAX version: 3
D:bf2editorCodeBF2SoundSoundEngineOpenALProvider.cpp(179): Quality Level: 0
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(51): Additional PortedFontRend object ctor 141954968 , addRef shared resources.
D:bf2editorCodeBF2GeomMiscFontRendererPortedFontRend.cpp(157): PortedFontRend 141954968 loaded as Fonts/BF1942
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/LightGeom.fx
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: shaders/QuadGeom.fx
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 300 in cat 8 registered as RoadTemplateChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 302 in cat 8 registered as RoadNoiseHasChanged
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 303 in cat 8 registered as RoadPropertiesChanged
D:bf2editorCodeBF2CoreEventManager.cpp(401): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2RendDX9TextureManager.cpp(536): Texturemanager cubetexture created: Created from code.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:bf2editor/content/terrain/groundhemi
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: BF2EditorContentTerraingroundhemi (as bf2editor/content/terrain/groundhemi)
D:bf2editorCodeBF2CoreEventManager.cpp(390): Register EventHandler in category 8 ordering: 0
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 400 in cat 8 registered as ShowTexturePalette
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 401 in cat 8 registered as SelectTexturePalette
D:bf2editorCodeBF2CoreEventManager.cpp(77): Event 402 in cat 8 registered as SelectContainer
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_50cal_tripod) : Overwriting old path : "objects/common/deployable_50cal_tripod/Meshes/" with new path : "objects/common/deployable_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_djigit) : Overwriting old path : "objects/common/deployable_djigit/Meshes/" with new path : "objects/common/deployable_djigit/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_firebase) : Overwriting old path : "objects/common/deployable_firebase/Meshes/" with new path : "objects/common/deployable_firebase/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_foxhole) : Overwriting old path : "objects/common/deployable_foxhole/Meshes/" with new path : "objects/common/deployable_foxhole/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_insurgent_hideout) : Overwriting old path : "objects/common/deployable_insurgent_hideout/Meshes/" with new path : "objects/common/deployable_insurgent_hideout/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_razorwire) : Overwriting old path : "objects/common/deployable_razorwire/Meshes/" with new path : "objects/common/deployable_razorwire/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_sandbags_5m) : Overwriting old path : "objects/common/deployable_sandbags/Meshes/" with new path : "objects/common/deployable_sandbags/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(deployable_stinger) : Overwriting old path : "objects/common/deployable_stinger/Meshes/" with new path : "objects/common/deployable_stinger/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fixed_50cal_tripod) : Overwriting old path : "objects/common/fixed_50cal_tripod/Meshes/" with new path : "objects/common/fixed_50cal_tripod/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fixed_50cal_tripod) : Overwriting old path : "objects/common/fixed_50cal_tripod/Meshes/" with new path : "objects/common/fixed_50cal_tripod/Meshes/"
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:menu/hud/texture/ingame/flags/icons/minimap/minimap_blank
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Menu/HUD/Texture/IngameflagsiconsminimapminiMap_Blank.dds (as menu/hud/texture/ingame/flags/icons/minimap/minimap_blank)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rallypoint) : Overwriting old path : "objects/common/paradrop/Meshes/" with new path : "objects/common/rallypoints/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_placeable_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.usedByAi 1 (objects/common/rallypoints/rallypoints_common.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(pr_supply_crate) : Overwriting old path : "objects/common/supply/fixed_supply_crate/Meshes/" with new path : "objects/common/supply/pr_supply_crate/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: repair_drop already exists. Setting existing one as active.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bird
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_bird (as objects/effects/textures/animated/anim_bird)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterripples
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwaterRipples (as objects/effects/textures/water/waterripples)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke2ground
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_Smoke2ground (as objects/effects/textures/animated/anim_smoke2ground)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_smoke (as objects/effects/textures/animated/anim_smoke)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bees2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_bees2 (as objects/effects/textures/animated/anim_bees2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterdetails
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwaterDetails (as objects/effects/textures/water/waterdetails)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_bees
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_bees (as objects/effects/textures/animated/anim_bees)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_leafs
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_leafs (as objects/effects/textures/animated/anim_leafs)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/flash
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessinglesflash (as objects/effects/textures/singles/flash)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1 (objects/effects/ambient/staticfx/e_dAmb_aircraft.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1 (objects/effects/ambient/staticfx/e_dAmb_animals.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1 (objects/effects/ambient/staticfx/e_dAmb_churchbell.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.nearCullingEnable 1 (objects/effects/ambient/staticfx/e_dAmb_muslimprayer.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_smoke2 (as objects/effects/textures/animated/anim_smoke2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_fireball_02
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_fireball_02 (as objects/effects/textures/animated/anim_fireball_02)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/waterspray
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwaterSpray (as objects/effects/textures/water/waterspray)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_5w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_5w (as objects/effects/textures/smoke/smoke128_5w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_flame2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_flame2 (as objects/effects/textures/animated/anim_flame2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/tank_muzzleflash
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesfiretank_muzzleflash (as objects/effects/textures/fire/tank_muzzleflash)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_1w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_1w (as objects/effects/textures/smoke/smoke128_1w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_dying
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_dying (as objects/effects/textures/animated/anim_dirt_dying)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_vfire
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_VFire (as objects/effects/textures/animated/anim_vfire)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/effects/ambient/staticfx/e_sAmb_oiltower_fire.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_grenade2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_grenade2 (as objects/effects/textures/animated/anim_grenade2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_debris
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_debris (as objects/effects/textures/animated/anim_debris)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoketrail
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_smoketrail (as objects/effects/textures/animated/anim_smoketrail)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoketrail2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_smoketrail2 (as objects/effects/textures/animated/anim_smoketrail2)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01 (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/damagestates/e_dstate_soldier05.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.01 (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 0.1 (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/damagestates/e_dstate_soldier10.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_grenade
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_grenade (as objects/effects/decals/textures/decal_grenade)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_mexp_default
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_mexp_default (as objects/effects/decals/textures/decal_mexp_default)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_armor_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_armor_anim (as objects/effects/decals/textures/decal_armor_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_bag_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_bag_anim (as objects/effects/decals/textures/decal_bag_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_cardboard_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_cardboard_anim (as objects/effects/decals/textures/decal_cardboard_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_cardboard_exit_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_cardboard_exit_anim (as objects/effects/decals/textures/decal_cardboard_exit_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_ceramictiles_1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_CeramicTiles_1 (as objects/effects/decals/textures/decal_ceramictiles_1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_glass_armored_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_glass_armored_anim (as objects/effects/decals/textures/decal_glass_armored_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_glass_vehicle_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_glass_vehicle_anim (as objects/effects/decals/textures/decal_glass_vehicle_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_metalthin_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_metalthin_anim (as objects/effects/decals/textures/decal_metalthin_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_metalthin_exit_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_metalthin_exit_anim (as objects/effects/decals/textures/decal_metalthin_exit_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_rock_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_rock_anim (as objects/effects/decals/textures/decal_rock_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_rubber_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_rubber_anim (as objects/effects/decals/textures/decal_rubber_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_trunk_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_Trunk_anim (as objects/effects/decals/textures/decal_trunk_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_wood_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_wood_anim (as objects/effects/decals/textures/decal_wood_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_wood_exit_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_wood_exit_anim (as objects/effects/decals/textures/decal_wood_exit_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/decals/textures/decal_plastic_anim
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectsdecalstexturesdecal_plastic_anim (as objects/effects/decals/textures/decal_plastic_anim)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_speed2 (as objects/effects/textures/animated/anim_dirt_speed2)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_spark numMaterials 1
D:bf2editorCodeBF2RendDX9ShaderManager.cpp(166): Effect loaded: Shaders/MeshParticleMesh.fx
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_gradient
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_gradient.dds (as objects/effects/geometry/textures/p_gradient)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData:common/textures/specularlut_pow36
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: Common/Textures/SpecularLUT_pow36.dds (as common/textures/specularlut_pow36)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_flakes
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_flakes (as objects/effects/textures/animated/anim_flakes)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/metal_spark
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreaksmetal_spark (as objects/effects/textures/streaks/metal_spark)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/small_w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlessmall_w (as objects/effects/textures/small_singles/small_w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/dirt
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtdirt (as objects/effects/textures/dirt/dirt)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_wet_mud
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_wet_mud (as objects/effects/textures/animated/anim_wet_mud)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grasstuft
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtGrassTuft (as objects/effects/textures/dirt/grasstuft)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/gravel_rocks
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtGravel_rocks (as objects/effects/textures/dirt/gravel_rocks)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/halo
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singleshalo (as objects/effects/textures/small_singles/halo)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_mud
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_mud (as objects/effects/textures/animated/anim_mud)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed_3
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_speed_3 (as objects/effects/textures/animated/anim_dirt_speed_3)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood4
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood4 (as objects/effects/textures/blood/blood4)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_l numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_rocks_c
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_c.dds (as objects/effects/geometry/textures/p_rocks_c)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_rocks_b
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_rocks_b.dds (as objects/effects/geometry/textures/p_rocks_b)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_4w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_4w (as objects/effects/textures/smoke/smoke128_4w)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate p_rockshard_l numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/woodsplinter
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessingleswoodsplinter (as objects/effects/textures/singles/woodsplinter)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_woodsplinter_s numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/meshp_c
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/meshp_c.dds (as objects/effects/geometry/textures/meshp_c)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/small_w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtsmall_w (as objects/effects/textures/dirt/small_w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/bushesmisc
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedbushesMisc (as objects/effects/textures/animated/bushesmisc)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/bigdirt
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtbigdirt (as objects/effects/textures/dirt/bigdirt)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood2 (as objects/effects/textures/blood/blood2)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_3w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturessmokesmoke128_3w (as objects/effects/textures/smoke/smoke128_3w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood1 (as objects/effects/textures/blood/blood1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_2w
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_2w (as objects/effects/textures/smoke/smoke128_2w)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flake
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesflake (as objects/effects/textures/small_singles/flake)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_3g
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturessmokesmoke128_3g (as objects/effects/textures/smoke/smoke128_3g)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/small_bw
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessinglessmall_bw (as objects/effects/textures/singles/small_bw)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_5g
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_5g (as objects/effects/textures/smoke/smoke128_5g)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/smoke/smoke128_1g
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmokesmoke128_1g (as objects/effects/textures/smoke/smoke128_1g)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grass_leaves
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtGrass_leaves (as objects/effects/textures/dirt/grass_leaves)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_gravel_01
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_gravel_01 (as objects/effects/textures/animated/anim_gravel_01)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/dash2_halo_v
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturespointdash2_halo_v (as objects/effects/textures/point/dash2_halo_v)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_mudsplash_s
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_mudsplash_s (as objects/effects/textures/animated/anim_mudsplash_s)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/singles/burst_thin
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessinglesburst_thin (as objects/effects/textures/singles/burst_thin)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/dash_v
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturespointdash_v (as objects/effects/textures/point/dash_v)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/anim_blood
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodAnim_blood (as objects/effects/textures/blood/anim_blood)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_concreteshard numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_wreck_concrete_c
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_c.dds (as objects/effects/geometry/textures/p_wreck_concrete_c)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/p_wreck_concrete_b
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/p_wreck_concrete_b.dds (as objects/effects/geometry/textures/p_wreck_concrete_b)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/exp_boom
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedexp_boom (as objects/effects/textures/animated/exp_boom)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/streak
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreaksstreak (as objects/effects/textures/streaks/streak)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_shockwave numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/mp_shockwave
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/mp_shockwave.dds (as objects/effects/geometry/textures/mp_shockwave)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/streak5
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreaksstreak5 (as objects/effects/textures/streaks/streak5)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/streaks/sparks2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesstreakssparks2 (as objects/effects/textures/streaks/sparks2)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_rockshard_s numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_gravel_02
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_gravel_02 (as objects/effects/textures/animated/anim_gravel_02)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_dirt_speed
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedanim_dirt_speed (as objects/effects/textures/animated/anim_dirt_speed)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/dirt_bigburst
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtdirt_bigburst (as objects/effects/textures/dirt/dirt_bigburst)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/animated/anim_smoke3
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesanimatedAnim_smoke3 (as objects/effects/textures/animated/anim_smoke3)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/default
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdefault (as objects/effects/textures/default)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glow
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesglow (as objects/effects/textures/small_singles/glow)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/dirt/grass_straw
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesdirtgrass_straw (as objects/effects/textures/dirt/grass_straw)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesflare_star1 (as objects/effects/textures/small_singles/flare_star1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/rotrodraft_1
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterrotrodraft_1 (as objects/effects/textures/water/rotrodraft_1)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/muzz_25mm_o
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesfiremuzz_25mm_o (as objects/effects/textures/fire/muzz_25mm_o)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glowring
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesglowring (as objects/effects/textures/small_singles/glowring)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/foam_bow
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterfoam_bow (as objects/effects/textures/water/foam_bow)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/wake_tile
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwake_tile (as objects/effects/textures/water/wake_tile)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/water/wake_mid_tile
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstextureswaterwake_mid_tile (as objects/effects/textures/water/wake_mid_tile)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/glow2
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesglow2 (as objects/effects/textures/small_singles/glow2)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.BlurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudType TearGas (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudDamage 0.2 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionTime 8.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.blurryVisionHoldTime 6.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.minGasCloudRadius 2.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.maxGasCloudRadius 5.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.gasCloudRadiusTime 1.0 (objects/effects/weapons/misc/e_hgr_teargasgrenade/e_hgr_TearGasGrenade.tweak)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/fire/fireball_single5
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesfirefireball_single5 (as objects/effects/textures/fire/fireball_single5)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/small_singles/flare_star
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturessmall_singlesflare_star (as objects/effects/textures/small_singles/flare_star)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/point/point
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsEffectsTexturespointpoint (as objects/effects/textures/point/point)
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/blood/blood3
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturesbloodblood3 (as objects/effects/textures/blood/blood3)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_1p_shell already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_3p_shell already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_smokepuff already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_shellejection_shotgun_smokepuff already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: e_dumbrocket_trail already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_glow already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_flame already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_hotspot already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: em_dumbrocket_trail_stripe already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_aa_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_aa_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_aa_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_at_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_at_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_at_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/cf/cf_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ch/ch_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_engineer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_engineer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/chinsurgent/chinsurgent_unarmed.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/gb/gb_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ger/ger_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_civilian.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_civilian_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_specialist_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_specialist_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/hamas/hamas_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_pilot_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_pilot_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_sniper_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_sniper_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_specialist_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_specialist_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support_alt_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support_alt_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_tanker_md.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_tanker_md_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/idf/idf_unarmed.con)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(kitcol) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/kits/kitcol/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/mec/mec_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_civilian.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_civilian_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent1.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent1_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent2.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent2_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent3.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent3_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent4.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_insurgent4_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_pkm_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_sapper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_sapper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/meinsurgent/meinsurgent_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/ch_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/gb_pilot_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/ger_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_aa_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_engineer_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_marksman_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_riflemanat_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_sniper_alt_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_sniper_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_support_alt_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/meinsurgent_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/pickup_camera.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 5 (objects/kits/pickup/pickup_ninja.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 5 (objects/kits/pickup/pickup_ninja_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/pickup_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/pickup_zombie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/taliban_engineer_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/taliban_marksman_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/taliban_riflemanat_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/taliban_support_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/pickup/us_pilot_pickup.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_at_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_at_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/ru/ru_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_aa_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_aa_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/taliban/taliban_unarmed.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: EU_Beret1 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/un/un_peacekeeper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/un/un_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_aa_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAssault2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_assault_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSAT already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_at_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSEngineer2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_engineer_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag11 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag9 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Canteen8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag13 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIV_and_pistol_mag8 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Sustainment_pocket4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Waist_pack3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag12 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: MIVDoubleMag10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag4 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: scarf3 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: pistol_holster10 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: Radio5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: single_pistol_mag5 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: cap already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_marksman_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSMedic2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_rifleman_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSniper already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_specialist_ziptie.con)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSpecops2 already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: UnlockUSSupport2 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/us/us_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_aa.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_aa_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_aa_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_aa_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_assault_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_at.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_at_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_at_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_at_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_engineer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_engineer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_engineer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_engineer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_engineer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_marksman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_medic_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_officer_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_pilot.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_pilot_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_pilot_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_pilot_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanap_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_riflemanat_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_alt_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_alt_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_alt_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_para_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_rifleman_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_sniper.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_sniper_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_sniper_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_sniper_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_specialist.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_specialist_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_specialist_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_specialist_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_specialist_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_specialist_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_alt.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_alt_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_alt_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_alt_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_para.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_para_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_support_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_tanker.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_tanker_nvg.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_tanker_sp.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_tanker_ziptie.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.timeToLiveAfterDeath 300 (objects/kits/usa/usa_unarmed.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_cf/pr_cf_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_cf/pr_cf_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_cf/pr_cf_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_cf/pr_cf_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ch/pr_ch_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ch/pr_ch_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ch/pr_ch_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ch/pr_ch_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ch/pr_ch_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ch/pr_ch_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_chinsurgent/pr_chinsurgent_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_gb/pr_gb_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_gb/pr_gb_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_gb/pr_gb_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_gb/pr_gb_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_gb/pr_gb_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_gb/pr_gb_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ger/pr_ger_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ger/pr_ger_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ger/pr_ger_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ger/pr_ger_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ger/pr_ger_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ger/pr_ger_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_hamas/pr_hamas_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_hamas/pr_hamas_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_hamas/pr_hamas_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_hamas/pr_hamas_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_idf/pr_idf_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_idf/pr_idf_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_idf/pr_idf_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_idf/pr_idf_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_idf/pr_idf_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_idf/pr_idf_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_mec/pr_mec_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_mec/pr_mec_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_mec/pr_mec_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_mec/pr_mec_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_mec/pr_mec_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_mec/pr_mec_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_meinsurgent/pr_meinsurgent_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ru/pr_ru_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ru/pr_ru_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ru/pr_ru_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ru/pr_ru_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ru/pr_ru_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_ru/pr_ru_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_taliban/pr_taliban_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_taliban/pr_taliban_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_taliban/pr_taliban_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_taliban/pr_taliban_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_taliban/pr_taliban_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_un/pr_un_soldier.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_us/pr_us_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_us/pr_us_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_us/pr_us_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_us/pr_us_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_us/pr_us_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_us/pr_us_soldier6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_usa/pr_usa_soldier1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_usa/pr_usa_soldier2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_usa/pr_usa_soldier3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_usa/pr_usa_soldier4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_usa/pr_usa_soldier5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxsoldierwrecktime 300.000000 (objects/soldiers/pr_usa/pr_usa_soldier6.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(cafechair_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cafechair_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(chair01_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/chair01_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(cone_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/cone_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(roadmarker_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/roadmarker_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_busstop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_busstop_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_camel_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_camel_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_noparking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_noparking_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_parking_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_parking_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_smallyellow_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_smallyellow_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_stop_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_stop_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_streetcrossing_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_streetcrossing_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sign_yieldright_dest) : Overwriting old path : "objects/effects/geometry/traffic_signs/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/sign_yieldright_dest/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(trafficlight_dest) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/common/destroyableobjects/trafficlight_dest/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambienteffects/static/ambstat_fire.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambienteffects/static/ambstat_fire_only.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambStat_lakewaves_medium already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/ambienteffects/static/ambstat_oiltower_fire.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(wirefence_24m) : Overwriting old path : "objects/staticobjects/common/com_objects/wirefence_24m/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_midnightsun/xp2_wirefence_01/com_objects/wirefence_24m/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: wirefence_24m already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_01) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pylon_02) : Overwriting old path : "objects/effects/geometry/wreckparticles/misc/Meshes/" with new path : "objects/staticobjects/america/objects/xp2_pylon_02/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/industry/ind_objects/container_suspended_2/container_suspended_2.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_cf) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_cf/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_chi) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_chi/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_chins) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_chins/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_gb) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_gb/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_idf) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_idf/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_mec) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_mec/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aircontroltower_ru) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/military/buildings/aircontroltower_ru/Meshes/"
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/textures/paperlitter
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectseffectstexturespaperlitter (as objects/effects/textures/paperlitter)
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2GeomParticleSystemParticleSystemTemplate.cpp(469): PointSprites arent used right now!!!! USEAdditive instead
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_OilCistSmoke_SupplyObject_burning already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_Oiltowerburning_SupplyObject_burning already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_oiltower_fire already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ambstat_oiltower_fire_SupplyObject_burning already exists. Setting existing one as active.
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/staticobjects/pr/ambienteffects/textures/animated/anim_smoke_cloud
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objectsstaticobjectsprambienteffectstexturesanimatedAnim_smoke_cloud (as objects/staticobjects/pr/ambienteffects/textures/animated/anim_smoke_cloud)
D:bf2editorCodeBF2GeomParticleSystemMeshParticleMeshMeshParticleMeshTemplate.cpp(270): MeshParticleMeshTemplate mp_waterfall numMaterials 1
D:bf2editorCodeBF2GeomBundledMeshStateManager.cpp(163): Fx technique
D:bf2editorCodeBF2RendDX9TextureManager.cpp(735): load textureData :o bjects/effects/geometry/textures/mp_waterfall
D:bf2editorCodeBF2RendDX9TextureManager.cpp(212): Texture loaded: objects/effects/geometry/textures/mp_waterfall.dds (as objects/effects/geometry/textures/mp_waterfall)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(12m_1) : Overwriting old path : "objects/staticobjects/pr/citybuildings/pavement/divider/12m_1/Meshes/" with new path : "objects/staticobjects/pr/citybuildings/pavement/plain/12m_1/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: 12m_1 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(12m_2) : Overwriting old path : "objects/staticobjects/pr/citybuildings/pavement/divider/12m_2/Meshes/" with new path : "objects/staticobjects/pr/citybuildings/pavement/plain/12m_2/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: 12m_2 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(command_bunker) : Overwriting old path : "objects/common/deployable_bunker/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/command_bunker/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(command_bunker_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/command_bunker_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(firebase) : Overwriting old path : "objects/common/deployable_firebase/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/firebase/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(firebase_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/firebase_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(insurgent_hideout) : Overwriting old path : "objects/common/deployable_commandpost/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/insurgent_hideout/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(insurgent_hideout_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/insurgent_hideout_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sandbagwall) : Overwriting old path : "objects/common/deployable_sandbags/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/sandbagwall/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(sandbagwall_dummy) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/staticobjects/pr/cmdr_assets/sandbagwall_dummy/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_cargo_red) : Overwriting old path : "objects/staticobjects/industry/ind_objects/container_cargo_red/Meshes/" with new path : "objects/staticobjects/pr/containers/cargo_containers/container_cargo_red/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_cargo_red already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.killHeatSeekingMissile 1 (objects/staticobjects/pr/misc/targets/heat_target_object/heat_target_object.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_blue) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_blue/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_blue/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_blue already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_green) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_green/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_green/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_green already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_red) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_red/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_red/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_red already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_white) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_white/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_white/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_white already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(container_white_open) : Overwriting old path : "objects/staticobjects/pr/industrial/container/container_white_open/Meshes/" with new path : "objects/staticobjects/pr/new_misc/container_white_open/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: container_white_open already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: HookLink. Template does not exsist.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEREMYP:jeremypr (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jeremypr" (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry xp1_grapplinghook (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 metal 21 (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0 (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 1 (objects/staticobjects/xpak_objects/common/xp1_grapplinghook/xp1_grapplinghook.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower_1) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower_1/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower_1/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower_1 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower_2) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower_2/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower_2/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower_2 already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp1_ladder_tower_3) : Overwriting old path : "objects/staticobjects/common/com_objects/xp1_ladder_tower_3/Meshes/" with new path : "objects/staticobjects/xpak_objects/common/xp1_ladder_tower_3/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: xp1_ladder_tower_3 already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistStart 50 (objects/staticobjects/xpak_objects/common/xp1_light_glow_18/xp1_light_glow_18.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistEnd 70 (objects/staticobjects/xpak_objects/common/xp1_light_glow_18/xp1_light_glow_18.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistStart 500 (objects/staticobjects/xpak_objects/common/xp1_motion_lamp_glow/xp1_motion_lamp_glow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistEnd 700 (objects/staticobjects/xpak_objects/common/xp1_motion_lamp_glow/xp1_motion_lamp_glow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistStart 400 (objects/staticobjects/xpak_objects/common/xp1_runway_light_glow/xp1_runway_light_glow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.glowFadeOutDistEnd 700 (objects/staticobjects/xpak_objects/common/xp1_runway_light_glow/xp1_runway_light_glow.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(15 8) : Failed to create template: zipline
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator RYAN_XP:ryanlo (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh xp1_ziplinestand (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 lambert1 0 (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 3 (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry xp1_ziplinestand (objects/staticobjects/xpak_objects/common/zipline/zipline.con)
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: Zipline. Template does not exsist.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createComponent Armor (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxHitPoints 2 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hitPoints 2 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.defaultMaterial 97 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterLevel -0.3 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckHitPoints 0 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 0 e_exp_4barrels 0/0/0 0/0/0 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry xp1_ziplinestand (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setCollisionMesh xp1_ziplinestand (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 metal_thin 21 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 0 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.heightOffset -1.0 (objects/staticobjects/xpak_objects/common/zipline/zipline.tweak)
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template ziplinerope that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as ZiplineRope, created as SimpleObject]
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.ropeScaleFactor .985 (objects/staticobjects/xpak_objects/common/ziplinerope/ziplinerope.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_1/xp1_warlord_sidewalk_1.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_10/xp1_warlord_sidewalk_10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_11/xp1_warlord_sidewalk_11.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_12/xp1_warlord_sidewalk_12.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_13/xp1_warlord_sidewalk_13.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_14/xp1_warlord_sidewalk_14.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_2/xp1_warlord_sidewalk_2.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_3/xp1_warlord_sidewalk_3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_4/xp1_warlord_sidewalk_4.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_5/xp1_warlord_sidewalk_5.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_6/xp1_warlord_sidewalk_6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_7/xp1_warlord_sidewalk_7.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_8/xp1_warlord_sidewalk_8.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 2 (objects/staticobjects/xpak_objects/middle-east/sidewalks/xp1_warlord_sidewalk_9/xp1_warlord_sidewalk_9.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_full/xp1_asylum_full.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1 (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_full/xp1_asylum_full.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_objects/xp1_asylum_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1 (objects/staticobjects/xpak_objects/middle-east/xp1_asylum_objects/xp1_asylum_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower/xp1_airtower.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower/xp1_airtower.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator/xp1_airtower_elevator.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator_button/xp1_airtower_elevator_button.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator_door/xp1_airtower_elevator_door.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower_elevator_switch/xp1_airtower_elevator_switch.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower_objects/xp1_airtower_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_airtower_objects/xp1_airtower_objects.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_cargoplane/xp1_cargoplane.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_cargoplane/xp1_cargoplane.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_terminal/xp1_terminal.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.MeshDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_terminal/xp1_terminal.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_terminaldoor/xp1_terminaldoor.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_terminaldoor_destroyed/xp1_terminaldoor_destroyed.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_terminal_detail/xp1_terminal_detail.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: GeometryTemplate.ShadowDetailLevel 1 (objects/staticobjects/xpak_objects/military/xp1_terminal_objects/xp1_terminal_objects.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletreecluster01) : Overwriting old path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/" with new path : "objects/vegitation/america/xp2_appletreecluster01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_01) : Overwriting old path : "objects/vegitation/america/xp2_appletree_01/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree_02) : Overwriting old path : "objects/vegitation/america/xp2_appletree_02/Meshes/" with new path : "objects/vegitation/america/xp2_appletree_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_appletree) : Overwriting old path : "objects/vegitation/america/Meshes/" with new path : "objects/vegitation/america/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_01) : Overwriting old path : "objects/vegitation/america/xp2_bush_01/Meshes/" with new path : "objects/vegitation/america/xp2_bush_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_bush_02) : Overwriting old path : "objects/vegitation/america/xp2_bush_02/Meshes/" with new path : "objects/vegitation/america/xp2_bush_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactuscluster) : Overwriting old path : "objects/vegitation/america/xp2_cactuscluster/Meshes/" with new path : "objects/vegitation/america/xp2_cactuscluster/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_01) : Overwriting old path : "objects/vegitation/america/xp2_cactus_01/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_02) : Overwriting old path : "objects/vegitation/america/xp2_cactus_02/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_cactus_03) : Overwriting old path : "objects/vegitation/america/xp2_cactus_03/Meshes/" with new path : "objects/vegitation/america/xp2_cactus_03/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_01) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_01/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_02) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_02/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_03) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_03/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_03/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_deserttree_04) : Overwriting old path : "objects/vegitation/america/xp2_deserttree_04/Meshes/" with new path : "objects/vegitation/america/xp2_deserttree_04/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_harvestclutster01) : Overwriting old path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/" with new path : "objects/vegitation/america/xp2_harvestcluster01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_01) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_01/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_02) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_02/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_02/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_oaktree_03) : Overwriting old path : "objects/vegitation/america/xp2_oaktree_03/Meshes/" with new path : "objects/vegitation/america/xp2_oaktree_03/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_pinetreecluster_01) : Overwriting old path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/" with new path : "objects/vegitation/america/xp2_pinetreecluster_01/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_02) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_03) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_sprucetree_cluster01) : Overwriting old path : "objects/vegitation/america/xp2_sprucetree/Meshes/" with new path : "objects/vegitation/america/xp2_sprucetree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster01) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_bamboo_cluster02) : Overwriting old path : "objects/vegitation/asia/bamboo/Meshes/" with new path : "objects/vegitation/asia/bamboo/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster01) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_birch_cluster02) : Overwriting old path : "objects/vegitation/asia/birch/Meshes/" with new path : "objects/vegitation/asia/birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadlog01) : Overwriting old path : "objects/vegitation/asia/deadlog/Meshes/" with new path : "objects/vegitation/asia/deadlog/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_deadtree01) : Overwriting old path : "objects/vegitation/asia/deadtree/Meshes/" with new path : "objects/vegitation/asia/deadtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_drybush01) : Overwriting old path : "objects/vegitation/asia/drybush/Meshes/" with new path : "objects/vegitation/asia/drybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_fern01) : Overwriting old path : "objects/vegitation/asia/fern/Meshes/" with new path : "objects/vegitation/asia/fern/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(xp2_birch_cluster_01) : Overwriting old path : "objects/vegitation/asia/gw_birch/Meshes/" with new path : "objects/vegitation/asia/gw_birch/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_leafybush01) : Overwriting old path : "objects/vegitation/asia/leafybush/Meshes/" with new path : "objects/vegitation/asia/leafybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_medbush01) : Overwriting old path : "objects/vegitation/asia/mediumbush/Meshes/" with new path : "objects/vegitation/asia/mediumbush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak01) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_oak02) : Overwriting old path : "objects/vegitation/asia/oak/Meshes/" with new path : "objects/vegitation/asia/oak/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig03) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pinebig04) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster01) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_pine_cluster02) : Overwriting old path : "objects/vegitation/asia/pine/Meshes/" with new path : "objects/vegitation/asia/pine/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_slybush01) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(temp_test) : Overwriting old path : "objects/vegitation/asia/slybush/Meshes/" with new path : "objects/vegitation/asia/slybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump01) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump02) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_stump03) : Overwriting old path : "objects/vegitation/asia/stump/Meshes/" with new path : "objects/vegitation/asia/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping01) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(nc_weeping02) : Overwriting old path : "objects/vegitation/asia/weeping/Meshes/" with new path : "objects/vegitation/asia/weeping/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadlog01) : Overwriting old path : "objects/vegitation/middle-east/deadlog/Meshes/" with new path : "objects/vegitation/middle-east/deadlog/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree01) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_deadtree02) : Overwriting old path : "objects/vegitation/middle-east/deadtree/Meshes/" with new path : "objects/vegitation/middle-east/deadtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_drybush01) : Overwriting old path : "objects/vegitation/middle-east/drybush/Meshes/" with new path : "objects/vegitation/middle-east/drybush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_flowerpot01) : Overwriting old path : "objects/vegitation/middle-east/flowerpot/Meshes/" with new path : "objects/vegitation/middle-east/flowerpot/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_highleafbush01) : Overwriting old path : "objects/vegitation/middle-east/highleafbush/Meshes/" with new path : "objects/vegitation/middle-east/highleafbush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_big1) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mangrove_med1_fin) : Overwriting old path : "objects/vegitation/middle-east/mangrove/Meshes/" with new path : "objects/vegitation/middle-east/mangrove/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive03) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive04) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olive05) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig01) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_olivebig02) : Overwriting old path : "objects/vegitation/middle-east/olive/Meshes/" with new path : "objects/vegitation/middle-east/olive/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree02) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palmtree03) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_palm_cluster01) : Overwriting old path : "objects/vegitation/middle-east/palmtree/Meshes/" with new path : "objects/vegitation/middle-east/palmtree/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush01) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_pinebush02) : Overwriting old path : "objects/vegitation/middle-east/pinebush/Meshes/" with new path : "objects/vegitation/middle-east/pinebush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_shortpalm01) : Overwriting old path : "objects/vegitation/middle-east/shortpalm/Meshes/" with new path : "objects/vegitation/middle-east/shortpalm/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant01) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant02) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_tropicalplant03) : Overwriting old path : "objects/vegitation/middle-east/tropicalplants/Meshes/" with new path : "objects/vegitation/middle-east/tropicalplants/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_vines01) : Overwriting old path : "objects/vegitation/middle-east/vines/Meshes/" with new path : "objects/vegitation/middle-east/vines/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(me_wildbush01) : Overwriting old path : "objects/vegitation/middle-east/wildbush/Meshes/" with new path : "objects/vegitation/middle-east/wildbush/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_cluster_winter) : Overwriting old path : "objects/vegitation/pr/birch_cluster_winter/Meshes/" with new path : "objects/vegitation/pr/birch_cluster_winter/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_green_1) : Overwriting old path : "objects/vegitation/pr/birch_green_1/Meshes/" with new path : "objects/vegitation/pr/birch_green_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_green_2) : Overwriting old path : "objects/vegitation/pr/birch_green_2/Meshes/" with new path : "objects/vegitation/pr/birch_green_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_winter) : Overwriting old path : "objects/vegitation/pr/birch_winter/Meshes/" with new path : "objects/vegitation/pr/birch_winter/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_yellow_1) : Overwriting old path : "objects/vegitation/pr/birch_yellow_1/Meshes/" with new path : "objects/vegitation/pr/birch_yellow_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(birch_yellow_2) : Overwriting old path : "objects/vegitation/pr/birch_yellow_2/Meshes/" with new path : "objects/vegitation/pr/birch_yellow_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(bush_deciduous_2) : Overwriting old path : "objects/vegitation/pr/bush_deciduous_2/Meshes/" with new path : "objects/vegitation/pr/bush_deciduous_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(camo_net_6m) : Overwriting old path : "objects/vegitation/pr/camo_nets/camo_net_6m/Meshes/" with new path : "objects/vegitation/pr/camo_nets/camo_net_6m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(camo_net_vehicle_tent) : Overwriting old path : "objects/vegitation/pr/camo_nets/camo_net_vehicle_tent/Meshes/" with new path : "objects/vegitation/pr/camo_nets/camo_net_vehicle_tent/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir10m) : Overwriting old path : "objects/vegitation/pr/fir10m/Meshes/" with new path : "objects/vegitation/pr/fir10m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir15m) : Overwriting old path : "objects/vegitation/pr/fir15m/Meshes/" with new path : "objects/vegitation/pr/fir15m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir15m_v2) : Overwriting old path : "objects/vegitation/pr/fir15m_v2/Meshes/" with new path : "objects/vegitation/pr/fir15m_v2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir20m) : Overwriting old path : "objects/vegitation/pr/fir20m/Meshes/" with new path : "objects/vegitation/pr/fir20m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(fir20m_v2) : Overwriting old path : "objects/vegitation/pr/fir20m_v2/Meshes/" with new path : "objects/vegitation/pr/fir20m_v2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(grassfield_50m) : Overwriting old path : "objects/vegitation/pr/grassfield_50m/Meshes/" with new path : "objects/vegitation/pr/grassfield_50m/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(pine_dead) : Overwriting old path : "objects/vegitation/pr/pine_dead/Meshes/" with new path : "objects/vegitation/pr/pine_dead/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(river_rock) : Overwriting old path : "objects/vegitation/pr/rocks/river_rock/Meshes/" with new path : "objects/vegitation/pr/rocks/river_rock/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rock_v1) : Overwriting old path : "objects/vegitation/pr/rocks/rock_v1/Meshes/" with new path : "objects/vegitation/pr/rocks/rock_v1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rock_v2) : Overwriting old path : "objects/vegitation/pr/rocks/rock_v2/Meshes/" with new path : "objects/vegitation/pr/rocks/rock_v2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(rock_v3) : Overwriting old path : "objects/vegitation/pr/rocks/rock_v3/Meshes/" with new path : "objects/vegitation/pr/rocks/rock_v3/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(stump) : Overwriting old path : "objects/vegitation/pr/stump/Meshes/" with new path : "objects/vegitation/pr/stump/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_branches_1) : Overwriting old path : "objects/vegitation/pr/tree_branches_1/Meshes/" with new path : "objects/vegitation/pr/tree_branches_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_branches_2) : Overwriting old path : "objects/vegitation/pr/tree_branches_2/Meshes/" with new path : "objects/vegitation/pr/tree_branches_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_1) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_1/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_1/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_2) : Overwriting old path : "objects/vegitation/pr/bush_deciduous_2/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_2) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_2/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_3a) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_3a/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_3a/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_3b) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_3b/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_3b/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tree_deciduous_4) : Overwriting old path : "objects/vegitation/pr/tree_deciduous_4/Meshes/" with new path : "objects/vegitation/pr/tree_deciduous_4/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(wildgrass_50m) : Overwriting old path : "objects/vegitation/pr/wildgrass_50m/Meshes/" with new path : "objects/vegitation/pr/wildgrass_50m/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_codriver_periscope already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_codriver_unscoped already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_horn_periscope already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: brdm_horn_unscoped already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(air_f35b) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_f35b/Meshes/" with new path : "objects/vehicles/air/air_f35b/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ch_ahe_wz11_tailrotor) : Overwriting old path : "objects/vehicles/air/ch_ahe_wz11/ch_ahe_wz11_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/ch_ahe_wz11/ch_ahe_wz11_tailrotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1 (objects/vehicles/air/ch_jet_fantan/ch_jet_fantan.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/ch_jet_j10/ch_jet_j10.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/ch_jet_j10/ch_jet_j10_sp.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1 (objects/vehicles/air/ch_jet_su30/ch_jet_su30.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1 (objects/vehicles/air/ch_jet_su30/ch_jet_su30_sp.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8 (objects/vehicles/air/gb_jet_eurofighter/gb_jet_eurofighter.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8 (objects/vehicles/air/gb_jet_eurofighter/gb_jet_eurofighter_sp.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_jet_eurofighter_sp_frontgear_taxi_RotationalBundle already exists. Setting existing one as active.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_jet_tornadogr4_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: aim9dummy already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_jet_tornadogr4_sp_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(gb_the_chinook) : Overwriting old path : "objects/vehicles/air/cf_the_chinook/Meshes/" with new path : "objects/vehicles/air/gb_the_chinook/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(gb_the_merlin_tail_rotor) : Overwriting old path : "objects/vehicles/air/gb_the_merlin/gb_the_merlin_sp_tail_rotor/Meshes/" with new path : "objects/vehicles/air/gb_the_merlin/gb_the_merlin_tail_rotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8 (objects/vehicles/air/ger_jet_eurofighter/ger_jet_eurofighter.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.8 (objects/vehicles/air/ger_jet_eurofighter/ger_jet_eurofighter_sp.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ger_jet_eurofighter_sp_frontgear_taxi_RotationalBundle already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: aim9dummy already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ger_jet_tornadogr4_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: aim9dummy already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ger_jet_tornadogr4_sp_copilot_Camera already exists. Setting existing one as active.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/idf_jet_f16/idf_jet_f16.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mec_ahe_ec635_tailrotor) : Overwriting old path : "objects/vehicles/air/mec_ahe_ec635/mec_ahe_ec635_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/mec_ahe_ec635/mec_ahe_ec635_tailrotor/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/mec_jet_su25a/mec_jet_su25a.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/mec_jet_su25a/mec_jet_su25a_sp.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ruair_mig29) : Overwriting old path : "objects/vehicles/air/mec_jet_mig29/Meshes/" with new path : "objects/vehicles/air/ruair_mig29/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/ru_jet_su25a/ru_jet_su25a.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/ru_jet_su25a/ru_jet_su25a_sp.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(the_mi17) : Overwriting old path : "objects/vehicles/air/mec_the_mi17/Meshes/" with new path : "objects/vehicles/air/the_mi17/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(the_mi17_mainrotor) : Overwriting old path : "objects/vehicles/air/mec_the_mi17/mec_the_mi17_mainrotor/Meshes/" with new path : "objects/vehicles/air/the_mi17/the_mi17_mainrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(the_mi17_tailrotor) : Overwriting old path : "objects/vehicles/air/mec_the_mi17/mec_the_mi17_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/the_mi17/the_mi17_tailrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(uav_pred) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/vehicles/air/uav_pred/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(15 8) : Failed to create template: uav_pred
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.collisionMesh uav_pred (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 0 (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 0 (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType 3 (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred (objects/vehicles/air/uav_pred/uav_pred.con)
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(1305): (0) Couldn't activate template: UAVVehicle. Template does not exsist.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.creator JEFFO:jeffev (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.modifiedByUser "jeffev" (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setNetworkableInfo BasicInfo (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.createComponent Armor (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.maxHitPoints 200 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hitPoints 200 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.defaultMaterial 110 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileUpSideDown 90 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInWater 75 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileInDeepWater 250 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.hpLostWhileCriticalDamage 12 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterDamageDelay 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterDamageDelay 0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.waterLevel 0.1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.deepWaterLevel 0.3 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForce 10 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMod 15 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionForceMax 5000 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionDamage 100 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionRadius 6 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.explosionMaterial 101 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForce 50 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionForceMax 60 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionDamage 50 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionRadius 2 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckExplosionMaterial 70 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.wreckHitPoints 450 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.timeToStayAsWreck 0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.criticalDamage 76 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.destroyOnSpectacularDeath 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 0 e_vexp_heli_Generic 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_uh60 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffectSpectacular 0 e_vexp_heli_Generic_spec 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 50 e_dstate_heli_lightsmoke -0.63/0.92/-2.32 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 25 e_dstate_heli_heavysmoke -0.63/0.92/-2.32 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect 10 e_dstate_heli_firesmoke -0.63/0.92/-2.32 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -20 e_dstate_heli_wrecksmoke 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.armor.addArmorEffect -100 e_vexp_heli_generic_2nd 0/0/0 0/0/0 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.geometry uav_pred (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.setCollisionMesh uav_pred (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 0 armor 111 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mapMaterial 1 wreck 60 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.drag 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.dragModifier 1/1.2/1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.mass 500 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasMobilePhysics 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.hasCollisionPhysics 1 (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.physicsType Mesh (objects/vehicles/air/uav_pred/uav_pred.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usthe_uh60) : Overwriting old path : "objects/vehicles/air/idf_the_uh60/Meshes/" with new path : "objects/vehicles/air/usthe_uh60/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usthe_uh60_mainrotor) : Overwriting old path : "objects/vehicles/air/idf_the_uh60/idf_the_uh60_mainrotor/Meshes/" with new path : "objects/vehicles/air/usthe_uh60/usthe_uh60_mainrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usthe_uh60_tailrotor) : Overwriting old path : "objects/vehicles/air/idf_the_uh60/idf_the_uh60_sp_tailrotor/Meshes/" with new path : "objects/vehicles/air/usthe_uh60/usthe_uh60_tailrotor/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_ahe_kiowa_mainrotor) : Overwriting old path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_alt2_mainrotor/Meshes/" with new path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_mainrotor/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_ahe_kiowa_tailrotor) : Overwriting old path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_alt2_tailrotor/Meshes/" with new path : "objects/vehicles/air/us_ahe_kiowa/us_ahe_kiowa_tailrotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/us_jet_a10a/us_jet_a10a.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/us_jet_a10a/us_jet_a10a_sp.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.1/0.1/0.1 (objects/vehicles/air/us_jet_f15/us_jet_f15.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_jet_f16) : Overwriting old path : "objects/vehicles/air/idf_jet_f16/Meshes/" with new path : "objects/vehicles/air/us_jet_f16/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/us_jet_f16/us_jet_f16.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/us_jet_f16/us_jet_f16_sp.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.InertiaModifierForWreck 0.4/0.4/0.8 (objects/vehicles/air/us_jet_f35b/us_jet_f35b.tweak)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_the_uh60_mainrotor) : Overwriting old path : "objects/vehicles/air/us_the_uh60/us_the_uh60_alt_mainrotor/Meshes/" with new path : "objects/vehicles/air/us_the_uh60/us_the_uh60_mainrotor/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_the_uh60_tailrotor) : Overwriting old path : "objects/vehicles/air/us_the_uh60/us_the_uh60_alt_tailrotor/Meshes/" with new path : "objects/vehicles/air/us_the_uh60/us_the_uh60_tailrotor/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/aav_tunguska/aav_tunguska.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(aav_type95) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_type95/Meshes/" with new path : "objects/vehicles/land/aav_type95/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/aav_type95/aav_type95.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/apc_btr90/apc_btr90.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(apc_wz551) : Overwriting old path : "objects/common/command_post/ch_acv_wz551/Meshes/" with new path : "objects/vehicles/land/apc_wz551/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/apc_wz551/apc_wz551.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(cf_apc_lav3) : Overwriting old path : "objects/common/command_post/cf_acv_lav3cpv/Meshes/" with new path : "objects/vehicles/land/cf_apc_lav3/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_apc_warrior_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_ifv_scimitar_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_alt_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_alt_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gb_tnk_challenger_bf2_SmokeLauncher_Barrel already exists. Setting existing one as active.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ger_ifv_puma) : Overwriting old path : "objects/vehicles/land/ger_apc_puma/Meshes/" with new path : "objects/vehicles/land/ger_ifv_puma/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(idf_apc_m113_logistics) : Overwriting old path : "objects/common/command_post/ger_acv_m557a2/Meshes/" with new path : "objects/vehicles/land/idf_apc_m113_logistics/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_mec_paratrooper/jep_mec_paratrooper.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(jep_nanjing) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_nanjing/Meshes/" with new path : "objects/vehicles/land/jep_nanjing/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_nanjing/jep_nanjing.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(jep_paratrooper) : Overwriting old path : "objects/vehicles/land/ch_jep_paratrooper/Meshes/" with new path : "objects/vehicles/land/jep_paratrooper/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_paratrooper/jep_paratrooper.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/jep_vodnik/jep_vodnik.tweak)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mec_jep_uaz) : Overwriting old path : "objects/vehicles/land/ch_jep_uaz/Meshes/" with new path : "objects/vehicles/land/mec_jep_uaz/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(mec_trk_logistics) : Overwriting old path : "objects/vehicles/land/ch_trk_logistics/Meshes/" with new path : "objects/vehicles/land/mec_trk_logistics/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/rutnk_t90/rutnk_t90.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_aav_gopher) : Overwriting old path : "objects/vehicles/land/mec_aav_gopher/Meshes/" with new path : "objects/vehicles/land/ru_aav_gopher/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_apc_btr60) : Overwriting old path : "objects/common/command_post/mec_acv_btr60pu/Meshes/" with new path : "objects/vehicles/land/ru_apc_btr60/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_apc_mtlb) : Overwriting old path : "objects/vehicles/land/mec_apc_mtlb/Meshes/" with new path : "objects/vehicles/land/ru_apc_mtlb/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_apc_mtlb_hmg) : Overwriting old path : "objects/vehicles/land/mec_apc_mtlb_hmg/Meshes/" with new path : "objects/vehicles/land/ru_apc_mtlb_hmg/Meshes/"
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ru_tow_shturm) : Overwriting old path : "objects/vehicles/land/mec_tow_shturm/Meshes/" with new path : "objects/vehicles/land/ru_tow_shturm/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tnk_type9 8) : Overwriting old path : "objects/staticobjects/pr/objectives/obj_staticvehicle_type98/Meshes/" with new path : "objects/vehicles/land/tnk_type98/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/tnk_type98/tnk_type98.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/usaav_m6/usaav_m6.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(usapc_lav25) : Overwriting old path : "objects/common/command_post/us_acv_lavc2/Meshes/" with new path : "objects/vehicles/land/usapc_lav25/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/usapc_lav25/usapc_lav25.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/usjep_hmmwv/usjep_hmmwv.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/land/ustnk_m1a2/ustnk_m1a2.tweak)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_apc_stryker) : Overwriting old path : "objects/common/command_post/us_acv_stryker/Meshes/" with new path : "objects/vehicles/land/us_apc_stryker/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: us_apc_stryker_smoke already exists. Setting existing one as active.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: us_jep_hmmwv_crows_Gunner already exists. Setting existing one as active.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_tnk_m1a2) : Overwriting old path : "objects/vehicles/land/us_tnk_m1a1/Meshes/" with new path : "objects/vehicles/land/us_tnk_m1a2/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(us_trk_logistics) : Overwriting old path : "objects/vehicles/land/cf_trk_support/Meshes/" with new path : "objects/vehicles/land/us_trk_logistics/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.capMaxSpeed 1 (objects/vehicles/sea/boat_rib/boat_rib.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/40mm_smoke_projectile.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/50cal_air.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/50cal_air_g.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/50cal_air_r.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r3_big.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_g3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_tracer_r3.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/common/projectiles/projectiles_common.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(15 8) : Failed to create template: dropVehicle
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.NoPassengerTimeToLive 30 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: CommanderMenu.VehicleDropReloadTime 60 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: gameLogic.VehicleDropHeight 50 (objects/weapons/common/remotecontrolledobjects/dropvehicle.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleTemplate uav_pred (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSpeed 30 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleRadius 60 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleFlightHeight 120 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.uavVehicleSampleResolution 60 (objects/weapons/common/remotecontrolledobjects/uavcontrolobject.con)
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.08 (objects/weapons/armament/firingport_m231/Firingport_M231.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(agm114_hellfire) : Overwriting old path : "objects/weapons/armament/missiles/agm114l_hellfire2/Meshes/" with new path : "objects/weapons/armament/missiles/agm114_hellfire/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(Gazelle_AT3_wire) : Overwriting old path : "objects/weapons/armament/missiles/gazelle_at3_tv/Meshes/" with new path : "objects/weapons/armament/missiles/gazelle_at3_wire/Meshes/"
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tow_missile) : Overwriting old path : "objects/vehicles/land/us_ifv_m2a2/Meshes/" with new path : "objects/weapons/armament/missiles/tow_missile/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/arty_ied/arty_ied.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/arty_ied/arty_ied_sec.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1 (objects/weapons/handheld/at_mine/at_mine.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/at_mine/at_mine.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/c4_explosives/c4_explosives.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: chhgr_type82_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/chmin_type66/chmin_type66.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/chmin_type66/chmin_type66_sec.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:zoomTransition
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoomTransition : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:shift
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): shift : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: f1grenade_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_fire_zoom
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_fire_zoom : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:zoomTransition
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoomTransition : Bundle not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/gbgr_sa80a2_l85/gbgr_sa80a2_l85.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gbhgr_l109_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: gerhgr_dm51_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: hgr_incendiary_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.05 (objects/weapons/handheld/hgr_rkg3/hgr_rkg3.tweak)
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: hgr_smoke_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: hgr_smoke_signal_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/insgr_hgr_trap/insgr_hgr_trap.tweak)
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(insgr_hgr_trap_projectile) : Overwriting old path : "objects/weapons/handheld/insgr_hgr_trap/Meshes/" with new path : "objects/weapons/handheld/insgr_hgr_trap_projectile/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: insgr_hgr_trap_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectToolObjectObjectTemplateAdm.cpp(129 8) : (clsid == objectTemplate->getClassID()) Trying to apply tweaks for template insgr_hgr_trap_Projectile that is of wrong type. Has it changed type?
Resave to lose this assert.
[dep: tweaked as GenericFireArm, created as GenericProjectile]
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/insgr_hgr_trap_projectile/insgr_hgr_trap_projectile.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:stand_Idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:zoom_fire
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoom_fire : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2GameObjectsWeaponsFireComponentsFireComp.cpp(80 8) : ((m_roundsPerMinute <= 1800) && (1800 % m_roundsPerMinute == 0)) Fire rate must be sync:ed with physics frames. Valid values are anything divisible by 1800, ie 300, 360, 450, 600, 900 and 1800.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/insrg_ied_prox/insrg_ied_prox.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:turn_left
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): turn_left : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:turn_right
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): turn_right : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:stand_Idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:stand_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): stand_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:crouchDeploy
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): crouchDeploy : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:stand_Idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): stand_Idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionInnerConeRadius 3 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.flashbangRadiusWithNightVision 30 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.explosionSoldierLineOfSight 170 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightTimer 360 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionSoldierLineOfSightHealRate 0.005 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.ExplosionLineOfSightMinimumDamage 0.25 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinAlpha 0.40 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxAlpha 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxRampTime 0.12 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHoldTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHoldTime 8.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMinHealTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangBillboardMaxHealTime 12.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinAlpha 0.50 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxAlpha 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxRampTime 0.02 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHoldTime 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHoldTime 5.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMinHealTime 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangAdditiveGlowMaxHealTime 5.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinAlpha 0.96 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxAlpha 1.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxRampTime 0.02 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHoldTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHoldTime 10.0 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMinHealTime 2.00 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: objectTemplate.detonation.flashbangMotionBlurMaxHealTime 10.0 (objects/weapons/handheld/nshgr_flashbang/nshgr_flashbang.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: animationManager.looping 0 (Objects/Weapons/Handheld/nsrif_crossbow/AnimationSystem1p.inc)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.secondaryProjectileTemplate zipline (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canFireGuiIndex 62 (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.cannotFireGuiIndex 61 (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.cannotFireTimer 3.0 (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.crosshairFireTime 3.0 (objects/weapons/handheld/nsrif_crossbow/nsrif_crossbow.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.isNightVision 1 (objects/weapons/handheld/nvg/nvg.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/rumin_mon50/rumin_mon50.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/rumin_mon50/rumin_mon50_idx6.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/rumin_mon50/rumin_mon50_sec.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/rurgl_gp25/rurgl_gp25.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/rurgl_gp30/rurgl_gp30.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): changeFirerate : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/sasgr_fn2000/sasgr_fn2000.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0 (objects/weapons/handheld/shuriken/shuriken.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(supply_crate) : Overwriting old path : "objects/common/dummy_objects/Meshes/" with new path : "objects/weapons/handheld/supply_crate/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.visibleOn3dMap 1 (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.3dMapIcon 24 (objects/weapons/handheld/supply_crate/supply_crate.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(tm62m_mine) : Overwriting old path : "objects/weapons/handheld/insrg_ied_prox/Meshes/" with new path : "objects/weapons/handheld/tm62m_mine/Meshes/"
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/tm62m_mine/tm62m_mine.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/tripflare/tripflare.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2PhysicsModulePhysics.cpp(130): CollisionManager::createTemplate(ushgr_m67) : Overwriting old path : "objects/vehicles/air/gb_jet_tornadogr4/gb_jet_tornadogr4_w_kuehlschrank/Meshes/" with new path : "objects/weapons/handheld/ushgr_m67/Meshes/"
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: ushgr_m67_projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.allowFriendlyFireDetonation 1 (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.canPickup 1 (objects/weapons/handheld/usmin_claymore/usmin_claymore.tweak)
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.fire.onlyFireWhenProne 1 (objects/weapons/handheld/usmin_claymore/usmin_claymore_sec.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2IOConsoleConsole.cpp(1402): (0) Unknown object or method!: ObjectTemplate.detonation.timeUntilCanDetonate 0.3 (objects/weapons/handheld/usrgl_m203/usrgl_m203.tweak)
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:zoom_changeFirerate
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): zoom_changeFirerate : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: usrif_mp5_a3_Projectile already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplateManager.cpp(140): (0) Template with name: S_usrif_mp5_a3_Projectile_Looping already exists. Setting existing one as active.
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2SceneObjectObjectTypesBaseObjectTemplate.cpp(196): setComponent() called twice for same interfaceID
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:zoom_run
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): zoom_run : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:rnd_idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): rnd_idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle1
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle1 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationBundle.cpp(503): bundle not found:idle2
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(175): idle2 : Bundle not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
D:bf2editorCodeBF2AnimationBoneAnimationTriggerManager.cpp(142): trigger not found:idle
D:bf2editorCodeBF2AnimationBoneAnimationTrigger.cpp(122): idle : trigger not found
Should I Reinstall all?
and...
If I Load a Map, I see no Vehicle,
I hope you can help me...
PS: I've follow a Tutorial: https://www.realitymod.com/forum/f189-m ... dding.html
Sorry, I havn't try to reinstall, because I noticed for 5 Minutes the D:\ in the LOG