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Putting multiple objects on 1 UVW screen

Posted: 2012-08-07 23:44
by ice_killer
Guys

im running a bit in a problem here,

im working on a Panzerfaust 30. I have for this model 3 different parts (main body, the sight and the rocket it self). now have i unwrap'd these 3 object.

But im running in a small problem. i want to put the multiple objects on 1 UVW screen.

SO i select the 3 objects, group them. and at a Unwrap UVW Modifier. Now comes the weird part. Normally i select then the edit button and you can put all the parts on 1 UVW screen. (game development so i cant put a load of different texture's on different PNG files.)

if i make the modifier unique i can still see only the unwrap of the selected model

pic included for more info

in the picture i have the group selected.
Im working whit 3ds max 8

Re: Putting multiple objects on 1 UVW screen

Posted: 2012-08-07 23:49
by Tim270
There is a multi-unrwap script out there but honestly the most simple way is to editable poly>attach and attach all meshes into one, uvw map it, then detach the elements you want detached.

Re: Putting multiple objects on 1 UVW screen

Posted: 2012-08-08 00:07
by ice_killer
Of course lol illegale script 1 . Thanks ill See If i can get that script.

Buten i unwrapd allready want i lose It whenn doing that

Re: Putting multiple objects on 1 UVW screen

Posted: 2012-08-08 00:44
by Tim270
Huh?

If you have unwrapped 1 object, then convert it to ediable poly, the uvws stay in tact, they do not get get reset. So then you can just attach another object and uvw map it onto the same sheet.

Re: Putting multiple objects on 1 UVW screen

Posted: 2012-08-08 12:07
by ice_killer
yup fixed it. thanks