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Street: round not ending

Posted: 2006-11-18 00:16
by Tykwertheterrible
I posted this in the street feedback thread, but i have yet to get a response so i figured i'd post in the proper place. I really want a reply, because the server owner took street out of the rotation in light of this bug and i really really want to see it put back in the rotation, but i dont think he's going to do so untill there's a response to the bug we encountered.

im not sure if it was just a problem with the server, or what, but there was a very odd bug on street today.
first, the...what's the pc term we're using?...mercenary team went to 0 tickets, yet the round didnt end. that was odd, but i figured maybe this time our team had to be totally killed off on top of our tickets being depleted, but then that happened -mercs had no tickets, no people alive and the round still hadnt ended (we couldnt spawn cause we had no tickets). I thought that was strange, but it only got stranger. the british team got the pilot to the extract point and what do you know, the round still didnt end! then the british team ran out of tickets and could no longer spawn and still no round end with 15 mins still on the clock!
we did manage to get off of the map before the time ran out, but only because we did a successful map vote.
i got as good of proof as i could since one pic couldnt really capture the full oddness of the situation. ok, i added a few, though the ticket count is hard to see on one of the pics. there is a clear time difference with 0-0 tickets on both
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any ideas?
thanks!

Posted: 2006-11-18 00:24
by eggman
wierd .. maybe be a bug in the xtract game mode. I've never seen that happen tho.

Posted: 2006-11-18 00:45
by Ghostrider
That's something that I've never seen before...

Are there any details that you can point out? What map/gamemode combination was played before street/xtract, etc..?

Try it again after restarting the server. Post again if you can reproduce it. If it cannot be reproduced, then it might be something within the server at that particular moment.. :/

I think that it would be the oddest thing that I would've missed something that obvious, like a round not ending, after months of testing..


-Ghost

Posted: 2006-11-18 00:57
by Cerberus
That was some boring stuff waiting for the round to end... which it never did, afaik

Posted: 2006-11-18 01:47
by Pantera
lol a nightmare come true..

Posted: 2006-11-18 02:47
by Wasteland
Yeah, everybody started just randomly typing shit out. There was one guys who started typing out the lyrics to that "this is the song that never ends, yes it goes on and on my friends...." song from Lambchops Playalong!

Then I started to post inane ****, like the fact that I had new socks on. Somebody else was talking about their favorite shorts, and we had a good discussion about why so many favorite pieces of clothing had holes.

I don't know why I'm relating all of this back. It has nothing to do with the bug. I guess I'm just trying to confirm the supreme oddness of the situation.

Posted: 2006-11-18 04:51
by Ghostrider
Ok ppl, back on topic. Follow my previous post in order to get meaningful data in order to find what the problem really is...

Thanks,

-Ghost

Posted: 2006-11-18 05:29
by Tykwertheterrible
'[R-DEV wrote:Ghostrider']That's something that I've never seen before...

Are there any details that you can point out? What map/gamemode combination was played before street/xtract, etc..?

Try it again after restarting the server. Post again if you can reproduce it. If it cannot be reproduced, then it might be something within the server at that particular moment.. :/

I think that it would be the oddest thing that I would've missed something that obvious, like a round not ending, after months of testing..


-Ghost
i dont know exactly what would be useful info.
here is the server's roation when it happened
Map cycle as of 11/16/06
maplist.append sunset_city gpm_cq 32
maplist.append al_fallujah_region gpm_cq 32
maplist.append operation_greasy_mullet gpm_cq 32
maplist.append mao_valley gpm_cq 32
maplist.append street gpm_xtract 16
maplist.append qwai1 gpm_cq 32
maplist.append operation_ghost_train gpm_cq 32
maplist.append muttrah_city gpm_cq 32
maplist.append goods_station gpm_cq 32
maplist.append zhanjiang_security_area gpm_cq 32
maplist.append ejod_desert_5 gpm_cq 32
maplist.append hills_of_hamgyong gpm_cq 32
maplist.append albasrah gpm_cq 32
maplist.append strike_at_karkand_2 gpm_cq 32
the server was also, i believe, set to 50 players at the time. other than that ...i dont know :confused:
like i said, the server owner is weary of putting it back in the rotation. i posted this thread on the War is hell forums so i'll see what his response is. if i was the server owner, i'd put it back on in a sec cause i love that map!

Posted: 2006-11-18 06:24
by Mongolian_dude
LOl man, this happened to me once too. It just turned into a rampage of TKing once we mopped up the insurgents.....Lukily i had a shot gun :twisted:

...mongol...

Posted: 2006-11-18 07:01
by Ghostrider
I just came back from playin Xtract in GloryHoundz server. I played both teams (Brits and Insurgents)

When I was on the brit team we won by escorting the vip to safety (I was the VIP).

When I was Insurgent, the brit team couldn't reach the VIP, so we won because of the ticket bleed.

Everything went smoothly. I do know that EA/DICE recommend restarting the servers every now and then because of performance issues, etc..

If you guys can put the map back in rotation by doing a server restart (not adding it to the list via admin commands), it would be great. I'm inclined to think that, it may have been a server issue... :?


-Ghost

Posted: 2006-11-18 17:31
by Crotch-Rot
I've put Street back in as first map of our rotation on War is Hell server. Also rebooted the server. Let's see how it goes this weekend. Thanks for the suggestion fellas!

Posted: 2006-11-19 04:47
by Ghostrider
Crotch-Rot wrote:I've put Street back in as first map of our rotation on War is Hell server. Also rebooted the server. Let's see how it goes this weekend. Thanks for the suggestion fellas!
No problem. If it does comes up again, let me know how it was reproduced.

Thanks,


-Ghost

Posted: 2006-11-19 18:02
by Tykwertheterrible
well, it was played at least twice last night and it ended both times, BUT it was by no means an accurate recreation of the events that took place when the bug happened. when the bug happened the server was full - 50 people on 32 map - and first the merc's tickets ran out, then the vip was escorted to the extraction zone, then the uk's tickets ran out. i didnt get to play the second time street came around cause i was eating, but the first time the there was only like 4-6 people on and vip was rescued and it ended. to recreate it properly, you'd have to have 50 people play on a 32 player map on an abr server having the mercs run out of tickets first, but getting 3 people to do something is hard enough, let alone getting 50 people to do something. who knows, maybe it was a freak occurence...let's all hope so.

Posted: 2006-11-23 05:28
by Tykwertheterrible
OK, it happened again.
i took more screen shots of everything i could think of that might give you guys a clue or hint as to why this happens.
when i first noticed that the UK tickets were at 0 and the round wasnt ending
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how the map looked
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scoreboard
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the last picture i took before an admin used a !nextmap command to get off the map which clearly shows a large time interval between when the tickets first witn to 0.
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we win 8)
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