Using custom vehicle texture without replacing original files

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Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Using custom vehicle texture without replacing original files

Post by Dukuu_npanop »

Hi all, I created a woodland texture for mec_tnk_t72. I want it to use on a custom woodland map, I created objects_client.zip and clientarchives.con, but the texture mec_tnk_t72_c_woodland.dds doesn't work, it still has desert camo. I know there's a way to use custom texture suffix as in Black Gold map, but it seems not to work with woodland. Is there any way to make it work?
Last edited by Dukuu_npanop on 2012-08-13 16:43, edited 1 time in total.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: Using custom vehicle texture without replacing original files

Post by Dukuu_npanop »

Sorry, my bad. Solved the problem :-P
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Using custom vehicle texture without replacing original files

Post by A.Finest »

You dont have to use "_woodland" You could make it anything you like, you just gotta assure you set the map "init" with the costom texture you want it to load.

Example, from one of my projects :P

Code: Select all

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "isaf"
else
texturemanager.customTextureSuffix "isaf"
endIf
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