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[Vehicle] KTO Rosomak [WIP](PL)

Posted: 2012-08-01 12:04
by Trek762
p3d.in - BF2: PR Polish APC Rosomak (Desert) <- desert version

p3d.in - BF2: PR Polish APC Rosomak (Woodland) <-woodland version

That's pretty much done. Maybe there will be some minor fixes, after I talk about the textures with the rest of team.

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-01 12:07
by simeon5541
This looks soooooooooo good !!
It will fit so well into PR :D

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-01 12:16
by Fresz
huehuehue :D finally done :D We need to export it to the game now :D

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-01 12:31
by Tim270
Good work so far but I think it needs a few more tweaks.

http://upload.wikimedia.org/wikipedia/c ... osomak.JPG

The bolts on the side really need to be stronger in the normal map (just overlay that layer again) as you cant really see them on the texture.
The headlights could do with bulbs in them.
The dirt is too uniform, imo use a smaller brush as when you get close those bigger brushes are going to seem very blury.
I would try to follow some of these refs very closely for dirt as it gives it a much more authentic feeling
http://poadu.files.wordpress.com/2010/1 ... tor-25.jpg
http://upload.wikimedia.org/wikipedia/c ... nistan.jpg

Good work so far, keep it up :)

Also any chance we can see the UVW map/texture flats?

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-01 12:37
by Fresz
Thanks Tim,

Before someone asks this CAMO is out dated. They all are now painted all green or all desert.

I will get Trek to send UV map as soon as possible.

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-01 21:44
by J.F.Leusch69
you could also add a small black hole for the coaxial MG

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-02 07:20
by Jacob PR
It's so pretty but yet so dirty :D It feels like PF will have the dirtiest vehicles in PR lawl...
I wish that you would make the bolts bigger as they are irl and decrease the amount of dirt by a bit.
Awesome, can't wait to drive it!

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-03 08:19
by lucky.BOY
Had a look at the actual model, and these parts will probably cause massive z-fighting ingame (marked in red). You should weld them.

Image

http://i.imgur.com/cDYIs.jpg

Image

Yellow: these antenas are not part of the model, they are added via code, this allows them to sway etc. Just delete it from the model and let the coder do the magic :)

The dirt really looks more like rust to me, but i have no idea about texture art so ill leave that one to others.

Except above, its pretty impressive, well made model, i like it :)

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-03 14:06
by Trek762
This model is just for a preview.

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-03 19:11
by AfterDune
Why are the textures black on my end? Counts for both Desert and Woodland. Odd, visited that site for other models, which worked fine, hmm..

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-03 19:16
by Hulabi
Works fine for me, just have to let the site load it first.

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-03 20:40
by AfterDune
Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place :( .

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-04 04:21
by Redamare
HAHA love the viewing program that is great ! well done :) thats really cool... no the rest of the faction needs completion and were good to go ^_^

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-04 07:55
by PoisonBill
[R-DEV]AfterDune wrote:Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place :( .
Works for me on Maxthon, Firefox and Chrome - You just have to play around with it until you install their drivers, try refreshing as well.

__________________________________________

Nvm what I said, you have to change your "shader selection", yoyo thingy top left.

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-04 09:05
by Amok@ndy
the wheels could need a better texture they look extremly blury cause of the dirt

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-29 15:39
by Trek762
Textures are updated a bit, and now I can upload high-resolution textures (Plus beta), so you can se the models in full glory! Just click the links in the #1 post.

PS. The weird shadow and the grenade launcher are fixed now, but I'm too lazy to upload the "fat" textures again. Hope you don't mind :P

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-29 16:38
by Fresz
dirt still on lights xD GJ anyway :)

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-30 05:58
by Amok@ndy
there are some black tris on the turret

also the flag on the turret should be painted completly, if soldiers paint it they would spent more love to their countrys flag, though the borders of the flag could use a break here and there where the soldier went to far with the brush

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-30 18:46
by bagno
in my opinion rosomak in woodland version shouldnt have polish flag outside vehicle bcs Poles shouldnt "get hearts and mind Afghan ppl"

Re: [Vehicle] KTO Rosomak

Posted: 2012-08-31 06:23
by ddeo
[R-DEV]AfterDune wrote:Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place :( .
I have an ATI too, to fix black spots you can either lower down terrain details, or texture details slightly.