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[exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-13 21:43
by ice_killer
hey
im running in a bit of a ot problem here
when im exporting the M1 bazooka (for the od part that has its on life when moving
im getting only a .dat and a .material file.
the output files dir is :
C:/Program Files (x86)/Steam/steamapps/common/Battlefield 2/mods/pr_edit/
the other info
this is the output after export
top 1 is a .dat material
2nd 1 is a material file :S...
channel used are
none as you can see, i changer the genericfirearm to channel 1. made no differance.
check'd channel info whit the AT4 of the US, those are all none.
you have any idea?
hell i even used the scene i got back from you ?.... bit weird
btw i did a complete reinstal of W7 ....
Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-14 12:02
by ice_killer
mmm i can export now :mrgeen:
but the editor is not showing any files :S.
damm it im getting sick of the bull shit

Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-14 12:08
by Pvt.LHeureux
Dude you rock, I might have an new awesome job for you again

, I'll send a PM later on.
Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-14 12:25
by ice_killer
im getting this error
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.saveInSeparateFile 1 (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.creator icekiller (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.geometry usat_m1bazooka (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.addTemplate 1 (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Console] : Unknown object or method!: ObjectTemplate.setPosition 0.0036/0.0616/-0.6452 (objects/weapons/handheld/usat_m1bazooka/usat_m1bazooka.con)
Ignored Warning[Base] : Template with name: 1 already exists. Setting existing one as active.
any bells ringing here?
Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-14 12:27
by Tim270
2 things.
I would put your hierarchy with the name of the weapon in there for example
root_bundledmesh_usat_m1
geom0
lod0
1
2
3
usat_m1__GenericFireArm
and so forth.
Also have you coded the weapon after export? I.e take another weapons .tweak and edit it.
Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-14 12:40
by ice_killer
life can be so simple
i wont code the weapons, thats up to some 1 else
thanks for the help, you made my life that mutch beter today

Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-14 12:48
by Hauteclocque
Just noticed...prefix subparts isn't checked...hence the issue.

Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-14 22:38
by ice_killer
thanks again

Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-15 05:45
by Hauteclocque
It's my fault, I renamed the parts according to the standard way I work. And somehow the ticker disappeared in your scene...
Re: [exporting] exportings 3d models to bf2 goes completly wrong
Posted: 2012-08-15 08:18
by ice_killer
aah can happen
