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Clear, Secure, Control.

Posted: 2012-08-29 20:14
by Pronck
This game mode is based on the current way the ISAF Forces are fighting in Afghanistan.

The current way of fighting, or better said the strategy they are handling is building patrol bases at the edge of their safe area or in enemy territory. When they've set up these control bases (often captured compounds fortified with Hescos, Bunkers and other defensive/protective tools) they start patrolling from these bases into the enemy territory around it. They want to win "hearts and minds" of the locals since they can help identify the Taliban and local militia groups. Every day/week/month they extend their safe zone or territory and push back the Taliban further away from these bases. This is what this game mode is based on.

BLUFOR will have a small number of compounds where they can spawn. They need to defend this. The flag on this compound will start as neutralized. The BLUFOR can cap it right after their spawn. When they have captured the flag, the cap zone will increase by 50 meters in all directions. At this moment the Taliban or other militia forces should be near it and prevent the BLUFOR from capping it, because since the Taliban got into the cap zone, they will start capping it if they are having a numerous advantage. The BLUFOR now has to clean the cap zone from the enemy. (Compare this to extending their safezone / territory). When they have cleared it, or cleared the most of it, it will start capping again. This will repeat multiple times at a small amount of objectives (Patrolbases, compounds, villages, hills). When this bases are lost the BLUFOR will get a ticket penalty of 20. Now they can choose to either retake the base or help defending the other objectives.

However this game mode needs some rules and needs to take away a few assets to make it less easier than it looks at this moment. First of all you need to delete the mortars for the Taliban/militia/insurgents. This so they can't spawn rape the objectives. You need to allow the OpFor , as I call it from now, to "spawn" 5 caches over the map where they can reload, spawn and request kits, or allow them to request them at the hideouts.

Inspiration

What inspired me to "make" this gamemode is the lack of "attacking" possibilities for the Insurgents. They are now always the team that have to defend or they'll lose the game. Now you can turn it around. The OpFor has to attack, defend, attack and keep pressure on the enemy like how BLUFOR does in on INS. I think this would make the Afghan maps more realistic than with the Insurgency game mode. Because now you will achieve nothing with rushing behind enemy lines, because you will lose the game. It will represent the tactics implemented in Afghanistan by ISAF forces.

If you want "1337 F0r R34lzZ" sources: Check out Ross Kemp in Afghanistan or other documentaries about the current war in Afghanistan.

Re: Clear, Secure, Control.

Posted: 2012-09-05 03:41
by waldov
Nice idea you have here i cant really see any flaws with it though FOBs should definitely be forbidden for the BLUFOR as the compounds will act enough like them. also giving the BLUFOR quite a lot of transports would be a nice aspect to incorporate into this game mode as it will allow heli-borne troops and mechanized infantry to play a more important role then they currently do in insurgency.
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If we can add this mode and VIP mode Project reality will dominate the modding community with out a doubt so keep up the good ideas.

Re: Clear, Secure, Control.

Posted: 2012-09-05 11:48
by Pvt.LHeureux
I agree totally. And also with waldov, if PR sees those kind of new gamemodes it will dominate the modding community of BF2

Re: Clear, Secure, Control.

Posted: 2012-09-05 15:54
by Xander[nl]
Hmm, it sure sounds like something cool, but I wonder if it'll work with even teams.

IRL it would be for example a platoon sized BLUFOR force fighting against a few scattered Taliban. Not 32 versus 32. This is (IMO) why Insurgency sometimes fails too because an attacking force has to assault something held by an equal number of defending enemies, which would be futile in a fair fight.

In most situations in INS this is balanced by BLUFOR having superior firepower and heavy vehicle support but it might be hard to achieve a simular balance for this gametype, which seems heavily infantry-based.

Re: Clear, Secure, Control.

Posted: 2012-09-05 17:13
by Pronck
Well CAS is somewhat necessary in this game mode to break the stalemate.

Re: Clear, Secure, Control.

Posted: 2012-09-05 20:36
by JimmyKid1996
B.Pronk(NL) wrote:Well CAS is somewhat necessary in this game mode to break the stalemate.
Like a Kiowa, or are you thinking heavy CAS?

Re: Clear, Secure, Control.

Posted: 2012-09-05 21:30
by Pronck
Kiowa , but on bigger maps if they come out a bigger asset wouldn't be that bad. But the insurgents should have something to counter it.

Re: Clear, Secure, Control.

Posted: 2012-09-06 00:55
by JimmyKid1996

Re: Clear, Secure, Control.

Posted: 2012-09-06 05:24
by risegold8929
This would seem like an interesting game mode. I would definitely like to see it play out.

Re: Clear, Secure, Control.

Posted: 2012-09-06 09:19
by Pronck
Yes Jimmy a ZPU tecnical or a techy with a single 20mm rapid fire would be a great counter part.

Re: Clear, Secure, Control.

Posted: 2012-09-06 19:20
by Murphy
'Xander[nl wrote:;1811510']IRL it would be for example a platoon sized BLUFOR force fighting against a few scattered Taliban. Not 32 versus 32. This is (IMO) why Insurgency sometimes fails too because an attacking force has to assault something held by an equal number of defending enemies, which would be futile in a fair fight.
USAF Forces do come into contact with more then "a few Taliban", when they do mount an actual attack and not just an ambush it has been reported that the Taliban come with more fighters then the USAF patrols.

I think you are underestimating the Talibans numbers, and I do not believe it would take much searching to find news reports etc. in which the Taliban are sited having more shooters then the guys defending a FOB.

Re: Clear, Secure, Control.

Posted: 2012-09-06 19:59
by waldov
yeah its an accepted fact in most counter-insurgency operations that the enemy could potentially field an equal number if not more men in response to an attack. this factor is meant to be countered by the availability of airstrikes and CAS or armored support and if worse gets to worse planned heli-extraction points.

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here is some pictures of those airstrikes in Afghanistan.

Re: Clear, Secure, Control.

Posted: 2012-09-06 20:05
by Pronck
The lack of knowledge of certain people might ruim the chances of these game modes and the availabilities for certain factions. I hope the DEVs won't listen to it.

Now back to the amount of men. In military books they often say that you need a numerous advantage of 2:1 in order to succesfuly capture a static and fortified position. So maybe we can make it like 30 vs. 60 when the 100ppl servers are becoming a standard.

Re: Clear, Secure, Control.

Posted: 2012-09-06 20:29
by JimmyKid1996
B.Pronk(NL) wrote:Yes Jimmy a ZPU tecnical or a techy with a single 20mm rapid fire would be a great counter part.
/Sarcasm....

I mean more of a mobile AA counterpart.. Match a weapon that can take down the CAS, whether it be a HMG, or a ZPU, or anything in between.

Re: Clear, Secure, Control.

Posted: 2012-09-06 20:47
by Pronck
That sir wasn't sarcasm... I meant that one.

Re: Clear, Secure, Control.

Posted: 2012-09-06 21:08
by SShadowFox
I think on some changes to the Insurgency Mode.

How would this new Insurgency work?

- Weapons Cache only spawns when the ISAF forces captured the CP.
- Caches only inside the CP capture radius.
- No respawn on the Caches, even if they are unknown.

Gameplay Changes

- CAS for the ISAF, although it's possible it's not used.
- If the one above is accepted more AA to the Insurgents.
- in the future with the 100+ players per server, 60% goes to Insurgent Team.

Also :
B.Pronk(NL) wrote:They want to win "hearts and minds" of the locals since they can help identify the Taliban and local militia groups.
Someone watched the videos about Operation Khanjar...

Re: Clear, Secure, Control.

Posted: 2012-09-06 21:18
by Pronck
No I watched multiple documentaries including Ross Kemp Series, Our War, Panorama episodes, Battle for Marjah and many other docs!

Re: Clear, Secure, Control.

Posted: 2012-09-06 21:29
by SShadowFox
I thought that since the third video talks about it.

Re: Clear, Secure, Control.

Posted: 2012-09-07 02:05
by JimmyKid1996
B.Pronk(NL) wrote:That sir wasn't sarcasm... I meant that one.
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Okay then......................... Sorry about that.