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[Vehicle] KTO Rosomak [WIP](PL)
Posted: 2012-08-01 12:04
by Trek762
p3d.in - BF2: PR Polish APC Rosomak (Desert) <- desert version
p3d.in - BF2: PR Polish APC Rosomak (Woodland) <-woodland version
That's pretty much done. Maybe there will be some minor fixes, after I talk about the textures with the rest of team.
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-01 12:07
by simeon5541
This looks soooooooooo good !!
It will fit so well into PR

Re: [Vehicle] KTO Rosomak
Posted: 2012-08-01 12:16
by Fresz
huehuehue

finally done

We need to export it to the game now

Re: [Vehicle] KTO Rosomak
Posted: 2012-08-01 12:31
by Tim270
Good work so far but I think it needs a few more tweaks.
http://upload.wikimedia.org/wikipedia/c ... osomak.JPG
The bolts on the side really need to be stronger in the normal map (just overlay that layer again) as you cant really see them on the texture.
The headlights could do with bulbs in them.
The dirt is too uniform, imo use a smaller brush as when you get close those bigger brushes are going to seem very blury.
I would try to follow some of these refs very closely for dirt as it gives it a much more authentic feeling
http://poadu.files.wordpress.com/2010/1 ... tor-25.jpg
http://upload.wikimedia.org/wikipedia/c ... nistan.jpg
Good work so far, keep it up
Also any chance we can see the UVW map/texture flats?
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-01 12:37
by Fresz
Thanks Tim,
Before someone asks this
CAMO is out dated. They all are now painted all green or all desert.
I will get Trek to send UV map as soon as possible.
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-01 21:44
by J.F.Leusch69
you could also add a small black hole for the coaxial MG
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-02 07:20
by Jacob PR
It's so pretty but yet so dirty

It feels like PF will have the dirtiest vehicles in PR lawl...
I wish that you would make the bolts bigger as they are irl and decrease the amount of dirt by a bit.
Awesome, can't wait to drive it!
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-03 08:19
by lucky.BOY
Had a look at the actual model, and these parts will probably cause massive z-fighting ingame (marked in red). You should weld them.
http://i.imgur.com/cDYIs.jpg
Yellow: these antenas are not part of the model, they are added via code, this allows them to sway etc. Just delete it from the model and let the coder do the magic
The dirt really looks more like rust to me, but i have no idea about texture art so ill leave that one to others.
Except above, its pretty impressive, well made model, i like it

Re: [Vehicle] KTO Rosomak
Posted: 2012-08-03 14:06
by Trek762
This model is just for a preview.
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-03 19:11
by AfterDune
Why are the textures black on my end? Counts for both Desert and Woodland. Odd, visited that site for other models, which worked fine, hmm..
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-03 19:16
by Hulabi
Works fine for me, just have to let the site load it first.
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-03 20:40
by AfterDune
Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place

.
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-04 04:21
by Redamare
HAHA love the viewing program that is great ! well done

thats really cool... no the rest of the faction needs completion and were good to go ^_^
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-04 07:55
by PoisonBill
[R-DEV]AfterDune wrote:Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place

.
Works for me on Maxthon, Firefox and Chrome - You just have to play around with it until you install their drivers, try refreshing as well.
__________________________________________
Nvm what I said, you have to change your "shader selection", yoyo thingy top left.
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-04 09:05
by Amok@ndy
the wheels could need a better texture they look extremly blury cause of the dirt
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-29 15:39
by Trek762
Textures are updated a bit, and now I can upload high-resolution textures (Plus beta), so you can se the models in full glory! Just click the links in the #1 post.
PS. The weird shadow and the grenade launcher are fixed now, but I'm too lazy to upload the "fat" textures again. Hope you don't mind

Re: [Vehicle] KTO Rosomak
Posted: 2012-08-29 16:38
by Fresz
dirt still on lights xD GJ anyway

Re: [Vehicle] KTO Rosomak
Posted: 2012-08-30 05:58
by Amok@ndy
there are some black tris on the turret
also the flag on the turret should be painted completly, if soldiers paint it they would spent more love to their countrys flag, though the borders of the flag could use a break here and there where the soldier went to far with the brush
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-30 18:46
by bagno
in my opinion rosomak in woodland version shouldnt have polish flag outside vehicle bcs Poles shouldnt "get hearts and mind Afghan ppl"
Re: [Vehicle] KTO Rosomak
Posted: 2012-08-31 06:23
by ddeo
[R-DEV]AfterDune wrote:Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place

.
I have an ATI too, to fix black spots you can either lower down terrain details, or texture details slightly.